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Resolved Editor crash -- additional information

Discussion in '2020.1 Beta' started by gnostici, Apr 11, 2020.

  1. gnostici

    gnostici

    Joined:
    Jul 27, 2013
    Posts:
    23
    This is regarding Case 1236423.
    Version 2020.1.0b5

    The steps to reproduce are:

    1. Enter play mode.
    2. Switch to scene viewer.
    3. Open profiler.

    --

    Update, Step 3: Open editor top toolbar dropdown menu, ie "Window" -- no need to actually open the profiler. So, this seems to be related to native code invoked via the Editor GUI.

    --

    4. Stop play mode.
    5. Start play mode.
    6. Try to switch to scene viewer.

    This only happens on the second start of play mode, and it can be worked around by restarting the editor after each time play mode is stopped.

    Related log contents:

    =================================================================
    Got a SIGSEGV while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================

    Naturally there's more. Log attached.

    Update Note: I saw zero crash cases in the issue tracker, so I'm just playing around with the crash to try and gather more breadcrumbs. Not sure I can provide much more though.
     

    Attached Files:

    Last edited: Apr 11, 2020
    ryzeonline likes this.
  2. gnostici

    gnostici

    Joined:
    Jul 27, 2013
    Posts:
    23
    Just to update, after migrating to 2020.1.05b, this has gotten MUCH worse. If I don't restart Unity after every time I stop play, and I try to click Scene, the editor will crash, every time. No other changes to repro except the time since migration.

    Suggestion: It would be helpful if Unity would stop looking for solutions for a crash already reported, if any upgrade hasn't happened, and stop asking us to submit bug reports for bugs we've already done that for. I have to use the task manager to kill Unity every time it crashes because it'll eat up half my day waiting for it to let me continue.

    I don't mind the crashes. It comes with using the best tech! And I don't mind doing whatever I can to help. But I curse at the "CrashManager" every single time. The medicine is worse than the disease.
     
    Last edited: Apr 20, 2020
  3. cnyejiasheng

    cnyejiasheng

    Joined:
    Feb 16, 2020
    Posts:
    2
    Unity 2019.4.0f1 (64-bit) LTS crashed when launching with an empty project.

    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1660 Ti
    Vendor:
    VRAM: 5991 MB
    Driver:
    Initialize mono
    Mono path[0] = 'D:/Program Files/Unity Editors/Hub/Editor/2019.4.0f1/Editor/Data/Managed'
    Mono path[1] = 'D:/Program Files/Unity Editors/Hub/Editor/2019.4.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
    Mono config path = 'D:/Program Files/Unity Editors/Hub/Editor/2019.4.0f1/Editor/Data/MonoBleedingEdge/etc'
    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56192
    ImportWorker Server TCP listen port: 52241
    Begin MonoManager ReloadAssembly
    Stacktrace:
    at <unknown> <0xffffffff>
    at (wrapper managed-to-native) System.IO.MonoIO.FindFirstFile (char*,string&,int&,int&) [0x0002f] in <437ba245d8404784b9fbab9b439ac908>:0
    at System.IO.MonoIO.FindFirstFile (string,string&,int&,int&) [0x00014] in <437ba245d8404784b9fbab9b439ac908>:0
    at System.IO.FileSystemEnumerableIterator`1<TSource_REF>.AddSearchableDirsToStack (System.IO.Directory/SearchData) [0x00028] in <437ba245d8404784b9fbab9b439ac908>:0
    at System.IO.FileSystemEnumerableIterator`1<TSource_REF>.MoveNext () [0x00095] in <437ba245d8404784b9fbab9b439ac908>:0
    at System.Collections.Generic.List`1<T_REF>..ctor (System.Collections.Generic.IEnumerable`1<T_REF>) [0x00078] in <437ba245d8404784b9fbab9b439ac908>:0
    at System.IO.Directory.InternalGetFileDirectoryNames (string,string,string,bool,bool,System.IO.SearchOption,bool) [0x0000f] in <437ba245d8404784b9fbab9b439ac908>:0
    at System.IO.Directory.InternalGetFiles (string,string,System.IO.SearchOption) [0x00007] in <437ba245d8404784b9fbab9b439ac908>:0
    at System.IO.Directory.GetFiles (string,string,System.IO.SearchOption) [0x0003b] in <437ba245d8404784b9fbab9b439ac908>:0
    at UnityEditor.Modules.ModuleManager.LoadLegacyExtensionsFromIvyFiles () [0x000ae] in <23cedefa295047eea2d08a34071111a5>:0
    at UnityEditor.Modules.ModuleManager.RegisterPackageManager () [0x00021] in <23cedefa295047eea2d08a34071111a5>:0
    at UnityEditor.Modules.ModuleManager.InitializeModuleManager () [0x0000d] in <23cedefa295047eea2d08a34071111a5>:0
    at (wrapper runtime-invoke) object.runtime_invoke_void (object,intptr,intptr,intptr) [0x0001f] in <437ba245d8404784b9fbab9b439ac908>:0
    =================================================================
    Got a SIGSEGV while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.

