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Bug Editor keeps crashing constantly

Discussion in 'Editor & General Support' started by nehvaleem, Apr 2, 2023.

  1. nehvaleem

    nehvaleem

    Joined:
    Dec 13, 2012
    Posts:
    436
    I am using 2022.2.13f (but this is happening from 2022.2.10f1) and the editor crashes every couple of minutes making it impossible to work on my project.

    In the editor logs there only:

    Code (csharp):
    1. [Worker0] Start importing Assets/Shadow of the Road/Characters/Toshiro/Toshiro.asset using Guid(998291ffbeb4cbf46a438ebd9e3ce4c0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
    2. [Worker0]  -> (artifact id: '4253f25abb21033001ab53fc1fc239a1') in 11.616560 seconds
    3. d3d11: EndWrite on null buffer
    4. d3d11: EndWrite on null buffer
    5. d3d11: EndWrite on null buffer
    6. d3d11: EndWrite on null buffer
    7. d3d11: EndWrite on null buffer
    8. d3d11: EndWrite on null buffer
    9. d3d11: EndWrite on null buffer
    10. d3d11: EndWrite on null buffer
    11. d3d11: EndWrite on null buffer
    12. d3d11: EndWrite on null buffer
    13. d3d11: EndWrite on null buffer
    14. d3d11: EndWrite on null buffer
    15. Asset Pipeline Refresh (id=3e39a1c644e73e341904b57055f40dfe): Total: 0.036 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    16. Crash!!!
    or

    Code (csharp):
    1. Asset Pipeline Refresh (id=740499a3beda6cf4eb672d547d4aa5f8): Total: 0.028 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    2. Crash!!!
    I doubt that it would crash on an empty project, but I won't be able to upload my project along with the bug report. Is there any way to narrow down or identify the cause?

    I am on windows 10 & 11, using RTX 3080ti or 1660 Super. I also have the latest GPU drivers installed.

    I've tried with parallel import enabled and disabled in the project editor settings. There is no difference.

    I really need some help as it is not possible to use an engine that crashes every 5 minutes.
     
    Last edited: Apr 2, 2023
    thecoch and LightYarn like this.
  2. LightYarn

    LightYarn

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    I'm having the exact same issue here with different versions of Unity from 2202.2.10 all the way to 2022.2.13
    • RTX 2070 Super
    • Windows 11
    • Latest driver
    I will try 2022.2.14 as this version was released this night. Lets hope for the best

    UPDATE: Nope, just crashed again with 2022.2.14
     
    Last edited: Apr 7, 2023
    thecoch likes this.
  3. nehvaleem

    nehvaleem

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    Have you wiped the library after the engine update? It seems that it mitigated the issue at least in my case. It is still bad, but not as bad as before.
     
  4. LightYarn

    LightYarn

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    I tried that before but after a day or two the crashes came back.

    What might help, is to set the Rendering API from Auto to something that does not have D3D11 in the first place. I am currently using D3D12 + D3D11 as version 11 in second place. So the editor is using 12 and did not crash at all until now.
     
  5. LightYarn

    LightYarn

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    Keeps crashing and DX12 is not working

    @nehvaleem are you using the 3rd party plugin "Bakery" btw?
     
  6. nehvaleem

    nehvaleem

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    Nope, not in this project.
     
  7. LightYarn

    LightYarn

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    Hm was thinking its related to this :/

    I updated to .17 but don't think this is fixed yet
     
  8. MikeHergaarden

    MikeHergaarden

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    Same issue in our team, for 4+ desktops.
     
  9. Mockarutan

    Mockarutan

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    Same here, 2022.2.19. Ryzen 5 3600, GTX 3070.
    For me it almost only happen when I work with UI in the editor.

    Any updates?
     
  10. richardkettlewell

    richardkettlewell

    Unity Technologies

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    I can’t see any mention of bug reports in the thread, though i may have missed them, or they may simply not have been mentioned.

    But, if you have submitted one, let me know the case number, and if you have not, please submit one if you can! Thanks all!
     
  11. AcidArrow

    AcidArrow

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    QA does nothing with bug reports that don’t instantly repro, and the people here don't seem to have the crashes narrowed down to straightforward reproducible steps.

    Asking them to submit bug reports without super clear repro is asking them to waste their time.
     
    Last edited: May 15, 2023
  12. LightYarn

    LightYarn

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    Unfortunately that is exactly what happend to my bug report. One day after my submission I just got an e-mail, asking me about my experience with this issue, because "investigating my bug report was just finished". Never heard about it again.

    The only really reoccurring thing is the
    Code (CSharp):
    1. d3d11: EndWrite on null buffer
    2. d3d11: EndWrite on null buffer
    3. d3d11: EndWrite on null buffer
    4. d3d11: EndWrite on null buffer
    5. d3d11: EndWrite on null buffer
    6. ....
    flood right before the crash. The crash itself is not consistently reproducible. I think I can narrow it down on two things:
    1. Coming back to the editor (regaining focus) after a longer time
    2. Almost after every light-bake. Which also somehow is a regain-focus thing because baking light takes some time
    But it also happens when you are just working inside Unity. As I said, not really reproducible
     
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  13. AcidArrow

    AcidArrow

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    Of course that's what happened. The purpose of QA is for both users and developers to feel like there is a system through which progress can be made while nothing is actually done apart from busywork.

    I think the community should start translating "Please submit a bug report" to the actual meaning the systems in place at Unity give to that phrase, which is "Please go F*** yourself"
     
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  14. nehvaleem

    nehvaleem

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    It looks like I wrote this message, lol :D

    I think that regaining focus is an important factor. In my case - working with uGui often leads to a crash. It is really tough to work that way.
     
  15. sandbaydev

    sandbaydev

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    I too have something similar ("Calling EndWrite before BeginWrite") happening almost every day on 2022.2.18.

    There's no way to "start empty project and give steps to reproduce".

    The real problem is that this type of error messages have no stack trace or no information about what's causing it. Apparently this error has been there since 2021.3.25 but piling new features above other features makes this really shaky. Something obviously causing it (who knows if it's the prefab system or some missing script whatever) but there is zero way to debug this by ourselves.
     
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  16. LightYarn

    LightYarn

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    I have an update to this: Today with version 2022.2.20 I got a traceable exception right before the crash for the first time. Hope it helps to find a fix:

    Code (CSharp):
    1. ArgumentNullException: Value cannot be null.
    2. Parameter name: value
    3.   at (wrapper managed-to-native) UnityEngine.MaterialPropertyBlock.SetTextureImpl(UnityEngine.MaterialPropertyBlock,int,UnityEngine.Texture)
    4.   at UnityEngine.MaterialPropertyBlock.SetTexture (System.Int32 nameID, UnityEngine.Texture value) [0x00001] in <7ab1866afe2743b3ab3c564ec1223b70>:0
    5.   at UnityEngine.Rendering.Blitter.BlitTexture (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle source, UnityEngine.Vector4 scaleBias, UnityEngine.Material material, System.Int32 pass) [0x00012] in .\Library\PackageCache\com.unity.render-pipelines.core@14.0.7\Runtime\Utilities\Blitter.cs:243
    6.   at UnityEngine.Rendering.Universal.Internal.CopyDepthPass.ExecutePass (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.Internal.CopyDepthPass+PassData passData, UnityEngine.Rendering.CommandBuffer& cmd, UnityEngine.Rendering.Universal.CameraData& cameraData, UnityEngine.Rendering.RTHandle source, UnityEngine.Rendering.RTHandle destination) [0x002da] in .\Library\PackageCache\com.unity.render-pipelines.universal@14.0.7\Runtime\Passes\CopyDepthPass.cs:186
    7.   at UnityEngine.Rendering.Universal.Internal.CopyDepthPass.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) [0x00061] in .\Library\PackageCache\com.unity.render-pipelines.universal@14.0.7\Runtime\Passes\CopyDepthPass.cs:103
    8.   at UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderPass renderPass, UnityEngine.Rendering.Universal.RenderingData& renderingData) [0x000ba] in .\Library\PackageCache\com.unity.render-pipelines.universal@14.0.7\Runtime\ScriptableRenderer.cs:1484
    9.   at UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteBlock (System.Int32 blockIndex, UnityEngine.Rendering.Universal.ScriptableRenderer+RenderBlocks& renderBlocks, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData, System.Boolean submit) [0x00033] in .\Library\PackageCache\com.unity.render-pipelines.universal@14.0.7\Runtime\ScriptableRenderer.cs:1440
    10.   at UnityEngine.Rendering.Universal.ScriptableRenderer.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) [0x0027c] in .\Library\PackageCache\com.unity.render-pipelines.universal@14.0.7\Runtime\ScriptableRenderer.cs:1216
    11.   at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.CameraData& cameraData, System.Boolean anyPostProcessingEnabled) [0x001e9] in .\Library\PackageCache\com.unity.render-pipelines.universal@14.0.7\Runtime\UniversalRenderPipeline.cs:651
    12.   at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera) [0x00058] in .\Library\PackageCache\com.unity.render-pipelines.universal@14.0.7\Runtime\UniversalRenderPipeline.cs:534
    13.   at UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) [0x00150] in .\Library\PackageCache\com.unity.render-pipelines.universal@14.0.7\Runtime\UniversalRenderPipeline.cs:376
    14.   at UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) [0x0001c] in <7ab1866afe2743b3ab3c564ec1223b70>:0
    15.   at UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, UnityEngine.Object renderRequest, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) [0x00047] in <7ab1866afe2743b3ab3c564ec1223b70>:0
    16. UnityEditor.Handles:Internal_DrawCameraWithFilter(Camera, DrawCameraMode, Boolean, Boolean, GameObject[])
    17. UnityEditor.Handles:DrawCameraImpl(Rect, Camera, DrawCameraMode, Boolean, DrawGridParameters, Boolean, Boolean, Boolean, GameObject[])
    18. UnityEditor.Handles:DrawCamera(Rect, Camera, DrawCameraMode, Boolean)
    19. UnityEditor.SceneView:RenderFilteredScene(Rect)
    20. UnityEditor.SceneView:DoDrawCamera(Rect, Rect, Boolean&)
    21. UnityEditor.SceneView:DoOnGUI()
    22. UnityEditor.SceneView:OnSceneGUI()
    23. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
    24. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
    25. UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint()
    26. UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh(DrawParams, Single, Exception&)
    27. UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain(RenderChainCommand, Material, Material, Texture, Texture, Single, NativeSlice`1, NativeSlice`1, MaterialPropertyBlock, Boolean, Exception&)
    28. UnityEngine.UIElements.UIR.RenderChain:Render()
    29. UnityEngine.UIElements.UIRRepaintUpdater:Update()
    30. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase(VisualTreeUpdatePhase)
    31. UnityEngine.UIElements.Panel:UpdateForRepaint()
    32. UnityEngine.UIElements.Panel:Repaint(Event)
    33. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    34. UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
    35. UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr)
    36. UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
    37. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
    38.  
    39. (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@14.0.7/Runtime/Utilities/Blitter.cs Line: 243)
    40.  
    41. d3d11: EndWrite on null buffer
    42. Crash!!!
     
