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Bug Editor keeps crashing constantly

Discussion in 'Editor & General Support' started by nehvaleem, Apr 2, 2023.

  1. nehvaleem

    nehvaleem

    Joined:
    Dec 13, 2012
    Posts:
    450
  2. vince228

    vince228

    Joined:
    Aug 29, 2021
    Posts:
    1
    I just upgraded to 2022.3.1f1 from 2021. It continuously crash when any changes made to the scene and even when trying to save the project. Its quite frustrated.
     
  3. LightYarn

    LightYarn

    Joined:
    Nov 18, 2012
    Posts:
    77
    For everyone who is experiencing this issue: Change you Graphics API to DX12 first

    Here is how to do it:
    1. Go to Edit ➡️ Project Settings ➡️ Player
    2. On the right side navigate to "Other Settings"
    3. Disable checkbox "Auto Graphics API for Windows"
    4. Setup the available APIs as shown in the image below. Direct3D12 has to be in first place!
    5. For every time you edit this: Restart your Editor
    Please keep in mind that this might break your play-mode. You might have to switch back to DX11 or enable "Auto Graphics API for Windows" when you build your application. But at least you can work with no or almost no crashes.

    upload_2023-6-16_11-38-25.png
     

    Attached Files:

    granit likes this.
  4. OnikiKay

    OnikiKay

    Joined:
    Dec 20, 2017
    Posts:
    10
    1. DirectX 12 also crashes. Less often than DirectX 11 but still too often.
    2. DirectX 12 is far slower than DirectX 11 and even freezes for 1 or 2 minutes while in play mode.
    3. Unity team MUST fix the bug.
     
  5. LightYarn

    LightYarn

    Joined:
    Nov 18, 2012
    Posts:
    77
    Yes, I mention these things in my post!
    This is not a permanent solution. It is not intended as such and ofc Unity needs to fix this. But it might help ppl in the meantime so they can continue working
     
  6. jcarpay

    jcarpay

    Joined:
    Aug 15, 2008
    Posts:
    561
    A lot of crashes here. Using DX12 HDRP. It's almost in an unworkable state.
    Even after updating to Unity 2022.3.2 the crashes persist.

    Code (CSharp):
    1. ========== OUTPUTTING STACK TRACE ==================
    2.  
    3. 0x00007FF7104ECA4B (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
    4. 0x00007FF7104EBDDE (Unity) GfxDeviceD3D12Base::DrawBufferRanges
    5. 0x00007FF7104EC060 (Unity) GfxDeviceD3D12Base::DrawBuffers
    6. 0x00007FF711B20C22 (Unity) GfxDeviceWorker::RunCommand
    7. 0x00007FF711B2365B (Unity) GfxDeviceWorker::RunExt
    8. 0x00007FF711B23778 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
    9. 0x00007FF710171867 (Unity) Thread::RunThreadWrapper
    10. 0x00007FFDD5887614 (KERNEL32) BaseThreadInitThunk
    11. 0x00007FFDD60626F1 (ntdll) RtlUserThreadStart
    12.  
    13. ========== END OF STACKTRACE ===========
     
  7. etkzz

    etkzz

    Joined:
    May 20, 2023
    Posts:
    5
    same here, lots of crashes with the same stack trace. For me it usually happens when I'm doing animations on a prefab object, but it also happened randomly on other occasions
     
  8. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,299
    Folks, we have identified an issue and we are just figuring out the exact solution required. I'll keep this thread updated.
    Thank you for your patience - i appreciate that this is very frustrating.

    EDIT: Also, I'm not necessarily saying "don't vote on the issue", but, it is a very high priority issue for us, so we are already treating it with urgency, and it has a lot of votes by now, so don't feel you need to, unless you want to :)
     
    Last edited: Jun 20, 2023
    LightYarn, granit, etkzz and 4 others like this.
  9. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,299
    An update: we are trying to fast-track the fix and get it out in 2022.3.4 (estimated release by end of June)
    There are some obstacles to overcome to hit that, but I'll let you know...

    The fix will also go to our other release lines, but there isn't the same time pressure for those, based on their patch schedules. i'll update the thread with exact patch release versions once I have them.
     
    LightYarn, Wilhye and nehvaleem like this.
  10. nehvaleem

    nehvaleem

    Joined:
    Dec 13, 2012
    Posts:
    450
    I really appreciate the communication and updates you provide @richardkettlewell. Thanks! Let's hope that the fix will be available soon.
     
