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Editor Crash on standalone Build !!

Discussion in 'Editor & General Support' started by BlueRain01, May 15, 2018.

  1. BlueRain01

    BlueRain01

    Joined:
    Aug 22, 2010
    Posts:
    86
    Hi guys!
    Can anyone tell me what is this? I never encountered something like this before.
    This is unity 2017.3.0.f3 and this happens when building for standalone, the message appear at building sharedasset01.asset stage.

    Editro Crash.PNG
     
  2. BlueRain01

    BlueRain01

    Joined:
    Aug 22, 2010
    Posts:
    86
    I couldn't post on the issue tracker for some reasons
     
  3. BlueRain01

    BlueRain01

    Joined:
    Aug 22, 2010
    Posts:
    86
    Full message from the Editor log :

    Code (CSharp):
    1.  
    2. (Filename: C:\buildslave\unity\build\Runtime/Scripting/ScriptingObjectWithIntPtrField.h Line: 101)
    3. Assertion failed on expression: 'ptr == NULL || !HAS_ROOT_REFERENCE(GET_CURRENT_ALLOC_ROOT_REFERENCE()) || GET_CURRENT_ALLOC_ROOT_REFERENCE() == GET_ROOT_REFERENCE(s_MonoDomainContainer, kMemMono)'
    4. 0x00000001412F15D6 (Unity) StackWalker::GetCurrentCallstack
    5. 0x00000001412F214F (Unity) StackWalker::ShowCallstack
    6. 0x00000001411B11C0 (Unity) GetStacktrace
    7. 0x00000001406DA453 (Unity) DebugStringToFile
    8. 0x00000001406DAC31 (Unity) DebugStringToFile
    9. 0x0000000141434AFE (Unity) ScriptingObjectWithIntPtrField<RectOffset>::SetPtr
    10. 0x0000000141434E36 (Unity) RectOffset_CUSTOM_Init
    11. 0x000000000E35459D (Mono JIT Code) (wrapper managed-to-native) UnityEngine.RectOffset:Init ()
    12. 0x000000000E354440 (Mono JIT Code) [RectOffset.cs:24] UnityEngine.RectOffset:.ctor ()
    13. 0x000000003C7CA61F (Mono JIT Code) [LayoutGroup.cs:37] UnityEngine.GUILayoutGroup:.ctor ()
    14. 0x0000000042E59F33 (Mono JIT Code) [GUILayoutUtility.cs:21] UnityEngine.GUILayoutUtility/LayoutCache:.ctor (UnityEngine.GUILayoutUtility/LayoutCache)
    15. 0x000000003EFA4B2A (Mono JIT Code) [SavedGUIStateBindings.gen.cs:47] UnityEditor.SavedGUIState:Create ()
    16. 0x0000000042E5963C (Mono JIT Code) [SplitView.cs:104] UnityEditor.SplitView:SetupRectsFromSplitter ()
    17. 0x0000000042E57845 (Mono JIT Code) [SplitView.cs:165] UnityEditor.SplitView:Reflow ()
    18. 0x0000000042E57453 (Mono JIT Code) [SplitView.cs:742] UnityEditor.SplitView:SetPosition (UnityEngine.Rect)
    19. 0x000000003EFA6720 (Mono JIT Code) [View.cs:119] UnityEditor.View:set_position (UnityEngine.Rect)
    20. 0x0000000042E599B2 (Mono JIT Code) [SplitView.cs:110] UnityEditor.SplitView:SetupRectsFromSplitter ()
    21. 0x0000000042E57845 (Mono JIT Code) [SplitView.cs:165] UnityEditor.SplitView:Reflow ()
    22. 0x0000000042E57453 (Mono JIT Code) [SplitView.cs:742] UnityEditor.SplitView:SetPosition (UnityEngine.Rect)
    23. 0x000000003EFA6720 (Mono JIT Code) [View.cs:119] UnityEditor.View:set_position (UnityEngine.Rect)
    24. 0x0000000042E59C05 (Mono JIT Code) [SplitView.cs:112] UnityEditor.SplitView:SetupRectsFromSplitter ()
    25. 0x0000000042E57845 (Mono JIT Code) [SplitView.cs:165] UnityEditor.SplitView:Reflow ()
    26. 0x0000000042E57453 (Mono JIT Code) [SplitView.cs:742] UnityEditor.SplitView:SetPosition (UnityEngine.Rect)
    27. 0x000000003EFA6720 (Mono JIT Code) [View.cs:119] UnityEditor.View:set_position (UnityEngine.Rect)