    =================================================================
     
    mayq0422 likes this.
  4. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,022
    This issue should be fixed as of b8.
    https://issuetracker.unity3d.com/product/unity/issues/guid/1230441/

    Thanks for the report!
     
  5. evenaxin

    evenaxin

    Joined:
    Oct 9, 2020
    Posts:
    1
    Using Unity 2020.1.6f1 and I am getting this exact error. I run game, stop it, then upon running it again it crashes giving the same error message. I feel it's caused by the same thing as it's due to the same steps.
     
  6. MohammedOmarPF

    MohammedOmarPF

    Joined:
    May 10, 2020
    Posts:
    3
    Using Unity 2019.4.13 LTS and this issue is there too. We can't upgrade to 2020. I also can't replicate it in an empty project and can't share the one I am working with. So, if there are some practices to avoid this or it's related to some kind of windows update, let me know
    Operating System Windows 10 Pro (1909) 64-bit
    RAM 32 GB

    What basically happened is as mentioned above. Play the first time is okay, close the play mode and play again the editor crashes

    Not sure if chunk from the EditorLog helps, so let me know if you need further details.
    Thanks

    >>>>>>>>>>>>>>>>>>>>>>>>> Pasted Chunk starts here <<<<<<<<<<<<<<<<<<<<<<<

    Reloading assemblies for play mode.
    Begin MonoManager ReloadAssembly
    Stacktrace:


    =================================================================
    Got a SIGSEGV while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================

