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Editor Crashes when Adding Rotation Component

Discussion in 'Data Oriented Technology Stack' started by CitizenCog, Oct 21, 2018.

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Could You Reproduce?

  1. Yes

    75.0%
  2. No

    25.0%
  1. CitizenCog

    CitizenCog

    Joined:
    Jul 28, 2018
    Posts:
    3
    Editor: 2018.3.0b6
    ECS: 0.0.12.preview.19

    Steps:
    1. Create Empty
    2. Add Component: Rotation Component
    Result"
    • After approx. 3 seconds, Editor will crash to desktop
     
  2. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    1,480
    Hmmm, this doesn't seems to be fixed as of Unity 2018.3.2f1 / 0.0.12.preview.23.

    Happens in the prefab mode as well with Position Component / Rotation Component.
    Intersting is that it doesn't "crash" it in a common way, as there's no callstack in the editor log.
     
  3. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    1,480
    Crash happens as well when the component (Position / Rotation / Scale / RenderMesh) is added via Archetypes / CreateEntity.

    This seems to be related to Burst Jobs, as with disabled ones it doesn't crash.

    Any idea would be nice, since I'm pretty noobish when it comes to ECS.
     
    Last edited: Jan 23, 2019
  4. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    1,480
    I think I've figured it out.
    I'm using potato CPU on work - Athlon II X2 255. It supports SSE4a, Burst requires actual SSE4.