    28. 0x0000000042E56DEB (Mono JIT Code) [MainView.cs:26] UnityEditor.MainView:SetPosition (UnityEngine.Rect)
    29. 0x000000003EFA6720 (Mono JIT Code) [View.cs:119] UnityEditor.View:set_position (UnityEngine.Rect)
    30. 0x0000000042E56541 (Mono JIT Code) [ContainerWindow.cs:256] UnityEditor.ContainerWindow:OnResize ()
    31. 0x000000000E337402 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    32. 0x00007FFA08FB64AF (mono) [mini.c:4937] mono_jit_runtime_invoke
    33. 0x00007FFA08F08A19 (mono) [object.c:2623] mono_runtime_invoke
    34. 0x0000000140A2EAEC (Unity) scripting_method_invoke
    35. 0x0000000140A2243A (Unity) ScriptingInvocation::Invoke
    36. 0x0000000140A234AE (Unity) ScriptingInvocation::InvokeChecked
    37. 0x00000001409E4BB1 (Unity) MonoBehaviour::CallMethodInactive
    38. 0x00000001409E4C26 (Unity) MonoBehaviour::CallMethodInactive
    39. 0x00000001413F8EEF (Unity) ContainerWindow::CallMethod
    40. 0x00000001413F9569 (Unity) ContainerWindow::OnRectChanged
    41. 0x00000001413FAD76 (Unity) ContainerWindow::ContainerWndProc
    42. 0x00007FFA33E7B85D (USER32) CallWindowProcW
    43. 0x00007FFA33E7B54C (USER32) CallWindowProcW
    44. 0x00007FFA33E96310 (USER32) GetSysColor
    45. 0x00007FFA359F3F94 (ntdll) KiUserCallbackDispatcher
    46. 0x00007FFA322110A4 (win32u) NtUserPeekMessage
    47. 0x00007FFA33E901F8 (USER32) PeekMessageW
    48. 0x00007FFA33E9B7FC (USER32) DialogBoxIndirectParamAorW
    49. 0x00007FFA33E9B70E (USER32) DialogBoxIndirectParamAorW
    50. 0x00007FFA33E9B5D2 (USER32) DialogBoxIndirectParamAorW
    51. 0x00007FFA33E9B535 (USER32) DialogBoxParamW
    52. 0x00000001413E455E (Unity) DisplayDialog
    53. 0x0000000141120B2C (Unity) EditorMonoConsole::LogToConsoleImplementation
    54. 0x0000000141122967 (Unity) LogToConsoleImplementation
    55. 0x00000001406DA22E (Unity) DebugStringToFilePostprocessedStacktrace
    56. 0x00000001406DA6AC (Unity) DebugStringToFile
    57. 0x00000001406DAC31 (Unity) DebugStringToFile
    58. 0x0000000140AAD762 (Unity) SerializedFile::WriteHeader<0>
    59. 0x0000000140AB6097 (Unity) SerializedFile::FinishWriting
    60. 0x0000000140AA370B (Unity) PersistentManager::WriteFileInternal
    61. 0x0000000140AA409F (Unity) PersistentManager::WriteFileInternal
    62. 0x0000000140BE30AF (Unity) WriteSharedAssetFile
    63. 0x0000000140BE3677 (Unity) CompileSharedAssetsFile
    64. 0x0000000140BAD9EC (Unity) BuildPlayerData
    65. 0x0000000140BAEF81 (Unity) DoBuildPlayer_Build
    66. 0x0000000140BAF043 (Unity) DoBuildPlayer
    67. 0x0000000140BAFFAE (Unity) BuildPlayer
    68. 0x00000001413332D1 (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
    69. 0x000000003EFE46E7 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool)
    70. 0x000000003EFE3EA9 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:164] UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    71. 0x000000003EFDED2B (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:88] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    72. 0x000000003EFDAECA (Mono JIT Code) [BuildPlayerWindow.cs:881] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    73. 0x000000003EFD00B4 (Mono JIT Code) [BuildPlayerWindow.cs:812] UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    74. 0x000000003EFAEA9D (Mono JIT Code) [BuildPlayerWindow.cs:426] UnityEditor.BuildPlayerWindow:OnGUI ()