    Crash!!!
    SymInit: Symbol-SearchPath: 'C:/Program Files/Unity2019.4.13f1/Editor/Data/Mono;.;C:\Users\Mohammed Omar\Desktop\Github\UnityProject;C:\Program Files\Unity2019.4.13f1\Editor;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Mohammed Omar'
    OS-Version: 10.0.0
    C:\Program Files\Unity2019.4.13f1\Editor\Unity.exe:Unity.exe (00007FF65B300000), size: 137457664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.13.34615
    C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFBECDC0000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139
    C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFBEC960000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110
    C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFBEA410000), size: 2772992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139
    C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFBE9FD0000), size: 1347584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.592
    C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFBE9DD0000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110
    C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFBE9C90000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFBEC370000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110
    C:\Program Files\Unity2019.4.13f1\Editor\optix.6.0.0.dll:eek:ptix.6.0.0.dll (00007FFBD3680000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.0.0.0
    C:\Program Files\Unity2019.4.13f1\Editor\libfbxsdk.dll:libfbxsdk.dll (00007FFB978C0000), size: 8511488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.1.1.0
    C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFBEAE40000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139
    C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFBEBC70000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFBEA220000), size: 1662976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139
    C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFBE9F30000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110
    C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFBEC570000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.752
    C:\Program Files\Unity2019.4.13f1\Editor\RadeonImageFilters64.dll:RadeonImageFilters64.dll (00007FFBA6AB0000), size: 1310720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.4.0.0
    C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFBEB890000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.1
    C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFBEAED0000), size: 7237632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110
    C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFBEB5C0000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959
    C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFBEA3C0000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
    C:\Program Files\Unity2019.4.13f1\Editor\OpenRL.dll:OpenRL.dll (0000000180000000), size: 12779520 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.5.100.0
    C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFBECC60000), size: 1179648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110
    C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFBEBBC0000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959
    C:\WINDOWS\System32\combase.dll:combase.dll (00007FFBEC620000), size: 3362816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139
    C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFBEBF00000), size: 4653056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\Program Files\Unity2019.4.13f1\Editor\umbraoptimizer64.dll:umbraoptimizer64.dll (00007FFBA6970000), size: 1306624 (result: 0), SymType: '-deferred-', PDB: ''
    C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFBE9D50000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836
    C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFBEA140000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
    C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFBECA20000), size: 454656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
    C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFBEA6C0000), size: 7864320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082
    C:\WINDOWS\System32\WLDAP32.dll:WLDAP32.dll (00007FFBEB990000), size: 425984 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
    C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFBE9D20000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693
    C:\WINDOWS\System32\Normaliz.dll:Normaliz.dll (00007FFBEBD90000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFBE9CD0000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\System32\UMPDC.dll:UMPDC.dll (00007FFBE9C80000), size: 65536 (result: 0), SymType: '-deferred-', PDB: ''
    C:\Program Files\Unity2019.4.13f1\Editor\OpenImageDenoise.dll:OpenImageDenoise.dll (00007FFB92A60000), size: 38039552 (result: 0), SymType: '-deferred-', PDB: ''
    C:\WINDOWS\System32\shlwapi.dll:shlwapi.dll (00007FFBEB930000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFBE8870000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFBE9CB0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110
    C:\Program Files\Unity2019.4.13f1\Editor\ispc_texcomp.dll:ispc_texcomp.dll (00007FFB99000000), size: 1609728 (result: 0), SymType: '-deferred-', PDB: ''
    C:\Program Files\Unity2019.4.13f1\Editor\WinPixEventRuntime.dll:WinPixEventRuntime.dll (00007FFBD8DD0000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.0.1812.6001
    C:\WINDOWS\System32\cryptsp.dll:cryptsp.dll (00007FFBEA120000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\System32\ole32.dll:eek:le32.dll (00007FFBEBDA0000), size: 1404928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082
    C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFBECB60000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
    C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFBB23F0000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
    C:\WINDOWS\SYSTEM32\D3DCOMPILER_47.dll:D3DCOMPILER_47.dll (00007FFBE6F00000), size: 4530176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFBECB90000), size: 806912 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110
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    C:\Program Files\Unity2019.4.13f1\Editor\SketchUpCommonPreferences.dll:SketchUpCommonPreferences.dll (00007FFBD3590000), size: 483328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 19.0.753.20342
    C:\WINDOWS\SYSTEM32\PROPSYS.dll:pROPSYS.dll (00007FFBE8710000), size: 983040 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.815
    C:\WINDOWS\SYSTEM32\iertutil.dll:iertutil.dll (00007FFBD5C60000), size: 2781184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 11.0.18362.1110
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    C:\Program Files\Unity2019.4.13f1\Editor\OpenRL_pthread.dll:OpenRL_pthread.dll (0000024F7F5C0000), size: 61440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2.9.0.0
