Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Bug Editor crash Possible bug

Discussion in 'Editor & General Support' started by Islafuturlab, Jan 24, 2023.

  1. Islafuturlab


    Jan 17, 2022
    I am getting a crash when exiting play mode on editor that appears to be happening due to AsyncGPUReadback.RequestIntoNativeArray starting just before play mode is ended, I have tried to replicate it on a smaller project but cant track down what might be causing the crash, Using Unity 2020.3.38f

    With the stack trace not being very helpful

    ========== OUTPUTTING STACK TRACE ==================

    0x00007FF604EC672E (Unity) memcpy_repmovs
    0x00007FF602335A1E (Unity) prcore::BlitImage
    0x00007FF602187EA0 (Unity) AsyncReadbackDataD3D11::Update
    0x00007FF6041EB56F (Unity) GfxDeviceWorker::RunCommand
    0x00007FF6041F11AD (Unity) GfxDeviceWorker::RunExt
    0x00007FF6041F12C8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
    0x00007FF602829196 (Unity) Thread::RunThreadWrapper
    0x00007FFEE6EC7614 (KERNEL32) BaseThreadInitThunk
    0x00007FFEE8CC26A1 (ntdll) RtlUserThreadStart

    ========== END OF STACKTRACE ===========

    Does anyone have any ideas on what might be the cause?