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  17. sandbaydev

    sandbaydev

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    LightYarn and Kurt-Dekker like this.
  18. LightYarn

    LightYarn

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    Nov 18, 2012
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    Still searching for similarities here and @sandbaydev gave me an idea: Are you guys using Odin by any chance? Maybe, if we all have this in common, this is a starting point.
     
  19. nehvaleem

    nehvaleem

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    I am using Odin 2.x
     
  20. nehvaleem

    nehvaleem

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    I don't know if it is a viable solution, but maybe it will work in the short term. I have noticed that if I switch the editor to the DX12 version the crashes are a lot less frequent.
     
  21. RaventurnPatrick

    RaventurnPatrick

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    Aug 9, 2011
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    I can confirm the latest 2021LTS crashes constantly even after wiping the Library folder. It seems to be related with showing an inspector, but we are not using Odin.
     
  22. greg-harding

    greg-harding

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    Apr 11, 2013
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    524
  23. RaventurnPatrick

    RaventurnPatrick

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    The crash stack trace is as follow:

    Code (CSharp):
    1.  
    2. 0x00007FFEBC00587B (d3d11) CreateDirect3D11SurfaceFromDXGISurface
    3. 0x00007FF75C9F56B2 (Unity) BufferD3D11::EndWrite
    4. 0x00007FF75C9E8BF3 (Unity) GfxDeviceD3D11Base::EndBufferWrite
    5. 0x00007FF75C7AF3AF (Unity) GeometryJobTasks::PutGeometryJobTaskInternal
    6. 0x00007FF75C7AF351 (Unity) GeometryJobTasks::PutGeometryJobTask
    7. 0x00007FF75C7ADF91 (Unity) GeometryJobTasks::EndFrame
    8. 0x00007FF75E04A31F (Unity) GfxDeviceWorker::RunCommand
    9. 0x00007FF75E0548BB (Unity) GfxDeviceWorker::RunExt
    10. 0x00007FF75E0549D8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
    11. 0x00007FF75C6F97D7 (Unity) Thread::RunThreadWrapper
    12. 0x00007FFEC38426AD (KERNEL32) BaseThreadInitThunk
    13. 0x00007FFEC4CAA9F8 (ntdll) RtlUserThreadStart
    14.  
    15. ========== END OF STACKTRACE ===========
    16.  
    17. A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
    18. * C:/Users/schwa/AppData/Local/Temp/Unity/Editor/Crashes
     
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  24. HunterAhlquist

    HunterAhlquist

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    Oct 6, 2013
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    Dude same problem, happens like 3 times a day for me. Not looking forward to uploading my 5gb project.

    Since it seems DirectX related, I'm going to switch to Vulkan for a bit to see if it stops.
     
  25. Gnietschow

    Gnietschow

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    Dec 18, 2020
    Posts:
    4
    I'm encountering the same problem, even the newest 2022.3.0f1 did not fixed the issue. I'm still working with 2022.2.5f1, which is stable for me. It happens randomly but will crash eventually after some minutes, e.g. on opening a prefab, just focus the window, selecting something. And also the error
    d3d11: EndWrite on null buffer
    in the Editor.log. I'm not using any editor plugins like Odin, just raw Unity.
     
    RaventurnPatrick likes this.
  26. RaventurnPatrick

    RaventurnPatrick

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    Aug 9, 2011
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    It's crazy that a major bug like this can make it in an LTS Release so late in the release cycle.
    Also the fact that unity wants a bug report with repro-steps even though it's a bug that basically everyone is encountering on Windows.
     
  27. nehvaleem

    nehvaleem

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    Dec 13, 2012
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    yeah, but I am afraid it isn't easily reproducible. I wasn't able to reproduce it on an empty or sample project.
     
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  28. arachnidLeo

    arachnidLeo

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    Nov 22, 2012
    Posts:
    14
    Yep same thing here. Ever since upgrading my project to 2022, it crashes all the time - probably about 10 times a day. It will even crash when I'm not doing anything.
    I wonder if Unity even has a QA team anymore or if they are just releasing untested software.
     
    Wilhye likes this.
  29. HunterAhlquist

    HunterAhlquist

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    Oct 6, 2013
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    looks like Vulkan doesn't seem to make a difference.
    Code (CSharp):
    1. ========== OUTPUTTING STACK TRACE ==================
    2.  
    3. 0x00007FF7B93CE91A (Unity) GfxVersionList::Impl::GetVersion
    4. 0x00007FF7B973DB92 (Unity) vk::DataBuffer::EndWrite
    5. 0x00007FF7B97553CA (Unity) GfxDeviceVKBase::EndBufferWrite
    6. 0x00007FF7B93CF396 (Unity) GeometryJobTasks::PutGeometryJobTaskInternal
    7. 0x00007FF7B93CF351 (Unity) GeometryJobTasks::PutGeometryJobTask
    8. 0x00007FF7B93CDF91 (Unity) GeometryJobTasks::EndFrame
    9. 0x00007FF7BAC6A31F (Unity) GfxDeviceWorker::RunCommand
    10. 0x00007FF7BAC748BB (Unity) GfxDeviceWorker::RunExt
    11. 0x00007FF7BAC749D8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
    12. 0x00007FF7B93197D7 (Unity) Thread::RunThreadWrapper
    13. 0x00007FFD878D26AD (KERNEL32) BaseThreadInitThunk
    14. 0x00007FFD8848A9F8 (ntdll) RtlUserThreadStart
    15.  
    16. ========== END OF STACKTRACE ===========
     
  30. Frojo

    Frojo

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    Jan 24, 2015
    Posts:
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    I have the same crash. For me it started with 2021.3.25f I believe (+- one minor) so I bumped up to 2022.3.0f but that made no difference. I'm using Odin.