    C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFBE7CA0000), size: 626688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
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    C:\WINDOWS\System32\npmproxy.dll:npmproxy.dll (00007FFBE2590000), size: 65536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139
    C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFBE2980000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082
    C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFBE9220000), size: 831488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082
    C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFBE2670000), size: 487424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110
    C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFBDC620000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\system32\explorerframe.dll:explorerframe.dll (00007FFBBE480000), size: 2121728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.997
    C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFBE3C40000), size: 466944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
    C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFBE9A70000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
    C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFBE3DA0000), size: 1429504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110
    C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFBE7FE0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959
    C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFBE6CA0000), size: 2469888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
    C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFBE8960000), size: 962560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1049
    C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_8dccece3a1276290\nvldumdx.dll:nvldumdx.dll (00007FFBE2870000), size: 1056768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 27.21.14.5671
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    C:\Program Files\Unity2019.4.13f1\Editor\radeonrays.dll:radeonrays.dll (00007FFB8DF20000), size: 552960 (result: 0), SymType: '-deferred-', PDB: ''
    C:\Program Files\Unity2019.4.13f1\Editor\Data\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll:mono-2.0-bdwgc.dll (00007FFB73A70000), size: 7786496 (result: 0), SymType: '-deferred-', PDB: ''
    C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll:Microsoft.VisualStudio.Setup.Configuration.Native.dll (00007FFB91370000), size: 327680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2.3.2200.14893
    C:\Users\Mohammed Omar\Desktop\Github\UnityProject\Library\PackageCache\com.unity.burst@1.3.0\.Runtime\burst-llvm-9.dll:burst-llvm-9.dll (00007FFB718E0000), size: 35168256 (result: 0), SymType: '-deferred-', PDB: ''
    C:\Users\Mohammed Omar\Desktop\Github\UnityProject\Library\BurstCache\JIT\e8615fc739e1ddbd9de9b95e8a8d88c1.dll:e8615fc739e1ddbd9de9b95e8a8d88c1.dll (00007FFB8E010000), size: 16384 (result: 0), SymType: '-deferred-', PDB: ''
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    C:\WINDOWS\system32\dataexchange.dll:dataexchange.dll (00007FFBCC250000), size: 237568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836
    C:\WINDOWS\system32\dcomp.dll:dcomp.dll (00007FFBE7360000), size: 1953792 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110
    C:\WINDOWS\system32\twinapi.appcore.dll:twinapi.appcore.dll (00007FFBE7D60000), size: 2498560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959
    C:\WINDOWS\system32\RMCLIENT.dll:RMCLIENT.dll (00007FFBE81E0000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
    C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0
    C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFBE80D0000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
    C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (00007FFBE6010000), size: 114688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959
    C:\WINDOWS\SYSTEM32\mfplat.dll:mfplat.dll (00007FFBB2920000), size: 2072576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836
    C:\WINDOWS\SYSTEM32\RTWorkQ.DLL:RTWorkQ.DLL (00007FFBD27B0000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\SYSTEM32\mfreadwrite.dll:mfreadwrite.dll (00007FFB91860000), size: 1282048 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.719
    C:\WINDOWS\SYSTEM32\Mf.dll:Mf.dll (00007FFBB8B30000), size: 532480 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139
    C:\WINDOWS\SYSTEM32\MFCORE.DLL:MFCORE.DLL (00007FFB61140000), size: 4112384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139
    C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFBD3D30000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\System32\mfmp4srcsnk.dll:mfmp4srcsnk.dll (00007FFB60E70000), size: 2940928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110
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    C:\Windows\System32\Windows.StateRepositoryPS.dll:Windows.StateRepositoryPS.dll (00007FFBC2740000), size: 1265664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082
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    C:\Windows\System32\colorcnv.dll:colorcnv.dll (00007FFBD3710000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\Windows\System32\msdmo.dll:msdmo.dll (00007FFBD7660000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\Windows\System32\MSAudDecMFT.dll:MSAudDecMFT.dll (00007FFBAF5C0000), size: 454656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1049
    C:\Users\Mohammed Omar\Desktop\Github\UnityProject\Assets\SharedAssets\ZFBrowser\Plugins\w64\ZFProxyWeb.dll:ZFProxyWeb.dll (00007FFB917C0000), size: 606208 (result: 0), SymType: '-deferred-', PDB: ''
    C:\WINDOWS\system32\napinsp.dll:napinsp.dll (00007FFBC2980000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFBC0F90000), size: 106496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\System32\winrnr.dll:winrnr.dll (00007FFBD0D30000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\system32\wshbth.dll:wshbth.dll (00007FFBE5630000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\Users\Mohammed Omar\Desktop\Github\UnityProject\Assets\Photon\PhotonVoice\PhotonVoiceLibs\x86_64\opus_egpv.dll:eek:pus_egpv.dll (00007FFB8B550000), size: 466944 (result: 0), SymType: '-deferred-', PDB: ''
    C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFBE3CF0000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836
    C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FFBE3CC0000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836
    C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFB8B2A0000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836
    C:\WINDOWS\System32\coml2.dll:coml2.dll (00007FFBEBA00000), size: 483328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\SYSTEM32\sxs.dll:sxs.dll (00007FFBE9AC0000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139