    Wilhye and richardkettlewell like this.
  11. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,299
    Confirmed patch releases with the fix:

    2023.2.0a22 - landed
    2023.1.3f1 - landed
    2022.3.4f1 - landed (due for release by end of June)
    2021.3.28f1 - landed
     
    Last edited: Jun 26, 2023
  12. HunterAhlquist

    HunterAhlquist

    Joined:
    Oct 6, 2013
    Posts:
    136
    YES, THANK YOU!!!
    Do you know the technical details of why this happened?
     
  13. RaventurnPatrick

    RaventurnPatrick

    Joined:
    Aug 9, 2011
    Posts:
    281
    I hope this will also re-ignite the discussion about what LTS means inside Unity. As this bug was introduced in all versions of Unity - at the same time? (alpha, beta, LTS).
    I think in an ideal scenario changes should always first happen in alpha/beta and only be moved into LTS once it is tested.
     
  14. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,299
    All now landed, pending release.

    We have recently started a more formal process for reviewing these kinds of breakages. I'll raise my opinions on the matter, which I think align with yours, based on what you've said.
     
  15. LightYarn

    LightYarn

    Joined:
    Nov 18, 2012
    Posts:
    77
    So 2022.3.4f1 was just released (https://unity.com/releases/editor/whats-new/2022.3.4) and this bug does not seem to be really fixed. Unity crashed again on me this morning. Moreover the changelog says:

    Code (CSharp):
    1. Particles: Fixed potential crash when using systems relying on GeometryJobs. (UUM-36872)
    I guess this problem has nothing to do with any particle system since Unity crashes like mentioned in this thread regardless of having an active PS in the scene or not.

    @richardkettlewell do you know what is going on there? Is Unity still working on this bug?
     
    thecoch likes this.
  16. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,299
    We were able to reproduce the problem described in UUM-36872, using the project in that bug, and after our fix, that issue was no longer reproducible. That's about all I know.

    FWIW, the bug was in code that doesn't only run for Particle Systems, but it seemed like the most appropriate category to put the fix in, on the release notes page.

    I'm aware of one other issue in this area that we are working on, but as far as I'm aware it only affects the Vulkan Graphics API.

    Is the crash you're seeing printing the same logs about EndWrite problems?
     
    LightYarn likes this.
  17. LightYarn

    LightYarn

    Joined:
    Nov 18, 2012
    Posts:
    77
    You are right :)
    I had a look into the logs yesterday and it was about something else. Did not have any "EndWrite" related problems after that. Thanks a lot for your engagement Richard!
     
    richardkettlewell likes this.
  18. Corvostudio

    Corvostudio

    Joined:
    Jul 19, 2015
    Posts:
    15
    Yes so far this seems to be a fix for our case as well!

    We were having that bug since we were using 2021.3.25 (starting from a couple months ago) and we were not able to fix it using different Unity versions (we tried 2021.3.26 and a few others).
    We were having constant crash with the error "d3d11: EndWrite on null buffer" on the build and not really on the Editor, however it was the same error and it was having identical workaround (using Vulkan instead of DirectX), but with Unity 2021.3.28 this is finally fixed!
     
  19. OnikiKay

    OnikiKay

    Joined:
    Dec 20, 2017
    Posts:
    10
    I've just tested release 2023.1.3f1 and it crashed after editing a UI prefab.

    Code (CSharp):
    1. Asset Pipeline Refresh (id=cac6e6e11bea82345beee404b82a3208): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
    2. Start importing Assets/AssetBundles/Editor/base/core/ui/prefabs/oregon/nameplate.prefab using Guid(a3315bfc9054fa243bd3b6603db92af4)  -> (artifact id: '7c2d339fcb39c0d8cc1ea80be461703b') in 0.003137 seconds
    3. Refreshing native plugins compatible for Editor in 4.90 ms, found 4 plugins.
    4. Preloading 0 native plugins for Editor in 0.00 ms.
    5. Asset Pipeline Refresh (id=81268fe6c74c52f41a762a9591a4e9c1): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
    6. d3d11: failed to create buffer (target 0x10 mode 5 size 192) [0x887A0005]
    7. d3d11: failed to create buffer (target 0x10 mode kGfxBufferModeScratch size 192)
    8. Crash!!!
    9. SymInit: Symbol-SearchPath: 'C:/Program Files/Unity/Hub/Editor/2023.1.3f1/Editor/Data/Mono;.;D:\Dev\The Elder Loom\Unity;D:\Dev\The Elder Loom\Unity\Library\BurstCache\JIT;C:\Program Files\Unity\Hub\Editor\2023.1.3f1\Editor;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 534, UserName: 'Oniki'
    10. OS-Version: 10.0.0
    11. C:\Program Files\Unity\Hub\Editor\2023.1.3f1\Editor\Unity.exe:Unity.exe (00007FF681760000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2023.1.3.3620
    12. C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFFE6010000), size: 2179072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1928
    13. C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFFE4E00000), size: 794624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1928
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    167.  
    168. ========== OUTPUTTING STACK TRACE ==================
    169.  
    170. 0x00007FFFDF10564D (d3d11) CreateDirect3D11SurfaceFromDXGISurface
    171. 0x00007FFF708FE19C (Unity) GfxDeviceD3D11Base::SetComputeBufferData
    172. 0x00007FFF706AA4E2 (Unity) GfxDevice::UpdateComputeSkinPoseBuffer
    173. 0x00007FFF71FB5592 (Unity) GfxDeviceWorker::RunCommand
    174. 0x00007FFF71FB6EEB (Unity) GfxDeviceWorker::RunExt
    175. 0x00007FFF71FB7008 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
    176. 0x00007FFF705E4FED (Unity) Thread::RunThreadWrapper
    177. 0x00007FFFE4E126AD (KERNEL32) BaseThreadInitThunk
    178. 0x00007FFFE606AA68 (ntdll) RtlUserThreadStart
    179.  
    180. ========== END OF STACKTRACE ===========
     