    Edit: also getting absolutely spammed with error "EditorCoroutine handle is null." since upgrading to 2022
     
    Last edited: Jun 4, 2023
  31. c0nd3v

    c0nd3v

    Joined:
    May 8, 2019
    Posts:
    30
    Same problem here. Unity 2022.3.0f1

    Code (CSharp):
    1. ========== OUTPUTTING STACK TRACE ==================
    2.  
    3. 0x00007FFD1AE9587B (d3d11) CreateDirect3D11SurfaceFromDXGISurface
    4. 0x00007FF6602672F6 (Unity) BufferD3D11::EndWrite
    5. 0x00007FF66025A353 (Unity) GfxDeviceD3D11Base::EndBufferWrite
    6. 0x00007FF66001064F (Unity) GeometryJobTasks::PutGeometryJobTaskInternal
    7. 0x00007FF6600105E7 (Unity) GeometryJobTasks::PutGeometryJobTask
    8. 0x00007FF66000D161 (Unity) GeometryJobTasks::EndFrame
    9. 0x00007FF66190DE12 (Unity) GfxDeviceWorker::RunCommand
    10. 0x00007FF661919A9B (Unity) GfxDeviceWorker::RunExt
    11. 0x00007FF661919BB8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
    12. 0x00007FF65FF4D817 (Unity) Thread::RunThreadWrapper
    13. 0x00007FFD209C26AD (KERNEL32) BaseThreadInitThunk
    14. 0x00007FFD21DAA9F8 (ntdll) RtlUserThreadStart
    15.  
    16. ========== END OF STACKTRACE ===========
     
  32. c0nd3v

    c0nd3v

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  33. c0nd3v

    c0nd3v

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    Posts:
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    upload_2023-6-4_21-10-51.png

    Doing this fixed it for me. Haven't crash yet all day. Although I would still like to see a fix for this in DX11, as per my post above.
     
  34. LightYarn

    LightYarn

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    Nov 18, 2012
    Posts:
    77
    Yes, using DX12 is currently my only workaround to be able to finish light baking. Unfortunately switching to DX12 completely brakes my game-mode.
     
  35. thecoch

    thecoch

    Joined:
    May 14, 2017
    Posts:
    19
    my unity editor keeps crashing every day...every hour! 2021.3.26f1 2022.3.0f1 2023.1.0b17
    it has been like this for month, very crash report is the same.

    Code (CSharp):
    1.  
    2. ========== OUTPUTTING STACK TRACE ==================
    3. d3d11: EndWrite on null buffer
    4. d3d11: EndWrite on null buffer
    5. d3d11: EndWrite on null buffer
    6. d3d11: EndWrite on null buffer
    7. d3d11: EndWrite on null buffer
    8. d3d11: EndWrite on null buffer
    9. d3d11: EndWrite on null buffer
    10. d3d11: EndWrite on null buffer
    11. d3d11: EndWrite on null buffer
    12. d3d11: EndWrite on null buffer
    13. d3d11: EndWrite on null buffer
    14. d3d11: EndWrite on null buffer
    15. d3d11: EndWrite on null buffer
    16. d3d11: EndWrite on null buffer
    17. d3d11: EndWrite on null buffer
    18. d3d11: EndWrite on null buffer
    19. d3d11: EndWrite on null buffer
    20. Crash!!!
    21.  
    22.  
    23. 0x00007FFB3E37488B (d3d11) CreateDirect3D11SurfaceFromDXGISurface
    24. 0x00007FF605674652 (Unity) BufferD3D11::EndWrite
    25. 0x00007FF605667B93 (Unity) GfxDeviceD3D11Base::EndBufferWrite
    26. 0x00007FF60542E97F (Unity) GeometryJobTasks::PutGeometryJobTaskInternal
    27. 0x00007FF60542E921 (Unity) GeometryJobTasks::PutGeometryJobTask
    28. 0x00007FF60542D561 (Unity) GeometryJobTasks::EndFrame
    29. 0x00007FF606CC92DF (Unity) GfxDeviceWorker::RunCommand
    30. 0x00007FF606CD386B (Unity) GfxDeviceWorker::RunExt
    31. 0x00007FF606CD3988 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
    32. 0x00007FF605378DA7 (Unity) Thread::RunThreadWrapper
    33. 0x00007FFB4A8355A0 (KERNEL32) BaseThreadInitThunk
    34. 0x00007FFB4B42485B (ntdll) RtlUserThreadStart
    35.  
    36. ========== END OF STACKTRACE ===========
     
  36. Wilhye

    Wilhye

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    Mar 27, 2022
    Posts:
    4
    Today Unity crashed 7 times for me. It crashes about once every half hour or an hour. I'm sure it would have crashed more times if I hadn't done other things in between apart from developing.

    I updated to 2022.3 LTS from 2022.2 thinking it would be fixed, but no.

    I noticed it crashes predominantly when working with the hierarchy, but don't take my word on that.

    It's maddening. Such a big problem has been around for quite some time, and in an LTS. I'm thinking of stopping making this crap game for a couple of months until they deign to fix the crashes.
     
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  37. AcidArrow

    AcidArrow

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    I like the optimism.
     
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  38. richardkettlewell

    richardkettlewell

    Unity Technologies

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    AlanMattano and nehvaleem like this.
  39. sandbaydev

    sandbaydev

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    Aug 9, 2013
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    No, I'm not using Odin.
     
  40. richardkettlewell

    richardkettlewell

    Unity Technologies

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    2,285
    Is anyone here experiencing this crash on the newly released 2022.3.1f1 ?
    Based on testing, there is some feeling internally that a bugfix in that version also fixed this issue.. but it's early to say for sure, so if anyone has any info on that, it would be super helpful.

    https://unity.com/releases/editor/whats-new/2022.3.1
     
    Wilhye likes this.
  41. PixelFireXY

    PixelFireXY

    Joined:
    Nov 2, 2011
    Posts:
    56
    I'm using 2022.3.1f1 and the crash still happens. Can I send you the crash log somehow without sharing any personal data?
     
    richardkettlewell likes this.
  42. jakewhite1225

    jakewhite1225

    Joined:
    Aug 11, 2021
    Posts:
    2
    Getting this "EndWrite on null buffer" as well on 2021 LTS (2021.3.27f1, but have been having crashes on several 2021 LTS in the past few months and just now dug deeper). It isn't quite as often as some users in this thread but still a couple times per day.
     
    HunterAhlquist likes this.
  43. greg-harding

    greg-harding

    Joined:
    Apr 11, 2013
    Posts:
    524
    @richardkettlewell are the crashes in this thread perhaps related to the ones we're experiencing as well?
    Thread: https://forum.unity.com/threads/calling-endwrite-before-beginwrite.1427973/#post-9065428

    We are seeing a similar thing on mac in the last few Unity 2021.3 LTS releases. From 2021.3.24 onwards it has been very insta-crashy to destop or beachballs/locks up multiple times a day with similar messages (but not the same - there's no stack trace). Sometimes we are seeing console error spam like "Calling EndWrite before BeginWrite" constantly before the crash. Filed a bug report that was closed by QA a few days ago because they couldn't repro it - CASE IN-41273.

    Edit: No, I have not tried the latest 2022.3 LTS yet, sorry.
     
    Vita- likes this.
  44. Wilhye

    Wilhye

    Joined:
    Mar 27, 2022
    Posts:
    4

    Of course, if I can help with anything I'll be happy to do so. Thanks for paying attention!

    Yesterday I installed 2022.3.1f1 on Windows 11 with Nvidia 3090 and I'm getting the same crashes.
    I tried using Vulkan and DX12 as suggested in this thread but it didn't work for me.
    I submitted a bug report in April as suggested by the crash reporter that appears after the crash and a nice Unity engineer told me that it seemed to be a problem with DirectX and to try the usual things with Nvidia drivers and etc, but I couldn't fix nothing.
    If you want I can send you some crash reports through private message, I have several.

    Thank you very much and kind regards.
     
    richardkettlewell likes this.
  45. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    Yes it looks likely, from reading the info in the bug.
     
    greg-harding likes this.
  46. thecoch

    thecoch

    Joined:
    May 14, 2017
    Posts:
    19
    switching to dx12 seems solve the problem (temporarily), but still crash while building apk(maybe happened when editor automatically switching to a blank scene and then crash).
    had to switch back to dx11 to build.

    Built from '2022.3/staging' branch; Version is '2022.3.1f1 (f18e0c1b5784) revision 15830540'; Using compiler version '192829333'; Build Type 'Release'
    OS: 'Windows 11 (10.0.22000) 64bit Professional' Language: 'en' Physical Memory: 32536 MB