    ========== OUTPUTTING STACK TRACE ==================

    0x00007FF65E1C98DF (Unity) scripting_object_get_class
    0x00007FF65E1F5032 (Unity) StreamedBinaryWrite::TransferSTLStyleArray<ArrayOfManagedObjectsTransferer>
    0x00007FF65E20D9A4 (Unity) Transfer_ManagedObject<StreamedBinaryWrite,1>
    0x00007FF65E1EA01C (Unity) TransferField_LinearCollection<ReportScriptingObjectsTransfer>
    0x00007FF65B685CFB (Unity) ExecuteSerializationCommands<ConfigSettingsRead>
    0x00007FF65E20D8E0 (Unity) Transfer_ManagedObject<StreamedBinaryWrite,0>
    0x00007FF65B685CFB (Unity) ExecuteSerializationCommands<ConfigSettingsRead>
    0x00007FF65E20D8E0 (Unity) Transfer_ManagedObject<StreamedBinaryWrite,0>
    0x00007FF65B685CFB (Unity) ExecuteSerializationCommands<ConfigSettingsRead>
    0x00007FF65C826B87 (Unity) TransferScriptingObject<StreamedBinaryWrite,0>
    0x00007FF65C836B73 (Unity) SerializableManagedRefBackupGenerator::ExtractBackupFromInstance
    0x00007FF65E18C018 (Unity) MonoBehaviour::BackupAndDeflateManagedReferences
    0x00007FF65E22B1BA (Unity) SerializableManagedRefsUtilities::BackupAndDeflateAll
    0x00007FF65E18C550 (Unity) MonoManager::BeginReloadAssembly
    0x00007FF65E194C93 (Unity) MonoManager::ReloadAssembly
    0x00007FF65C57B193 (Unity) ReloadAllUsedAssemblies
    0x00007FF65C5583F0 (Unity) EditorSceneManager::RestoreSceneBackups
    0x00007FF65BFB9A64 (Unity) PlayerLoopController::EnterPlayMode
    0x00007FF65BFCC1D5 (Unity) PlayerLoopController::SetIsPlaying
    0x00007FF65BFCE00B (Unity) Application::TickTimer
    0x00007FF65C9465A5 (Unity) MainMessageLoop
    0x00007FF65C950788 (Unity) WinMain
    0x00007FF65F9A3822 (Unity) __scrt_common_main_seh
    0x00007FFBEC977C24 (KERNEL32) BaseThreadInitThunk
    0x00007FFBECE2CEA1 (ntdll) RtlUserThreadStart

    ========== END OF STACKTRACE ===========

    >>>>>>>>>>>>>>>>>>>>>>>>> Pasted Chunk ends here <<<<<<<<<<<<<<<<<<<<<<<
     
  7. PaulDyatlov

    PaulDyatlov

    Joined:
    Jul 6, 2019
    Posts:
    18
    Happened with 2020.3.0f1

    upload_2021-3-11_21-7-13.png
     
  8. mjbcfc

    mjbcfc

    Joined:
    Jun 7, 2017
    Posts:
    3
    Yeah same happened with me using the latest build 2020.2.7f1. has happened 28 times since start of Feb (happened before that too however haven't used Unity a while before starting again in Feb). Support couldn't reproduce the error when I submitted my project in the bug report so had no solutions. This is driving me insane as it happens frequently enough to cause major annoyance. Would hope the bit about SIGSEGV would give Unity an idea of what is causing it however obviously not.
     
  9. kmowers

    kmowers

    Joined:
    Dec 12, 2016
    Posts:
    6
    getting the same SIGSEGV crash issues on 2020.3.0f1 and 2020.2.7f1
     
    jolix and Julian96 like this.
  10. cbacary4

    cbacary4

    Joined:
    Oct 12, 2020
    Posts:
    1
    Same issue here. Using the OculusXRPlugin and I think it has something to do with that. crash.dmp file is giving me this:
    Code (CSharp):
    1. The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
    My Editor.log file has the same SIGEGV crash as everyone else here. Using Unity 2020.1.2f1.

    Sidenote: Last night I discovered that my Prev-Editor.log file was over 350GB and my editor.log file was 50GB. I deleted them both because I was running out of storage and now Unity crashes every time I hit play. I removed all special assets from my project except for OculusXRPlugin. I can try removing that next but not super comfortable doing that considering my entire project needs it.

    One time I also got an error: EndLayoutGroup: BeginLayoutGroup must be called first. Never got this error since.

    Things I've Tried:
    Updating Graphics Drivers,
    in cmd running sfc /scannow
    Running older backed-up versions of my project, still happening in those. I have one project that was able to work that was from three months ago so maybe not a Unity bug and a User issue. If anyone has more info on this please let me know so maybe I can fix this issue.

    Edit::
    I found a fix after hours of searching.
    Some packages suddenly became the wrong versions and started causing crashes.
    The packages that were incorrect were: XR Plugin Management, XR Interaction Toolkit, and Oculus XR Plugin.

    The correct versions for these respectively were: 3.2.16, 1.0.0-pre.3 (the latest version), and 1.7.0

    Hope this helps if you are developping a VR game for quest even though that is probably not everyone on this thread.
     
    Last edited: Mar 24, 2021
  11. MUGIK

    MUGIK

    Joined:
    Jul 2, 2015
    Posts:
    408
    My project had some outdated package manager dependencies which caused this error. After upgrading all packages to verified versions issue is gone.
    The thing is that it works perfectly fine till today. For several months I worked on a project, didn't change Unity version or change/install packages. This issue is completely random.
     
