Search Unity

[EDITOR EXTENSION] Multiple Unity Editors, same project

Discussion in 'Multiplayer' started by Apparaten_, Jul 20, 2016.

  1. Apparaten_

    Apparaten_

    Joined:
    Jul 9, 2013
    Posts:
    45
    Previously I've been using uLink from muchdifferent, but because of the lack of updates, I migrated to UNET.

    One awesome editor extension they made is uEcho, which makes it possible to have multiple unity editors running the same project. This makes it possible to have one editor run as server, and two others as clients.

    I have been using this since a couple of years back, and i see alot of people suggesting making a new build everytime you need to test something...

    It has been in beta since 2013 and has never been officially supported, but I have never had any problems with it

    Download:
    http://download.muchdifferent.com/versionfinder/list_all_versions.php?product=uecho

    Getting started:

    1. Dowload the assetpackage from the page provided above.
    2. Install package
    3. Click on uEcho -> Edit Clones.
      This will bring up the editor window, pin it where you want it
    4. Click the plus-button to add a new clone
    5. Right click on the newly added clone inside the uEcho window
      Open in new Editor
    6. Profit
     
    PhilippG likes this.
  2. Driiades

    Driiades

    Joined:
    Oct 27, 2015
    Posts:
    151
    OHHH boy !!!!! I will test that :')
     
  3. msn07

    msn07

    Joined:
    Dec 5, 2015
    Posts:
    1
    download link plesssssssssssss :))))))))))))))
     
  4. Thorlar

    Thorlar

    Joined:
    Oct 7, 2017
    Posts:
    28
    Sorry for reviving this thread, but is there an mirror link?
     
  5. MostHated

    MostHated

    Joined:
    Nov 29, 2015
    Posts:
    1,235
  6. Thorlar

    Thorlar

    Joined:
    Oct 7, 2017
    Posts:
    28
    Thanks! Will look into it, although I got to ask, since I can't find no Readme or Documentation, this does not require Photon, right?
     
  7. MostHated

    MostHated

    Joined:
    Nov 29, 2015
    Posts:
    1,235
    No, you don't need anything else out of that project. It just happens to have the asset in the project, as there are not many places to find it.
     
  8. JuanJSAR

    JuanJSAR

    Joined:
    Feb 21, 2014
    Posts:
    47
  9. Thorlar

    Thorlar

    Joined:
    Oct 7, 2017
    Posts:
    28
    Alright, thanks MostHated, will check it out :)

    Btw, JuanJSAR, I tremble opening these, they may contain viruses and have so many ads.... also 53 kb? If possible, upload it to mediafire/dropbox/googledrive or anything. I sadly cannot verify or use them, since those sites have so many red flags
     
  10. MostHated

    MostHated

    Joined:
    Nov 29, 2015
    Posts:
    1,235
    It is actually pretty small. I just zipped it to check. It is pretty much just a dll and a few text docs.

    https://drive.google.com/open?id=1V6n6-6V7DBhJ8uNL2zh-UEAWC6nZ87ps
     
    adamstepinski and Thorlar like this.
  11. Thorlar

    Thorlar

    Joined:
    Oct 7, 2017
    Posts:
    28
    Wow, both of them, many thanks man!!! <3
     
  12. Doghelmer

    Doghelmer

    Joined:
    Aug 30, 2014
    Posts:
    120
    Just a notification to anyone using this on Unity 2018.2 - The interface is completely busted on this version (bunch of nullReferenceExceptions), which led me to believe that uEcho no longer worked. It actually does -- you can still do Add New Clone, and this will still function as a clone of your original project. You'll just need to open it by opening the Unity exe, rather than through the uEcho interface.
     
    Last edited: Aug 31, 2018
    Railon23 and Thorlar like this.
  13. NoDumbQuestion

    NoDumbQuestion

    Joined:
    Nov 10, 2017
    Posts:
    186
    Another update: It still work in 2018.3 but have network send error whenever it sync project that freeze editor 1-2 seconds.
    Very annoying that make this uEcho unusable. So I suggest other people to try Symbolic link

    Or FreeFileSync if you really dont mind double space for same project.
     
    VinniHashirama likes this.
  14. VinniHashirama

    VinniHashirama

    Joined:
    Feb 4, 2018
    Posts:
    3
    There's some news about this tool? or you guys know about a great similar tool to substitute uEcho?

    I'm working on a Multiplayer project right now and i recently updated my project to 2018.3 and i cant use this tool anymore but i need something to test my game quickly. (I will test Symbolic Link and FreeFileSync, but if some of you have another suggestion please tell me)

    i will be gratefull if some of you can help me.
     
    sami1592 likes this.
  15. rxmarccall

    rxmarccall

    Joined:
    Oct 13, 2011
    Posts:
    353
  16. mechane

    mechane

    Joined:
    Nov 17, 2018
    Posts:
    6
    @rxmarccall Thanks, symbolic links solution works well !
     
    rxmarccall likes this.
  17. JuanJSAR

    JuanJSAR

    Joined:
    Feb 21, 2014
    Posts:
    47
    In theory "uEcho" are pure "Symbolic link" only with a user friendly interface.
     
  18. JuanJSAR

    JuanJSAR

    Joined:
    Feb 21, 2014
    Posts:
    47
    I think you could look at how to update the "uEcho" through your DLL with "dnSpy"
     
  19. Namit_18

    Namit_18

    Joined:
    Mar 8, 2019
    Posts:
    1
    uEcho is not working for 2019.2.
    Any alternative asset?
     
  20. BUCG

    BUCG

    Joined:
    Apr 10, 2013
    Posts:
    3
    Last edited: May 16, 2020
    The314pies, Vincent454 and gillemp like this.
  21. adamstepinski

    adamstepinski

    Joined:
    Aug 7, 2015
    Posts:
    57
    in 2019.3.14 it doesn't display "edit clones" window, but everything else works

    Unity should add uEcho to default features immediately, or at least advertise it

    I had developped a whole multiplayer game painfully building every time to test the game

    That would cut the UE's one main competetive advantage by the way
     
    alijamil734 likes this.
  22. WAYNGames

    WAYNGames

    Joined:
    Mar 16, 2019
    Posts:
    991
    Hi, does this perform well ? having multiple editor seem like it would multiply the editor overhaed by the same amount.

    Live link and the new netcode seem like a much better way to handle the use case I can think of for that kind of feature.
     
  23. alijamil734

    alijamil734

    Joined:
    Jan 17, 2018
    Posts:
    1
    H! does anyone have the link of uecho cuz the link provided above isn't working
     
  24. Vincent454

    Vincent454

    Joined:
    Oct 26, 2014
    Posts:
    167