    Code (CSharp):
    1. Calling OnPostBuildPlayerScriptDLLs callbacks. For faster build speeds, consider not using this callback, as we don't need to copy assemblies to the staging area for the incremental player build otherwise.
    2. d3d12: swapchain present failed (887a0005).
    3. d3d12: swapchain present failed (887a0005).
    4. Device removed reason (887a0006).
    5. GfxDevice was not out of Local memory
    6. Local memory usage:
    7. Budget: 16170090496
    8. CurrentUsage: 2978246656
    9. AvailableForReservation: 67108864
    10. CurrentReservation: 8219262976
    11. GfxDevice was not out of Non-Local memory
    12. Non-Local memory usage:
    13. Budget: 16253003776
    14. CurrentUsage: 268877824
    15. AvailableForReservation: 0
    16. CurrentReservation: 8260719616
    17. Set -force-d3d12-debug for more information on device removal
    18. d3d12 : CreateCommittedResource 'TexturesD3D12::CreateTextureInternal() Texture' (32 x 32) format 2 failed (887a0005).
    19.    Device Remove Reason (HRESULT): 0x887a0006
    20.    Device Memory Stats:
    21.        Local AvailableForReservation: 7838 MB, Budget: 15421 MB, CurrentUsage: 1648 MB, CurrentReservation: 64 MB
    22.        Non-local AvailableForReservation: 7878 MB, Budget: 15500 MB, CurrentUsage: 240 MB, CurrentReservation: 0 MB
    23. d3d12: failed to create 2D texture id=1271 w=32 h=32 mips=1 d3dfmt=2
    24. d3d12 : CreateCommittedResource 'TexturesD3D12::CreateTextureInternal() Texture' (32 x 64) format 2 failed (887a0005).
    25.    Device Remove Reason (HRESULT): 0x887a0006
    26.    Device Memory Stats:
    27.        Local AvailableForReservation: 7838 MB, Budget: 15421 MB, CurrentUsage: 1648 MB, CurrentReservation: 64 MB
    28.        Non-local AvailableForReservation: 7878 MB, Budget: 15500 MB, CurrentUsage: 240 MB, CurrentReservation: 0 MB
    29. d3d12: failed to create 2D texture id=1262 w=32 h=64 mips=1 d3dfmt=2
    30. d3d12 : CreateCommittedResource 'TexturesD3D12::CreateTextureInternal() Texture' (64 x 64) format 2 failed (887a0005).
    31.    Device Remove Reason (HRESULT): 0x887a0006
    32.    Device Memory Stats:
    33.        Local AvailableForReservation: 7838 MB, Budget: 15421 MB, CurrentUsage: 1648 MB, CurrentReservation: 64 MB
    34.        Non-local AvailableForReservation: 7878 MB, Budget: 15500 MB, CurrentUsage: 240 MB, CurrentReservation: 0 MB
    35. d3d12: failed to create 2D texture id=1263 w=64 h=64 mips=1 d3dfmt=2
    36. d3d12 : CreateCommittedResource 'BufferD3D12::CreateBufferResource() Buffer' (262144 x 1) format 0 failed (887a0005).
    37.    Device Remove Reason (HRESULT): 0x887a0006
    38.    Device Memory Stats:
    39.        Local AvailableForReservation: 7838 MB, Budget: 15421 MB, CurrentUsage: 1648 MB, CurrentReservation: 64 MB
    40.        Non-local AvailableForReservation: 7878 MB, Budget: 15500 MB, CurrentUsage: 240 MB, CurrentReservation: 0 MB
    41. d3d12: CreateResource for buffer failed.
    42. d3d12: failed to create a buffer of size 262144
    43. d3d12 : CreateCommittedResource 'BufferD3D12::CreateBufferResource() Buffer' (16384 x 1) format 0 failed (887a0005).
    44.    Device Remove Reason (HRESULT): 0x887a0006
    45.    Device Memory Stats:
    46.        Local AvailableForReservation: 7838 MB, Budget: 15421 MB, CurrentUsage: 1648 MB, CurrentReservation: 64 MB
    47.        Non-local AvailableForReservation: 7878 MB, Budget: 15500 MB, CurrentUsage: 240 MB, CurrentReservation: 0 MB
    48. d3d12: CreateResource for buffer failed.
    49. d3d12: failed to create a buffer of size 16384
    50. d3d12 : CreateCommittedResource 'BufferD3D12::CreateBufferResource() Buffer' (524288 x 1) format 0 failed (887a0005).
    51.    Device Remove Reason (HRESULT): 0x887a0006
    52.    Device Memory Stats:
    53.        Local AvailableForReservation: 7838 MB, Budget: 15421 MB, CurrentUsage: 1648 MB, CurrentReservation: 64 MB
    54.        Non-local AvailableForReservation: 7878 MB, Budget: 15500 MB, CurrentUsage: 240 MB, CurrentReservation: 0 MB
    55. d3d12: CreateResource for buffer failed.
    56. d3d12: failed to create a buffer of size 524288
    57. d3d12 : CreateCommittedResource 'BufferD3D12::CreateBufferResource() Buffer' (32768 x 1) format 0 failed (887a0005).
    58.    Device Remove Reason (HRESULT): 0x887a0006
    59.    Device Memory Stats:
    60.        Local AvailableForReservation: 7838 MB, Budget: 15421 MB, CurrentUsage: 1648 MB, CurrentReservation: 64 MB
    61.        Non-local AvailableForReservation: 7878 MB, Budget: 15500 MB, CurrentUsage: 240 MB, CurrentReservation: 0 MB
    62. d3d12: CreateResource for buffer failed.
    63. d3d12: failed to create a buffer of size 32768
    64. d3d12: CreateCommittedResource failed for a 2D render texture (887a0005).
    65. d3d12: CreateCommittedResource failed for a 2D render texture (887a0005).
    66. d3d12: CreateCommittedResource failed for a 2D render texture (887a0005).
    67. d3d12: CreateCommittedResource failed for a 2D render texture (887a0005).
    68. d3d12 : CreateCommittedResource 'TexturesD3D12::CreateTextureInternal() Texture' (64 x 64) format 2 failed (887a0005).
    69.    Device Remove Reason (HRESULT): 0x887a0006
    70.    Device Memory Stats:
    71.        Local AvailableForReservation: 7838 MB, Budget: 15421 MB, CurrentUsage: 1648 MB, CurrentReservation: 64 MB
    72.        Non-local AvailableForReservation: 7878 MB, Budget: 15500 MB, CurrentUsage: 240 MB, CurrentReservation: 0 MB
    73. d3d12: failed to create 2D texture id=1263 w=64 h=64 mips=1 d3dfmt=2
    74. Crash!!!
    75. SymInit: Symbol-SearchPath: 'C:/Program Files/Unity/Hub/Editor/2022.3.1f1/Editor/Data/Mono;.;E:\Unity\XXXX;E:\Unity\XXXX\Library\BurstCache\JIT;C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor;C:\Windows;C:\Windows\system32;', symOptions: 534, UserName: 'colin'
    76. OS-Version: 10.0.0
    77. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\Unity.exe:Unity.exe (00007FF7C9AC0000), size: 79589376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2022.3.1.36364
    78. C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFD2FCC0000), size: 2134016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.2003
    79. C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFD2F6B0000), size: 778240 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.2003
    80. C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFD2D320000), size: 3686400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.2003
    81. C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FFD2D6E0000), size: 1482752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1936
    82. C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFD2D160000), size: 1118208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    83. C:\Windows\System32\USER32.dll:USER32.dll (00007FFD2F2E0000), size: 1757184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1761
    84. C:\Windows\System32\win32u.dll:win32u.dll (00007FFD2D6B0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.2003
    85. C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFD2DF10000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1880
    86. C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFD2D990000), size: 1175552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1880
    87. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\s3tcompress.dll:s3tcompress.dll (00007FFD17910000), size: 180224 (result: 0), SymType: '-deferred-', PDB: ''
    88. C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFD2D280000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    89. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\ispc_texcomp.dll:ispc_texcomp.dll (00007FFC6AE00000), size: 1740800 (result: 0), SymType: '-deferred-', PDB: ''
    90. C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFD2ECE0000), size: 716800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1880
    91. C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFD2DB20000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.22000.1
    92. C:\Windows\System32\sechost.dll:sechost.dll (00007FFD2DE70000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1880
    93. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\compress_bc7e.dll:compress_bc7e.dll (00007FFC6ACA0000), size: 1441792 (result: 0), SymType: '-deferred-', PDB: ''
    94. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\etccompress.dll:etccompress.dll (00007FFC6AFB0000), size: 5066752 (result: 0), SymType: '-deferred-', PDB: ''
    95. C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFD2F490000), size: 1183744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1936
    96. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\FreeImage.dll:FreeImage.dll (0000000180000000), size: 6582272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.18.0.0
    97. C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFD2E470000), size: 8146944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.2003
    98. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\WinPixEventRuntime.dll:WinPixEventRuntime.dll (00007FFD26A60000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.0.1812.6001
    99. C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFD2FC20000), size: 380928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    100. C:\Windows\System32\ole32.dll:ole32.dll (00007FFD2DC60000), size: 1679360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1936
    101. C:\Windows\System32\combase.dll:combase.dll (00007FFD2DF40000), size: 3629056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1641
    102. C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFD2F770000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1641
    103. C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFD2EE00000), size: 454656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    104. C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFD2EE70000), size: 4636672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.2003
    105. C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFD2F7B0000), size: 876544 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    106. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\umbraoptimizer64.dll:umbraoptimizer64.dll (00007FFC6AB70000), size: 1187840 (result: 0), SymType: '-deferred-', PDB: ''
    107. C:\Windows\System32\WINTRUST.dll:WINTRUST.dll (00007FFD2DAB0000), size: 421888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1761
    108. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\libfbxsdk.dll:libfbxsdk.dll (00007FFC6B490000), size: 10067968 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2020.3.3.0
    109. C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFCB2810000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1042
    110. C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFCB2900000), size: 1052672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1042
    111. C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFD2BD60000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.282
    112. C:\Windows\SYSTEM32\MSVCP140.dll:MSVCP140.dll (00007FFD03580000), size: 581632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.34.31938.0