  12. mertzwithunity34

    mertzwithunity34

    Joined:
    Aug 26, 2019
    Posts:
    2
    Code (CSharp):
    1. Got a SIGSEGV while executing native code. This usually indicates
    2. a fatal error in the mono runtime or one of the native libraries
    3. used by your application.
    On 2020.3.13f1
     
  13. trw009

    trw009

    Joined:
    Jan 8, 2015
    Posts:
    2
    Same version and same error here and the only time this is happening is when selecting multiple prefabs within the editor.
     
  14. demetridreamwalker

    demetridreamwalker

    Joined:
    Oct 9, 2019
    Posts:
    1
    Hello! I have unity crash while opening projects in editor with the same error message in log. Unity 2020.3.13.
     
  15. skinwalker

    skinwalker

    Joined:
    Apr 10, 2015
    Posts:
    505
    2020.3.18 LTS this issue is happening on some of my scenes, anyone knows how to solve it? One scene led me to a random game object that was making it crash but now I saw it on another scene and it doesn't have it, but keeps crashing every 20-30 times I enter play mode.
     
  16. narger

    narger

    Joined:
    Dec 2, 2014
    Posts:
    51
    Same here, stacktrace:

    =================================================================
    Got a SIGSEGV while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================

    Received signal SIGSEGV
    Stack trace:
    0x00007ff63b46104d (Unity) DynamicHeapAllocator::RequestLargeAllocMemory
    0x00007ff63b45e019 (Unity) DynamicHeapAllocator::Allocate
    0x00007ff63b452f24 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
    0x00007ff63b43a5a5 (Unity) MemoryManager::Allocate
    0x00007ff63b44f98c (Unity) malloc_internal
    0x00007ff63bfdfbe7 (Unity) dynamic_array_detail::dynamic_array_data::resize_buffer
    0x00007ff63aa84928 (Unity) dynamic_array<KeyframeTpl<float>,0>::resize_buffer_nocheck
    0x00007ff63aa8446d (Unity) dynamic_array<KeyframeTpl<float>,0>::assign
    0x00007ff63c374ec0 (Unity) TransferField_NonArray<StreamedBinaryWrite,Converter_SimpleNativeClass<AnimationCurveTpl<float> > >
    0x00007ff63c399a6b (Unity) Transfer_SimpleNativeClass<StreamedBinaryWrite,AnimationCurveTpl<float>,0>
    0x00007ff63abce776 (Unity) ExecuteSerializationCommands<ConfigSettingsRead>
    0x00007ff63be40313 (Unity) TransferScriptingObject<StreamedBinaryWrite,0>
    0x00007ff63be3cd8e (Unity) SerializableManagedRefTransfer::Transfer<SerializableManagedRefBackupGenerator>
    0x00007ff63c45a7ed (Unity) WriteObjectToVector
    0x00007ff63d5d86eb (Unity) CachedPrefabPPtrRemapper::GetCachedPrefabSourceObjectData
    0x00007ff63d628514 (Unity) ApplyPrefabStateAndPropertyModificationsToObjects
    0x00007ff63d637912 (Unity) MergePrefabChanges
    0x00007ff63d5e184b (Unity) MergePrefabInternal
    0x00007ff63d5df615 (Unity) MergeAllPrefabInstancesDuringLoad
    0x00007ff63bc793b4 (Unity) LoadSceneOperation::CompleteAwakeSequence
    0x00007ff63bc79a45 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor
    0x00007ff63bc7ab7f (Unity) LoadSceneOperation::IntegrateMainThread
    0x00007ff63bc7e716 (Unity) PreloadManager::UpdatePreloadingSingleStep
    0x00007ff63bc7edcf (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
    0x00007ff63d68b61a (Unity) EditorSceneManager::RestoreSceneBackups
    0x00007ff63d034566 (Unity) PlayerLoopController::EnterPlayMode
    0x00007ff63d049ced (Unity) PlayerLoopController::SetIsPlaying
    0x00007ff63d04c9c5 (Unity) Application::TickTimer
    0x00007ff63d9aee21 (Unity) MainMessageLoop
    0x00007ff63d9b2eb1 (Unity) WinMain
    0x00007ff63f7f8fc6 (Unity) __scrt_common_main_seh
    0x00007ffcb8367034 (KERNEL32) BaseThreadInitThunk
    0x00007ffcb88e2651 (ntdll) RtlUserThreadStart
     
  17. Olakehs

    Olakehs

    Joined:
    Dec 21, 2017
    Posts:
    10
    Hey mate how do you go about checking your package dependencies?
     
