Our automated build process is invoking Unity from the command line (in batch mode). I wanted to update our build pipeline to also use the Unity accelerator, as such i appended the following command line options to our build: -EnableCacheServer -cacheServerEndpoint host:ip This did not work! i am wondering if it should work ? what am i doing wrong? Only when i enabled the cache server from Project Settings, it started working. I was under the impression that the CLI options override anything that is set in the editor ? please let me know if this is a real bug or expected behaviour.