    113. C:\Windows\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFD03560000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.34.31938.0
    114. C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFD255E0000), size: 1126400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1880
    115. C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFD22C50000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    116. C:\Windows\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFD2CB40000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1455
    117. C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFD2BAB0000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    118. C:\Windows\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFD2A7C0000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.41
    119. C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFD216B0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    120. C:\Windows\SYSTEM32\WSOCK32.dll:WSOCK32.dll (00007FFCDBC70000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    121. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\SketchUpAPI.dll:SketchUpAPI.dll (00007FFC6A2D0000), size: 8990720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 23.0.0.0
    122. C:\Windows\SYSTEM32\VCRUNTIME140_1.dll:VCRUNTIME140_1.dll (00007FFD0C920000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.34.31938.0
    123. C:\Windows\SYSTEM32\dxcore.dll:dxcore.dll (00007FFD2A720000), size: 229376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.653
    124. C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (00007FFD0FB80000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.675
    125. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\SketchUpCommonPreferences.dll:SketchUpCommonPreferences.dll (00007FFCCA090000), size: 499712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 23.0.0.0
    126. C:\Windows\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFD2C550000), size: 270336 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1880
    127. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\OpenRL.dll:OpenRL.dll (000001F604960000), size: 12779520 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.5.0.2907
    128. C:\Windows\SYSTEM32\MSVCP100.dll:MSVCP100.dll (0000000057DA0000), size: 622592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.40219.325
    129. C:\Windows\SYSTEM32\cfgmgr32.DLL:cfgmgr32.DLL (00007FFD2CE30000), size: 311296 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    130. C:\Windows\SYSTEM32\MSVCR100.dll:MSVCR100.dll (0000000057E40000), size: 860160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.40219.325
    131. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\embree.dll:embree.dll (00007FFC692E0000), size: 16711680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2.14.0.0
    132. C:\Windows\SYSTEM32\MSWSOCK.DLL:MSWSOCK.DLL (00007FFD2C770000), size: 421888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    133. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\tbb.dll:tbb.dll (00007FFCA2E90000), size: 413696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2017.0.2016.1004
    134. C:\Windows\SYSTEM32\MSVCR120.dll:MSVCR120.dll (00007FFC691F0000), size: 978944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 12.0.40664.0
    135. C:\Windows\SYSTEM32\MSVCP120.dll:MSVCP120.dll (00007FFC69140000), size: 679936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 12.0.40664.0
    136. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\OpenRL_pthread.dll:OpenRL_pthread.dll (000001F6055B0000), size: 61440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2.9.0.0
    137. C:\Windows\SYSTEM32\MSASN1.dll:MSASN1.dll (00007FFD2CA20000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1219
    138. C:\Windows\System32\bcryptprimitives.dll:bcryptprimitives.dll (00007FFD2D910000), size: 520192 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1455
    139. C:\Windows\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFD2C220000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.71
    140. C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFD27740000), size: 704512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.832
    141. C:\ProgramData\A-Volute\A-Volute.Nahimic\Modules\Scheduled\x64\AudioDevProps2.dll:AudioDevProps2.dll (00007FFCD0D00000), size: 1282048 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2.6.21.0
    142. C:\Windows\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FFD2B240000), size: 8798208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1761
    143. C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FFD2B0D0000), size: 1470464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1761
    144. C:\Windows\System32\SHCORE.dll:SHCORE.dll (00007FFD2F5C0000), size: 958464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.613
    145. C:\Windows\SYSTEM32\profapi.dll:profapi.dll (00007FFD2D090000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    146. C:\Windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFD2C9C0000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    147. C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FFD2C240000), size: 217088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.282
    148. C:\Windows\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFD2C9E0000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    149. C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FFD2DC40000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
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    266. C:\Windows\System32\Windows.System.Launcher.dll:Windows.System.Launcher.dll (00007FFD188D0000), size: 1286144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1165
    267. C:\Windows\System32\msvcp110_win.dll:msvcp110_win.dll (00007FFD261F0000), size: 598016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    268. C:\Windows\system32\Windows.Storage.Search.dll:Windows.Storage.Search.dll (00007FFCF1A00000), size: 880640 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1641
    269. C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll:tiptsf.dll (00007FFCED3A0000), size: 679936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.71
    270. C:\Windows\SYSTEM32\MPR.dll:MPR.dll (00007FFD0CB20000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.778
    271. C:\Windows\System32\coml2.dll:coml2.dll (00007FFD2F8A0000), size: 503808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    272. C:\Windows\System32\p9np.dll:p9np.dll (00007FFC6E980000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1281
    273. C:\Windows\System32\drprov.dll:drprov.dll (00007FFD21C00000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    274. C:\Windows\System32\ntlanman.dll:ntlanman.dll (00007FFC6E960000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1574
    275. C:\Windows\System32\davclnt.dll:davclnt.dll (00007FFC6D040000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    276. C:\Windows\System32\WINSTA.dll:WINSTA.dll (00007FFD2BE80000), size: 409600 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1042
    277. C:\Windows\SYSTEM32\LINKINFO.dll:LINKINFO.dll (00007FFD0B670000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    278. C:\Windows\System32\wkscli.dll:wkscli.dll (00007FFD25350000), size: 106496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.613
    279. C:\Windows\SYSTEM32\cscapi.dll:cscapi.dll (00007FFD073A0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    280. C:\Windows\system32\NetworkExplorer.dll:NetworkExplorer.dll (00007FFD10FE0000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.51
    281. C:\Windows\System32\dlnashext.dll:dlnashext.dll (00007FFCFA5F0000), size: 356352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    282. C:\Windows\System32\PlayToDevice.dll:PlayToDevice.dll (00007FFCC3DB0000), size: 450560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.653
    283. C:\Windows\System32\DevDispItemProvider.dll:DevDispItemProvider.dll (00007FFD100D0000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.653
    284. C:\Windows\System32\twinapi.dll:twinapi.dll (00007FFD0B570000), size: 819200 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.708
    285. C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22000.2003_none_4c4fc4c1c574dc79\gdiplus.dll:gdiplus.dll (00007FFD15BE0000), size: 1781760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.2003
    286. C:\Windows\System32\PortableDeviceApi.dll:PortableDeviceApi.dll (00007FFCF1AE0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    287. C:\Windows\System32\PortableDeviceTypes.dll:PortableDeviceTypes.dll (00007FFD0FD00000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    288. C:\Windows\System32\EhStorShell.dll:EhStorShell.dll (00007FFCF5470000), size: 225280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    289. C:\Windows\System32\EhStorAPI.dll:EhStorAPI.dll (00007FFD024E0000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.653
    290. C:\Windows\System32\WTSAPI32.dll:WTSAPI32.dll (00007FFD24A80000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    291. C:\Windows\SYSTEM32\ntshrui.dll:ntshrui.dll (00007FFCF1700000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.434
    292. C:\Program Files (x86)\Internet Download Manager\IDMShellExt64.dll:IDMShellExt64.dll (00007FFD13DA0000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.38.18.26
    293. C:\Users\colin\AppData\Roaming\baidu\BaiduNetdisk\YunShellExtV164.dll:YunShellExtV164.dll (00007FFCF54B0000), size: 2510848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.28.1.6
    294. C:\Program Files (x86)\Common Files\Adobe\CoreSyncExtension\CoreSync_x64.dll:CoreSync_x64.dll (00007FFCF59C0000), size: 741376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.5.3.1
    295. C:\Windows\System32\cscui.dll:cscui.dll (00007FFCF5390000), size: 860160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    296. C:\Windows\system32\mssprxy.dll:mssprxy.dll (00007FFCFAB30000), size: 176128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.22000.2003
    297. C:\Windows\SYSTEM32\policymanager.dll:policymanager.dll (00007FFD264E0000), size: 655360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1880
    298. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\Data\MonoBleedingEdge\EmbedRuntime\MonoPosixHelper.dll:MonoPosixHelper.dll (00007FFC62AF0000), size: 626688 (result: 0), SymType: '-deferred-', PDB: ''
    299. C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFD2AC70000), size: 2232320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
    300.  
    301. ========== OUTPUTTING STACK TRACE ==================
    302.  
    303. 0x00007FF7CAD2B65E (Unity) BufferD3D12::BeginWrite
    304. 0x00007FF7CAAC675F (Unity) GfxDevice::UpdateBufferRanges
    305. 0x00007FF7CC3AF49D (Unity) GfxDeviceWorker::RunCommand
    306. 0x00007FF7CC3B263B (Unity) GfxDeviceWorker::RunExt
    307. 0x00007FF7CC3B2758 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
    308. 0x00007FF7CAA01E67 (Unity) Thread::RunThreadWrapper
    309. 0x00007FFD2F6C55A0 (KERNEL32) BaseThreadInitThunk
    310. 0x00007FFD2FCC485B (ntdll) RtlUserThreadStart
    311.  
    312. ========== END OF STACKTRACE ===========
     