    75. 0x000000000E337402 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    76. 0x00007FFA08FB64AF (mono) [mini.c:4937] mono_jit_runtime_invoke
    77. 0x00007FFA08F08A19 (mono) [object.c:2623] mono_runtime_invoke
    78. 0x00007FFA08F0EF27 (mono) [object.c:3838] mono_runtime_invoke_array
    79. 0x00007FFA08ECD34F (mono) [icall.c:2750] ves_icall_InternalInvoke
    80. 0x000000000E300847 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    81. 0x000000000E2FE9A2 (Mono JIT Code) [MonoMethod.cs:222] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    82. 0x000000000E3C400F (Mono JIT Code) [MethodBase.cs:115] System.Reflection.MethodBase:Invoke (object,object[])
    83. 0x00000000325710C5 (Mono JIT Code) [HostView.cs:295] UnityEditor.HostView:Invoke (string,object)
    84. 0x0000000032570F6A (Mono JIT Code) [HostView.cs:288] UnityEditor.HostView:Invoke (string)
    85. 0x000000003EFADB15 (Mono JIT Code) [HostView.cs:107] UnityEditor.HostView:OldOnGUI ()
    86. 0x000000003C7C7698 (Mono JIT Code) [IMGUIContainer.cs:179] UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event)
    87. 0x000000003C7C68C8 (Mono JIT Code) [IMGUIContainer.cs:333] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event)
    88. 0x000000003254DC58 (Mono JIT Code) [IMGUIContainer.cs:317] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent (UnityEngine.Experimental.UIElements.EventBase)
    89. 0x0000000032541943 (Mono JIT Code) [EventDispatcher.cs:250] UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.IPanel)
    90. 0x000000003C79A8FF (Mono JIT Code) [UIElementsUtility.cs:251] UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel)
    91. 0x000000003C79A3CB (Mono JIT Code) [UIElementsUtility.cs:78] UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent (int,intptr)
    92. 0x000000003C799EED (Mono JIT Code) [GUIUtility.cs:175] UnityEngine.GUIUtility:processEvent (int,intptr)
    93. 0x000000003C79A0AE (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
    94. 0x00007FFA08FB64AF (mono) [mini.c:4937] mono_jit_runtime_invoke
    95. 0x00007FFA08F08A19 (mono) [object.c:2623] mono_runtime_invoke
    96. 0x0000000140A2EAEC (Unity) scripting_method_invoke
    97. 0x0000000140A2243A (Unity) ScriptingInvocation::Invoke
    98. 0x0000000140A234EA (Unity) ScriptingInvocation::Invoke<bool>
    99. 0x000000014028278E (Unity) IMGUIScriptingClasses::processEvent
    100. 0x000000014112A2AF (Unity) GUIView::processRetainedMode
    101. 0x00000001413F9748 (Unity) GUIView::OnInputEvent
    102. 0x000000014112A193 (Unity) GUIView::processInputEvent
    103. 0x00000001413F1715 (Unity) GUIView::processEventMessages
    104. 0x00000001413FB70A (Unity) GUIView::GUIViewWndProc
    105. 0x00007FFA33E7B85D (USER32) CallWindowProcW
    106. 0x00007FFA33E7B1EF (USER32) DispatchMessageW
    107. 0x000000014140EAB0 (Unity) MainMessageLoop
    108. 0x00000001414103B5 (Unity) WinMain
    109. 0x0000000141E643A8 (Unity) __tmainCRTStartup
    110. 0x00007FFA34041FE4 (KERNEL32) BaseThreadInitThunk
    111. 0x00007FFA359BF061 (ntdll) RtlUserThreadStart
     
    Last edited: May 15, 2018
  4. BlueRain01

    BlueRain01

    Joined:
    Aug 22, 2010
    Posts:
    86
    Is this have something to do with ScriptableObjects?