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Editor dll don't need proxy classes?

Discussion in 'Scripting' started by Entwicklerpages, Apr 10, 2014.

  1. Entwicklerpages

    Entwicklerpages

    Joined:
    Aug 31, 2013
    Posts:
    14
    Hello community!

    Earlier you must create some proxy classes if you wan't to make a dll with editor classes.

    If you don't know what I mean, read this Thread: http://forum.unity3d.com/threads/95793-Dll-with-editor-scripts-only?p=624073&viewfull=1#post624073

    Now, I'm making a editor dll and since the last update I have noticed that my dll works without the proxy classes. I can open and use editor windows and create menu items. I don't have tested it with Custom Inspectors.

    Can anyone tell me if I have forgotten something or can you use Editor Classes without proxy classes now?

    Are there any restrictions (except that in old Unity Versions my dll don't work)?

    Greetings from Germany,
    Nico
     
  2. numberkruncher

    numberkruncher

    Joined:
    Feb 18, 2012
    Posts:
    953
    This limitation was overcome quite some time ago since I have no proxy classes and my DLL MonoBehaviour/ScriptableObject/EditorWindow/Editor classes all work perfectly fine in Unity 3.5.7.
     
  3. Entwicklerpages

    Entwicklerpages

    Joined:
    Aug 31, 2013
    Posts:
    14
    Perfect!

    Thanks for your help!