2022.1.5f If I turn off internet the editor hangs and I have to force quit it. Is this a bug? I am currently trying to implement a function to check if internet is on so I do not know if this was a problem in prior releases. I have tested in a clean project and it works. However, when running my main project without internet Plastic complains, which seems normal, so it may have something to do with that. I get two of these: Code (CSharp): Auto Login response null UnityEngine.Debug:LogWarning (object) Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.AutoLogin/<>c__DisplayClass9_0:<ExchangeTokensAndJoinOrganization>b__1 () (at Library/PackageCacheemail@example.com/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/AutoLogin.cs:118) Unity.PlasticSCM.Editor.UI.UnityThreadWaiter:<OnTimerTick>b__7_1 () (at Library/PackageCachefirstname.lastname@example.org/Editor/PlasticSCM/UI/UnityThreadWaiter.cs:97) Unity.PlasticSCM.Editor.UI.EditorDispatcher:Update () (at Library/PackageCacheemail@example.com/Editor/PlasticSCM/UI/EditorDispatcher.cs:48) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:359) When I am trying to login to UniREST (Unit asset) it works the first time but hangs the next time. I have been trying all sorts of check if internet is available but they all fail the same way.