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Bug Editor PopUp is clipped

Discussion in 'Linux' started by labandunga, Mar 10, 2019.

  1. labandunga

    labandunga

    Joined:
    Aug 1, 2012
    Posts:
    29
    Hi,

    I've been noticing the Editor popups getting clipped in some cases. I've attached a screenshot to demonstrate the issue. The Collision Flags field at the bottom is pressed and it's supposed to be showing a dropdown menu with the enum values in it. I can use my arrow keys to select the one I want in this particular case but, there are cases where I have to switch back to Windows just to set a value because the view is clipped.


    UnityEditorPopUp.png

    The example in the attached picture uses Odin Inspector Asset from the Asset store, but I have this same problem with any other popups.

    I'm on Gnome 3.22.2 - Debian 9
    GTX 1080ti
     
  2. PixelJ

    PixelJ

    Unity Technologies

    Joined:
    Nov 1, 2018
    Posts:
    216
    Could you submit bug with a repro project through the bug reporter?
     
  3. labandunga

    labandunga

    Joined:
    Aug 1, 2012
    Posts:
    29
    you should be able to repro with an empty project.
    Just click on one of those pop up buttons like the "Anchor Override" field on the MeshRenderer. If that doesn't repro for you I can make a proejct.
     
  4. PixelJ

    PixelJ

    Unity Technologies

    Joined:
    Nov 1, 2018
    Posts:
    216
    Hmm, I'm not seeing it on CentOS or Ubuntu.
     
  5. NicolasCharmel

    NicolasCharmel

    Joined:
    Mar 8, 2016
    Posts:
    1
    Hello,
    I've got exactly the same trouble on Linux mint Tara Cinnamon.

    Popups appear correctly for a while and, suddenly, they don't show content, and remain transparent.
    Il happens also with "create node" popup in ShaderGraph.

    For the moment, the solution is to close unity, re-open it and work until the problem happens again.
    A big waste of time...

    It doesn't seem to happen on my laptop with the same OS configuration, only on my desktop.

    The laptop has nvidia GTX 670M
    The desktop has ( I know, an old ) GTX 260
    But it's more confortable to work with two "24 inches screens" instead of one 17''

    Could the issue be caused by my too old hardware on the desktop ?