  20. GediminasR

    GediminasR

    Unity Technologies

    Joined:
    Aug 19, 2021
    Posts:
    53

    Hey there OnikiKay, this one is a DirectX issue and there are several reports in our database regarding this, currently there are a few workaround that at least should help out, so when you can try them out and see if you can reproduce the issue, if the issue still reproduces please create a Bug Report: https://unity.com/releases/editor/qa/bug-reporting

    In the Bug Report please mention what you tried and also link this Forum post so that our CQA Team could better understand the situation of the issue.

    The workaround that I mentioned are as follows:
    1. Update your GPU Drivers
    2. Disable any app used to monitor framerate
    3. Check for Windows Updates

    It was noted in our reports from other users that turning off Image Sharpening fixed similar crashes:
    1. Open Radeon Settings by right-clicking on your desktop and select AMD Radeon settings.
    2. Select the Display tab
    3. Click the Radeon Image Sharpening tile to turn it off
    4. Close Radeon Settings

    Also sometimes the crash may also be caused by VPNs or Proxies, so if you use either one, please try turning them off and seeing if the issue still reproduces. If after turning off VPNs or Proxies fixes the issue, please reply back with the name of the one that you were using.
     
  21. OnikiKay

    OnikiKay

    Joined:
    Dec 20, 2017
    Posts:
    10
    1. I use the latest available NVIDIA drivers.
    2. I don't use any external app nor GeForce Experience. Actually, I don't need such tool right now, I'm more concerned by stability than performance.
    3. All available updates have been installed.

    I don't use any VPN or proxy.

    Also, note that I have LOTS of "Failed to present D3D11 swapchain due to device reset/removed" errors.
    For the past months, Unity Editor have been almost unusable because of constant crashes. All tested version, even LTS, have very poor stability (more than 20 crashes a day).
    This means lose of credibility from customers, then lose of business. This is a critical situation.

    In the past, I've worked with Renderware, PhyreEngine, CryEngine, etc... an never have so many problems with stability.
    Please, fix this ASAP.
     
  22. Wolfram

    Wolfram

    Joined:
    Feb 16, 2010
    Posts:
    263
    Hm. Got this crash the first time today with 2022.3.0f1 and DX11. Will switch to 2022.3.5f1, once it gets released (next week? it was due beginning of this week, assuming weekly patch releases)
    Using DX12 does not seem to be an option, as in this case the Editor crashes bout every hour or so, for some other reason(s)...will try to narrow it down to a submittable bug report next time.
    For DX11, this was the very first crash for me for this project and this Unity version - otherwise pretty stable.
     
  23. Wolfram

    Wolfram

    Joined:
    Feb 16, 2010
    Posts:
    263
    I love how the forum engine deals with bugreports :D

    smilie_bugreport.png
     
  24. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,299
    This isn't the main issue discussed in this thread. I know the title is a general "constantly crashing", but, if we aren't talking about your bug, and we don't have a bug report for your bug, we can't fix it.

    As previously advised, please do this so we can help you.

    2022.3.5f1 isn't due for another couple of weeks, but worry not, because the fix is in 2022.3.4f1, which is already out ;-)

    It sure does like to make them all cheerful with the random emojis... even though they are not really a cheerful subject. We are slowly switching to a new solution for all this. Answers got migrated over recently. Maybe the new tech will do a better job of this. Not sure when the forums will get the upgrade.

    https://discussions.unity.com
     
  25. OnikiKay

    OnikiKay

    Joined:
    Dec 20, 2017
    Posts:
    10
    I know that this thread is concerning, the "BufferD3D11::EndWrite" error. But "Failed to present D3D11 swapchain due to device reset/removed" may be related because it appears in similar situations. While I was getting the "EndWrite" error, I didn't have the "swapchain" error. Since I'm using release 2023.1.3f1, I didn't have the "EndWrite" error, but the "swapchain" error is back instead.

