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UI Editor reproducible crash after "apply changes" to prefab

Discussion in '5.2 Beta' started by terravires, Aug 29, 2015.

  1. terravires

    terravires

    Joined:
    Mar 27, 2013
    Posts:
    103
    Got another reproducible crash bug, happens every time with full editor crash when you hit apply changes to a prefab.

    Repo project included with bug report # 723545

    Edit: tagging as UI as it happens when removing a world space canvas from a prefab.
    Version 5.2.0f2
     
    MrEsquire likes this.
  2. terravires

    terravires

    Joined:
    Mar 27, 2013
    Posts:
    103
    Reply from unity:

    "I have been able to reproduce this bug and have sent it for resolution with our developers. I will send you an email when the case is resolved. If you find that you can no longer reproduce the issue in a newer version of Unity, please do let us know."

    So expect it to be in final at this point.
     
  3. Alex-Lian

    Alex-Lian

    Guest

    Not sure how you jump to that conclusion, because it's not. We're still investigating it.

    I think you may be confused by the "If you find that you can no longer reproduce the issue in a newer version of Unity, please do let us know" statement, but that's largely simply to help us close it out if the bug gets fixed as a by-product of other work. Will talk to QA about that phrasing...
     
  4. terravires

    terravires

    Joined:
    Mar 27, 2013
    Posts:
    103
    I say that because I was told almost the same message about a navmesh bug in 4.5. And when I asked when if that meant 4.5.1, they said "next major version" meaning 5.0. So I took this to mean at least 5.2.1, and since RC won't bump versions I expected it to be fixed post-release in a patch (pX) version.

    I agree, that the phrasing needs to be change if they meant fixed before final release. :)
     
  5. Alex-Lian

    Alex-Lian

    Guest

    Ah, I didn't understand which "final" you meant. Now it's clear.