    Last edited: Jun 13, 2023
  47. zacharypitts

    zacharypitts

    Joined:
    May 10, 2023
    Posts:
    1
    Happening for me as well quite a lot, using 2022.3.1f1 quite frustrating as a new user of Unity.

    Here's the editor log if its helpful:

    Code (CSharp):
    1. [Licensing::Module] Trying to connect to existing licensing client channel...
    2. [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-zfp"
    3. [Licensing::Client] Handshaking with LicensingClient:
    4.   Version:                 1.12.1+9338cad
    5.   Session Id:              1c0f479b26fc4db8b4f2caf2dc8a428c
    6.   Correlation Id:          42785cb2ce67d74c25f7e3b614d6f6fd
    7.   External correlation Id: 5664959736530207042
    8.   Machine Id:              L+JGfxKn27zGHOM/5aPHj/FTf3g=
    9. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-zfp" (connect: 0.00s, validation: 0.01s, handshake: 0.78s)
    10. [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-zfp-notifications"
    11. [Licensing::Client] Successfully updated the access token
    12. [Licensing::Module] Successfully updated the access token KWQvYQ6Gh6...
    13. [Licensing::Client] Successfully updated license
    14. Built from '2022.3/staging' branch; Version is '2022.3.1f1 (f18e0c1b5784) revision 15830540'; Using compiler version '192829333'; Build Type 'Release'
    15. OS: 'Windows 10  (10.0.19045) 64bit Core' Language: 'en' Physical Memory: 32622 MB
    16. [Licensing::Client] Successfully resolved entitlements
    17. [Licensing::Module] Serial number assigned to: "F4-6KZ6-TDC6-C9SU-5N7K-XXXX"
    18. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    19.  
    20. COMMAND LINE ARGUMENTS:
    21. C:\PrExiting without the bug reporter. Application will terminate with return code 0s\zfp\Documents\Unity projects\TurnBasedStrategy
    22. -useHub
    23. -hubIPC
    24. -cloudEnvironment
    25. production
    26. -licensingIpc
    27. LicenseClient-zfp
    28. -hubSessionId
    29. 7def9233-5db7-4d42-9bbe-7fc98c2aa1da
    30. -accessToken
    31. KWQvYQ6Gh626BhH6rqQ5YKzEzX-arGqTLfiP34zLPPU001f
    32. Successfully changed project path to: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy
    33. C:/Users/zfp/Documents/Unity projects/TurnBasedStrategy
    34. [UnityMemory] Configuration Parameters - Can be set up in boot.config
    35.     "memorysetup-bucket-allocator-granularity=16"
    36.     "memorysetup-bucket-allocator-bucket-count=8"
    37.     "memorysetup-bucket-allocator-block-size=33554432"
    38.     "memorysetup-bucket-allocator-block-count=8"
    39.     "memorysetup-main-allocator-block-size=16777216"
    40.     "memorysetup-thread-allocator-block-size=16777216"
    41.     "memorysetup-gfx-main-allocator-block-size=16777216"
    42.     "memorysetup-gfx-thread-allocator-block-size=16777216"
    43.     "memorysetup-cache-allocator-block-size=4194304"
    44.     "memorysetup-typetree-allocator-block-size=2097152"
    45.     "memorysetup-profiler-bucket-allocator-granularity=16"
    46.     "memorysetup-profiler-bucket-allocator-bucket-count=8"
    47.     "memorysetup-profiler-bucket-allocator-block-size=33554432"
    48.     "memorysetup-profiler-bucket-allocator-block-count=8"
    49.     "memorysetup-profiler-allocator-block-size=16777216"
    50.     "memorysetup-profiler-editor-allocator-block-size=1048576"
    51.     "memorysetup-temp-allocator-size-main=16777216"
    52.     "memorysetup-job-temp-allocator-block-size=2097152"
    53.     "memorysetup-job-temp-allocator-block-size-background=1048576"
    54.     "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    55.     "memorysetup-allocator-temp-initial-block-size-main=262144"
    56.     "memorysetup-allocator-temp-initial-block-size-worker=262144"
    57.     "memorysetup-temp-allocator-size-background-worker=32768"
    58.     "memorysetup-temp-allocator-size-job-worker=262144"
    59.     "memorysetup-temp-allocator-size-preload-manager=33554432"
    60.     "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    61.     "memorysetup-temp-allocator-size-audio-worker=65536"
    62.     "memorysetup-temp-allocator-size-cloud-worker=32768"
    63.     "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    64.     "memorysetup-temp-allocator-size-gfx=262144"
    65. Player connection [37476] Host "[IP] 192.168.0.160 [Port] 55496 [Flags] 2 [Guid] 223265275 [EditorId] 223265275 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-8JBO416) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
    66.  
    67. Player connection [37476] Host "[IP] 192.168.0.160 [Port] 55496 [Flags] 2 [Guid] 223265275 [EditorId] 223265275 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-8JBO416) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
    68.  
    69. [Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-20320" after 0.4 seconds.
    70. [Licensing::Client] Successfully resolved entitlements
    71. [Package Manager] Restoring resolved packages state from cache
    72. [Licensing::Client] Successfully resolved entitlement details
    73. [Package Manager] Registered 49 packages:
    74.   Packages from [https://packages.unity.com]:
    75.     com.unity.cinemachine@2.9.7 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.cinemachine@2.9.7)
    76.     com.unity.collab-proxy@2.0.4 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.collab-proxy@2.0.4)
    77.     com.unity.ide.rider@3.0.22 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.ide.rider@3.0.22)
    78.     com.unity.ide.vscode@1.2.5 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.ide.vscode@1.2.5)
    79.     com.unity.test-framework@1.1.33 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.test-framework@1.1.33)
    80.     com.unity.textmeshpro@3.0.6 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.textmeshpro@3.0.6)
    81.     com.unity.timeline@1.7.4 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.timeline@1.7.4)
    82.     com.unity.visualscripting@1.8.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.visualscripting@1.8.0)
    83.     com.unity.ext.nunit@1.0.6 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.ext.nunit@1.0.6)
    84.     com.unity.mathematics@1.2.6 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.mathematics@1.2.6)
    85.     com.unity.burst@1.8.4 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.burst@1.8.4)
    86.     com.unity.searcher@4.9.2 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.searcher@4.9.2)
    87.   Built-in packages:
    88.     com.unity.2d.sprite@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.2d.sprite@1.0.0)
    89.     com.unity.render-pipelines.universal@14.0.8 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.render-pipelines.universal@14.0.8)
    90.     com.unity.ugui@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.ugui@1.0.0)
    91.     com.unity.modules.ai@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.ai@1.0.0)
    92.     com.unity.modules.androidjni@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
    93.     com.unity.modules.animation@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.animation@1.0.0)
    94.     com.unity.modules.assetbundle@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
    95.     com.unity.modules.audio@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.audio@1.0.0)
    96.     com.unity.modules.cloth@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.cloth@1.0.0)
    97.     com.unity.modules.director@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.director@1.0.0)
    98.     com.unity.modules.imageconversion@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
    99.     com.unity.modules.imgui@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.imgui@1.0.0)
    100.     com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0)
    101.     com.unity.modules.particlesystem@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.particlesystem@1.0.0)
    102.     com.unity.modules.physics@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.physics@1.0.0)
    103.     com.unity.modules.physics2d@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
    104.     com.unity.modules.screencapture@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.screencapture@1.0.0)
    105.     com.unity.modules.terrain@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.terrain@1.0.0)
    106.     com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0)
    107.     com.unity.modules.tilemap@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
    108.     com.unity.modules.ui@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.ui@1.0.0)
    109.     com.unity.modules.uielements@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.uielements@1.0.0)
    110.     com.unity.modules.umbra@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.umbra@1.0.0)
    111.     com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
    112.     com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0)
    113.     com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0)
    114.     com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0)
    115.     com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0)
    116.     com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
    117.     com.unity.modules.vehicles@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
    118.     com.unity.modules.video@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.video@1.0.0)
    119.     com.unity.modules.vr@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.vr@1.0.0)