  18. MUGIK

    MUGIK

    Joined:
    Jul 2, 2015
    Posts:
    408
    In the Package Manager window.
    I don't remember correctly, but most likely updating packages didn't help me. It seemed like it helped but the very next day issue came back. I think the solution is to upgrade the Unity Editor version.
     
  19. calpolican

    calpolican

    Joined:
    Feb 2, 2015
    Posts:
    387
    Having this issue with 2020.3.23f.
    Can anyone elaborate a bit on the solution? I can't work for 20 minutes without getting one of this. I'm not using any VPN. Will try to update the packages.
     
  20. Aurimas_TheDev

    Aurimas_TheDev

    Joined:
    Jan 29, 2020
    Posts:
    2
    Having this issue on 2020.3.25f LTS.
    Super annoying and it happens when from Visual Studio I enter to debug mode. :)
     
  21. calpolican

    calpolican

    Joined:
    Feb 2, 2015
    Posts:
    387
    In my case, I think it was linked to some corrupted prefabs after updating Unity's version.
     
  22. fredsandstorm

    fredsandstorm

    Joined:
    Jul 8, 2015
    Posts:
    2
    It seems to crash when the Scene tab is hidden (grouped with other tabs in 1 window, and not being the one selected). At least the crashes seem to have stopped for me, maybe it helps someone else!
     
    Beastman632 likes this.
  23. skinwalker

    skinwalker

    Joined:
    Apr 10, 2015
    Posts:
    505
    You mean when you switch to the "Game" window and press Play in the editor?
     
  24. fredsandstorm

    fredsandstorm

    Joined:
    Jul 8, 2015
    Posts:
    2
    Yeah, pressing play while having the Scene view inactive generates frequent crashes for me. So I can no longer use it like this:
    upload_2022-2-19_11-0-37.png

    Instead I always make sure to have the Scene view active/visible, so I no longer group it with the Game view
     
    lacas8282 likes this.
  25. lacas8282

    lacas8282

    Joined:
    Apr 25, 2015
    Posts:
    39
    I have the same probleme, any fix?
     
  26. Beastman632

    Beastman632

    Joined:
    Dec 12, 2016
    Posts:
    8
    Thank you! As weird as this may be. This actually fixed my crashing issue. I had the animator open on another screen and saw that it was overlapping my main screen a little bit covering the scene view. When I closed the overlapping tab the crashing stopped :/ My unity would crash around 5 times per session and always the first and second time I pressed the play button.
     
    fredsandstorm likes this.
  27. TheCircadian

    TheCircadian

    Joined:
    Jul 30, 2016
    Posts:
    15
    Why does this say `Resolved`? I am having these same issues, I've uninstalled and deleted all folders multiple times with no luck
     
    fredsandstorm and RoyBarina like this.
  28. bome99

    bome99

    Joined:
    Sep 14, 2009
    Posts:
    118
    I get this when I build from 2021.124f1
     
  29. lacas8282

    lacas8282

    Joined:
    Apr 25, 2015
    Posts:
    39
    2020.3.38f1 the newest one is keep crashing with this. any workaround?
    This is a pain in the ass!!!!
     
  30. Trung23

    Trung23

    Joined:
    Dec 3, 2014
    Posts:
    17
    Possible solution, might not for everyone ('scene view' related)

    Ok, so I got "SIGSEGV" crash a few weeks ago, and tried to fix it, but these days I don't get that anymore. It was either caused by my newly corrupted fbx, or more possibly, "EditorWindow.Focus()" in the script (I fixed both).

    Editor log - It had these a while before the crash happened:
    "Reload Assembly called from managed code directly. This will cause a crash. You should never refresh assets in synchronous mode or enter playmode synchronously from script code."

    Then recognized the crash always happened right after I made a build successfully and it was reloading the editor. Connecting the dots, I thought it could have been caused by "EditorWindow.Focus()" in one of the old image effect scripts, and removed it.

    -> might still relate to 'scene view' problem, either it's by engine design or legacy script triggering it via EditorWindow.Focus().
     
    oAzuehT likes this.