Hey, I was wondering if anyone has an idea on how to create an editor script that listens to events such as when Play mode is entered or exited. The criteria is that it should not be something that lives in a scene. So no monobehaviours with DontDestroyOnLoad(). I was thinking of something like a static class that is not instantiated in a certain scene. Is it doable with a scriptable object perhaps? It must be something that persists even after exiting play mode. Thanks!