    120.     com.unity.modules.wind@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.wind@1.0.0)
    121.     com.unity.modules.xr@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.xr@1.0.0)
    122.     com.unity.modules.subsystems@1.0.0 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.modules.subsystems@1.0.0)
    123.     com.unity.render-pipelines.core@14.0.8 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.render-pipelines.core@14.0.8)
    124.     com.unity.shadergraph@14.0.8 (location: C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.shadergraph@14.0.8)
    125. [Subsystems] No new subsystems found in resolved package list.
    126. Package Manager log level set to [2]
    127. [Package Manager] Done registering packages in 0.06 seconds
    128. Refreshing native plugins compatible for Editor in 7.17 ms, found 3 plugins.
    129. Preloading 0 native plugins for Editor in 0.00 ms.
    130. Initialize engine version: 2022.3.1f1 (f18e0c1b5784)
    131. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.1f1/Editor/Data/Resources/UnitySubsystems
    132. [Subsystems] Discovering subsystems at path C:/Users/zfp/Documents/Unity projects/TurnBasedStrategy/Assets
    133. GfxDevice: creating device client; threaded=1; jobified=0
    134. Direct3D:
    135.     Version:  Direct3D 11.0 [level 11.1]
    136.     Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
    137.     Vendor:   NVIDIA
    138.     VRAM:     12129 MB
    139.     Driver:   31.0.15.3598
    140. [Licensing::Client] Successfully resolved entitlements
    141. Initialize mono
    142. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.1f1/Editor/Data/Managed'
    143. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.1f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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    825. C:\Windows\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FF93FA00000), size: 73728 (result: 0), SymType: '-deferred-', PDB: ''
    826. C:\Windows\SYSTEM32\CompPkgSup.DLL:CompPkgSup.DLL (00007FF93A6D0000), size: 225280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746
    827. C:\Windows\System32\Windows.Media.dll:Windows.Media.dll (00007FF939DD0000), size: 7495680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2075
    828. C:\Windows\System32\Windows.ApplicationModel.dll:Windows.ApplicationModel.dll (00007FF938990000), size: 942080 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1806
    829. C:\Windows\System32\twinapi.appcore.dll:twinapi.appcore.dll (00007FF9386A0000), size: 2097152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1865
    830. C:\Windows\System32\Windows.StateRepositoryPS.dll:Windows.StateRepositoryPS.dll (00007FF924D20000), size: 1335296 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2673
    831. C:\Windows\System32\AppXDeploymentClient.dll:AppXDeploymentClient.dll (00007FF9382F0000), size: 1064960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2788
    832. C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FF93A750000), size: 544768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1503
    833. C:\Windows\System32\DEVOBJ.dll:DEVOBJ.dll (00007FF9403A0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1620
    834. C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FF93AAA0000), size: 1581056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2364
    835. C:\Windows\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FF93DDD0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
    836. C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FF93C210000), size: 2502656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2913
    837. C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FF93EE70000), size: 995328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2311
    838. C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_3c2bd4a1ec6d228e\nvldumdx.dll:nvldumdx.dll (00007FF918A70000), size: 770048 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 31.0.15.3598
    839. C:\Windows\SYSTEM32\drvstore.dll:drvstore.dll (00007FF939AA0000), size: 1343488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2546
    840. C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_3c2bd4a1ec6d228e\nvwgf2umx.dll:nvwgf2umx.dll (00007FF8863E0000), size: 99463168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 31.0.15.3598
    841. C:\Windows\system32\nvspcap64.dll:nvspcap64.dll (00007FF8E0AD0000), size: 2953216 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.27.0.112
    842. C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_3c2bd4a1ec6d228e\Display.NvContainer\MessageBus.dll:MessageBus.dll (00007FF8E4D00000), size: 7565312 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.22.2758.1620
    843. C:\Windows\SYSTEM32\dxcore.dll:dxcore.dll (00007FF92D660000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
    844. C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FF92E810000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1320
    845. C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FF92EDB0000), size: 589824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1566
    846. C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FF92B1E0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1320
    847. C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (00007FF92CC30000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
    848. C:\Windows\SYSTEM32\amsi.dll:amsi.dll (00007FF92B430000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2075
    849. C:\Windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FF9404F0000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.572
    850. C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23050.3-0\MpOav.dll:MpOav.dll (00007FF8FE1F0000), size: 503808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.18.23050.3
    851. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\cudart64_90.dll:cudart64_90.dll (00007FF903FA0000), size: 397312 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.14.11.9000
    852. C:\Windows\SYSTEM32\opencl.dll:opencl.dll (00007FF8B66A0000), size: 1490944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.0.3.0
    853. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\radeonrays.dll:radeonrays.dll (00007FF8F0D30000), size: 557056 (result: 0), SymType: '-deferred-', PDB: ''
    854. C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\Data\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll:mono-2.0-bdwgc.dll (00007FF88E540000), size: 10682368 (result: 0), SymType: '-deferred-', PDB: ''
    855. C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.burst@1.8.4\.Runtime\burst-llvm-14.dll:burst-llvm-14.dll (00007FF883120000), size: 53215232 (result: 0), SymType: '-deferred-', PDB: ''
    856. C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\PackageCache\com.unity.burst@1.8.4\.Runtime\MonoDebuggerHandling.dll:MonoDebuggerHandling.dll (00007FF8F2D90000), size: 385024 (result: 0), SymType: '-deferred-', PDB: ''
    857. C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\BurstCache\JIT\04005407a93b95fba560134ff9161ebf.dll:04005407a93b95fba560134ff9161ebf.dll (00007FF912EE0000), size: 57344 (result: 0), SymType: '-deferred-', PDB: ''
    858. C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\BurstCache\JIT\45100e1e49b1301c98fc5f3e6c49db84.dll:45100e1e49b1301c98fc5f3e6c49db84.dll (00007FF911CD0000), size: 24576 (result: 0), SymType: '-deferred-', PDB: ''
    859. C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\BurstCache\JIT\e5e0fccb4257298c98ff4dd19c2a9c70.dll:e5e0fccb4257298c98ff4dd19c2a9c70.dll (00007FF911070000), size: 36864 (result: 0), SymType: '-deferred-', PDB: ''
    860. C:\Users\zfp\Documents\Unity projects\TurnBasedStrategy\Library\BurstCache\JIT\ebc9bca55fb85ef8ac2133c8a2ef575a.dll:ebc9bca55fb85ef8ac2133c8a2ef575a.dll (00007FF910CC0000), size: 16384 (result: 0), SymType: '-deferred-', PDB: ''
    861. C:\Windows\system32\dataexchange.dll:dataexchange.dll (00007FF93BA50000), size: 253952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1387
    862. C:\Windows\system32\dcomp.dll:dcomp.dll (00007FF93D000000), size: 1978368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2913
    863. C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0
    864. C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF93EC10000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867
    865.  
    866. ========== OUTPUTTING STACK TRACE ==================
    867.  
    868. 0x00007FF6223BA562 (Unity) BufferD3D11::EndWrite
    869. 0x00007FF6223AD4D3 (Unity) GfxDeviceD3D11Base::EndBufferWrite
    870. 0x00007FF622164C9F (Unity) GeometryJobTasks::PutGeometryJobTaskInternal
    871. 0x00007FF622164C37 (Unity) GeometryJobTasks::PutGeometryJobTask
    872. 0x00007FF6221617B1 (Unity) GeometryJobTasks::EndFrame
    873. 0x00007FF623A469B2 (Unity) GfxDeviceWorker::RunCommand
    874. 0x00007FF623A5263B (Unity) GfxDeviceWorker::RunExt
    875. 0x00007FF623A52758 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
    876. 0x00007FF6220A1E67 (Unity) Thread::RunThreadWrapper
    877. 0x00007FF9415B7614 (KERNEL32) BaseThreadInitThunk
    878. 0x00007FF942F626A1 (ntdll) RtlUserThreadStart
    879.  
    880. ========== END OF STACKTRACE ===========
    881.  
    882. A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
    883. * C:/Users/zfp/AppData/Local/Temp/Unity/Editor/Crashes
    884.  
    I will note that when I switched to DX12, the crashes stopped so far today.
     