    1. This is not MY bug. Lots of users have this problem, just take a look at your own forums.
    2. This is a clear lack of respect. This literally means: "I don't see your bug, so there is no bug".
    I've filled several bug reports in the past for other bugs and never had any answer. I can't spend hours to create a minimal repro project and I can't send the whole one. If you are a professional software company you surely have a beta testing department with lots of different hardware and people to test your product. If not...
     
  26. Ne0mega

    Ne0mega

    Joined:
    Feb 18, 2018
    Posts:
    776
    I have noticed Unity will surely crash if you enter playmode while also in prefab edit mode, and you close the prefab in hierarchy while in playmode. It crashes after playmode ends.

    2022.1.16f
     
  27. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    12,015
    Hi everyone, let's all make peace with various aspects of Unity and bugs:

    1. Unity will not fix a bug that isn't in their bug tracker and doesn't have a super easy repro. It's the way things are set up and have been for many years.

    2. Reporting bugs is not "Good for everyone", Unity has a huge backlog of bug reports, and if you somehow get a repro, you submit a bug, and it gets prioritised, it gets prioritised over other bugs. You are not making Unity better software or helping the community by submitting bug reports, they already have too many, you are just prioritising your bug over other bugs that are presumably important to other people.

    Therefore, if you can find workarounds use it, and move on.

    Finally, since people in this thread seem confused.

    3. Bugs don't belong to a single users or "lots of people".

    Dear Unity, all the bugs are yours.
     
  28. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,299
    I’m sorry if you feel disrespected. Please don’t misinterpret my words. i “literally” mean what i wrote, not what you claim my words mean. My point is that if we don’t have a reproducible example of a bug, we can’t fix it. it’s really that simple. we can’t just dream up a fix from a forum post. it’s also not realistic for us to perform exploratory testing to find all bugs. we do our best and are always trying to do better, because we are not perfect at it. if you want the bug fixing, submitting a report is the way quickest way i know of to achieve that. if it’s not realistic for you to do that, or you don’t want to, i get that. if we hit it internally, then yeah we will fix it. you can wait for that to potentially happen if you choose to.
     
  29. mominnnn

    mominnnn

    Joined:
    Jan 11, 2023
    Posts:
    8
    Same experience. On 2022.3.2 we had the same crash logs as this issue. It happened when pressing play on a large scene with Domain Reload turned OFF. Turning Domain Reload on makes the crash less frequent but it still happens randomly.
    https://issuetracker.unity3d.com/is...ro-results-on-a-scene-with-a-custom-ui-prefab

    Now on 2022.3.4, we get the same crash in the same situation (play on a large scene with Domain Reload OFF, turning it on helps a bit but it still happens). But now we get no stracktrace at all:

    =================================================================
    Managed Stacktrace:
    =================================================================
    =================================================================
    Received signal SIGSEGV
    Obtained 2 stack frames
    RtlLookupFunctionEntry returned NULL function. Aborting stack walk.
    <Missing stacktrace information>


    Attached 2 example crash log snippets too.
     

    Attached Files:

  30. Wilhye

    Wilhye

    Joined:
    Mar 27, 2022
    Posts:
    4
    Maybe it's a little late now, I wanted to say something sooner, but I've been on vacation and I've barely used Unity. Now that I'm using it more often I've been able to verify that the original bug in this thread, which gave us so many headaches, is completely fixed.
    I just want to say thanks to the Unity engineers who put in the effort to fix this. We really appreciate your work. ;)
     
  31. AgentX_21

    AgentX_21

    Joined:
    Dec 30, 2022
    Posts:
    3
    Editor also crashing constantly on 2022.3.8f1. Barely even have a terrain in the game. If I try to add anything else, editor crashes. Came from 2021.3.16f1. Rarely crashed. Any help is greatly appreciated.

    System:
    • Intel Core i5-12600K
    • NVidia GeForce RTX 3080 Ti
    • 16 GB DDR4 (Dual-Channel)
    • Windows 10 Pro
     
  32. alexanderlarsen

    alexanderlarsen

    Joined:
    Feb 26, 2015
    Posts:
    14
    Regular crashes in 2022.3.11f1 as well. Not doing anything out of the ordinary. It seems to happen most often when I exit play mode, but it also occurs at other seemingly random times as well.

    Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz 3.60 GHz, 32 GB RAM
    Windows 11 Home, 22H2, Build 22621.2506
    NVIDIA RTX 3080, 546.01 driver