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Question Editor D3D11 vs D3D12 'compiling'

Discussion in 'Shaders' started by Goularou, Apr 1, 2023.

  1. Goularou

    Goularou

    Joined:
    Oct 19, 2018
    Posts:
    48
    Using 2022.2, with DX12 installed in the Player Settings, and URP
    upload_2023-4-1_17-40-23.png
    and despite adding #pragma use_dxc (but I dont believe it would influence point2 below)

    1) I keep having errors marked "(on d3d11)"

    2) compiling option SHADER_API_D3D11 will be applied, while SHADER_API_D3D12 will not.

    So it feels like DX12 is not be used, at least on the editor.

    Any ideas?

    PS: also, while the performance is definitely there, I have no issues on wait time for compilation (on the editor) which is unconsistent with posts I have seen on this topic. Am I missing an Editor vs Build thing here?
     
    Last edited: Apr 3, 2023
  2. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    2,749
    Hi!
    Shaders on D3D11 and D3D12 currently share the data. Because of this, SHADER_API_D3D12 is non-existent.
    It's still using D3D12 if you have it as the top option in the Player settings.
     
    Goularou likes this.