    Last edited: Jun 13, 2023
  48. HunterAhlquist

    HunterAhlquist

    Joined:
    Oct 6, 2013
    Posts:
    132
    Are these fixes mentioned here going to be backported to 2021?
     
  49. OnikiKay

    OnikiKay

    Joined:
    Dec 20, 2017
    Posts:
    10
    This bugs is still present in version 2022.3.1f1 [LTS].

    CPU: Intel Core i7-8700 - 6 cores / 12 threads @ 3.20 GHz (4.60 GHz max)
    OS: Windows 11 version 10.0.22621
    RAM: 16GB
    GPU: NVIDIA GeForce GTX 1060 6GB
    Driver version: 535.98

    Code (CSharp):
    1.  
    2. Unloading 2836 Unused Serialized files (Serialized files now loaded: 1)
    3. Loaded scene 'Temp/__Backupscenes/0.backup'
    4.     Deserialize:            5.066 ms
    5.     Integration:            2482.188 ms
    6.     Integration of assets:  0.001 ms
    7.     Thread Wait Time:       0.087 ms
    8.     Total Operation Time:   2487.343 ms
    9. Unloading 26315 unused Assets / (0.53 GB). Loaded Objects now: 13580.
    10. Memory consumption went from 7.99 GB to 7.46 GB.
    11. Total: 695.291000 ms (FindLiveObjects: 8.438100 ms CreateObjectMapping: 5.240100 ms MarkObjects: 454.150700 ms  DeleteObjects: 227.460700 ms)
    12. [Licensing::Client] Successfully resolved entitlements
    13. Asset Pipeline Refresh (id=30b537e536b3bd54282a6388ce95202a): Total: 0.064 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    14. Crash!!!
    15.  
    16. ========== OUTPUTTING STACK TRACE ==================
    17. 0x00007FFEE719587B (d3d11) CreateDirect3D11SurfaceFromDXGISurface
    18. 0x00007FF772A3A562 (Unity) BufferD3D11::EndWrite
    19. 0x00007FF772A2D4D3 (Unity) GfxDeviceD3D11Base::EndBufferWrite
    20. 0x00007FF7727E4C86 (Unity) GeometryJobTasks::putGeometryJobTaskInternal
    21. 0x00007FF7727E4C37 (Unity) GeometryJobTasks::putGeometryJobTask
    22. 0x00007FF7727E17B1 (Unity) GeometryJobTasks::EndFrame
    23. 0x00007FF7740C69B2 (Unity) GfxDeviceWorker::RunCommand
    24. 0x00007FF7740D263B (Unity) GfxDeviceWorker::RunExt
    25. 0x00007FF7740D2758 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
    26. 0x00007FF772721E67 (Unity) Thread::RunThreadWrapper
    27. 0x00007FFEED8126AD (KERNEL32) BaseThreadInitThunk
    28. 0x00007FFEEF18A9F8 (ntdll) RtlUserThreadStart
    29. ========== END OF STACKTRACE ===========
    30.  
    I've also tested different beta versions of 2023.1.

    Code (CSharp):
    1.  
    2. ========== OUTPUTTING STACK TRACE ==================
    3. 0x00007FFEECAD536C (KERNELBASE) RaiseException
    4. 0x00007FFE50C7A26B (D3D11_3SDKLayers) D3D11TranslateCreateDevice
    5. 0x00007FFE50BEC06E (D3D11_3SDKLayers) D3D11TranslateCreateDevice
    6. 0x00007FFE50C0A40A (D3D11_3SDKLayers) D3D11TranslateCreateDevice
    7.  
    8. 0x00007FFE9B7A8DF6 (Unity) BufferD3D11::EndWrite
    9. 0x00007FFE9B79B3F3 (Unity) GfxDeviceD3D11Base::EndBufferWrite
    10. 0x00007FFE9B54AE66 (Unity) GeometryJobTasks::putGeometryJobTaskInternal
    11. 0x00007FFE9B54AE17 (Unity) GeometryJobTasks::putGeometryJobTask
    12. 0x00007FFE9B547931 (Unity) GeometryJobTasks::EndFrame
    13. 0x00007FFE9CE65922 (Unity) GfxDeviceWorker::RunCommand
    14. 0x00007FFE9CE7177B (Unity) GfxDeviceWorker::RunExt
    15. 0x00007FFE9CE71898 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
    16. 0x00007FFE9B486AED (Unity) Thread::RunThreadWrapper
    17. 0x00007FFEED8126AD (KERNEL32) BaseThreadInitThunk
    18. 0x00007FFEEF18A9F8 (ntdll) RtlUserThreadStart
    19. ========== END OF STACKTRACE ===========
    20.  
    When trying DirectX 12 (much slower even with Split Graphics Jobs) instead of DirectX 11:

    Code (CSharp):
    1.  
    2. d3d12: upload buffer was full! Waited for COPY queue for 1.625 ms.
    3. ...
    4. lost of the same message with different timings
    5. ...
    6. d3d12: upload buffer was full! Waited for COPY queue for 1.498 ms.
    7. Crash!!!
    8. ========== OUTPUTTING STACK TRACE ==================
    9. 0x00007FFE4F4C5266 (D3D12SDKLayers) D3D12TranslateCreateDevice
    10. 0x00007FFE4F4F1B02 (D3D12SDKLayers) D3D12TranslateCreateDevice
    11. 0x00007FFE4F4DC7B0 (D3D12SDKLayers) D3D12TranslateCreateDevice
    12. 0x00007FFE4F4E2A8E (D3D12SDKLayers) D3D12TranslateCreateDevice
    13. 0x00007FFE4F549351 (D3D12SDKLayers) D3D12TranslateCreateDevice
    14. 0x00007FFE4F486330 (D3D12SDKLayers) D3D12TranslateCreateDevice
    15. ...
    16.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFEE954246A)
    17. 0x00007FFEE954246A (d3d12) (function-name not available)
    18. 0x00007FFE9FA8A02F (D3D12Core) D3D12GetInterface
    19. 0x00007FFE9FA867C2 (D3D12Core) D3D12GetInterface
    20. 0x00007FFE9FAB142F (D3D12Core) D3D12GetInterface
    21. 0x00007FFE4F493D7D (D3D12SDKLayers) D3D12TranslateCreateDevice
    22. 0x00007FFE9B7BEA4E (Unity) SmallTextureManager::CreateTexture
    23. 0x00007FFE9B7EA0FC (Unity) TexturesD3D12::CreateTextureInternal
    24. 0x00007FFE9B7F1011 (Unity) TexturesD3D12::UploadTexture2D
    25. 0x00007FFE9B81ABA6 (Unity) GfxDeviceD3D12::UploadTexture2D
    26. 0x00007FFE9CE68115 (Unity) GfxDeviceWorker::RunCommand
    27. 0x00007FFE9CE7177B (Unity) GfxDeviceWorker::RunExt
    28. 0x00007FFE9CE71898 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
    29. 0x00007FFE9B486AED (Unity) Thread::RunThreadWrapper
    30. 0x00007FFEED8126AD (KERNEL32) BaseThreadInitThunk
    31. 0x00007FFEEF18A9F8 (ntdll) RtlUserThreadStart
    32. ========== END OF STACKTRACE ===========
    It happens very often (almost always actually) after exiting play mode upon reloading the editor version of the scene. But, it can happen anytime, even while writing code in Visual Studio.

    It happens so often that it's almost impossible to work. I hope you'll find a fix soon.
     
    Last edited: Jun 13, 2023
    PixelFireXY likes this.
  50. zstheorist

    zstheorist

    Joined:
    May 6, 2018
    Posts:
    4
    This just started for me yesterday. It started after I added a third empty object to my Canvas in 2022.3.1f1. Now it crashes randomly: when adding a new element to the hierarchy and attempting to change its name, when typing in VS, when editing properties on a UI element. Here is the relevant part from the latest crash log:
    <RI> Initialized touch support.

    d3d11: EndWrite on null buffer
    d3d11: EndWrite on null buffer
    d3d11: EndWrite on null buffer
    d3d11: EndWrite on null buffer
    d3d11: EndWrite on null buffer
    d3d11: EndWrite on null buffer
    d3d11: EndWrite on null buffer
    d3d11: EndWrite on null buffer
    << repeats for a while>>

    Crash!!!
    SymInit: Symbol-SearchPath: 'C:/Program Files/2022.3.1f1/Editor/Data/Mono;.;C:\Users\user\Documents\KitchenChaos;C:\Users\user\KitchenChaos\Library\BurstCache\JIT;C:\Program Files\2022.3.1f1\Editor;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 534, UserName: 'user'
    OS-Version: 10.0.0
    C:\Program Files\2022.3.1f1\Editor\Unity.exe:Unity.exe (00007FF7AD2F0000), size: 79589376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2022.3.1.36364
    C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFC15A70000), size: 2064384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3086
    C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFC144D0000), size: 782336 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3031
    C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFC13720000), size: 3104768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3086

    << etc>>

    ========== OUTPUTTING STACK TRACE ==================

    0x00007FF7AE54A562 (Unity) BufferD3D11::EndWrite
    0x00007FF7AE53D4D3 (Unity) GfxDeviceD3D11Base::EndBufferWrite
    0x00007FF7AE2F4C86 (Unity) GeometryJobTasks::putGeometryJobTaskInternal
    0x00007FF7AE2F4C37 (Unity) GeometryJobTasks::putGeometryJobTask
    0x00007FF7AE2F17B1 (Unity) GeometryJobTasks::EndFrame
    0x00007FF7AFBD69B2 (Unity) GfxDeviceWorker::RunCommand
    0x00007FF7AFBE263B (Unity) GfxDeviceWorker::RunExt
    0x00007FF7AFBE2758 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
    0x00007FF7AE231E67 (Unity) Thread::RunThreadWrapper
    0x00007FFC144E7614 (KERNEL32) BaseThreadInitThunk
    0x00007FFC15AC26F1 (ntdll) RtlUserThreadStart

    ========== END OF STACKTRACE ===========

    I have reached a standstill. It is crashing every 20 min now.

    Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz, 32 GB RAM
    Windows 10 Pro, 22H2
    NVIDIA RTX 2070 Super, DX12 runtime version
    Driver 516.94