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Editor freezes on subsequent plays when loaded from Unity Hub

Discussion in 'Unity Hub' started by jonagill_rr, Mar 29, 2018.

  1. jonagill_rr

    jonagill_rr

    Joined:
    Jun 21, 2017
    Posts:
    54
    If we open our project via Unity Hub, it will run correctly the first time we hit play, but deterministically freeze the editor if we stop and attempt to play again. The editor doesn't crash, but Windows' Task Manager reports it as using 0% of CPU and the UI ceases to update.

    This has reproed across machines and across editor versions (tested with 2017.1 and 2018.1b). Loading the editor directly instead of going through Unity Hub fixes the issue.