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Bug Editor core dumping/crashes

Discussion in 'Linux' started by alex_unity704, Feb 12, 2018.

  1. alex_unity704

    alex_unity704

    Joined:
    Feb 12, 2018
    Posts:
    14
    Hey, I am using arch linux and the unity-editor package; also using the nvidia drivers (extra/nvidia 390.25-9) (GTX760), and xfce

    I seem to be getting a few different crashes that makes the unity editor unusable for me. The first one I want to solve though (and hope it will resolve all other ones) is that the editor crashes while loading the first tutorial. It appears to load a lot and the editor window shows up but pretty much immediately crashes. Now, note that if I create a new project I can keep the editor open (but there are way to crash it from that point on too)

    I kind of suspect there's something unique to my setup that is breaking it because it works for others that use this package

    I've tried submitting tickets but both were closed as "could not reproduce"

    I think because the errors tend to involve gtk, it might have to do with using xfce or something related

    Anyone have any hints/solutions?

    System info info the head of Editor.log
    Code (csharp):
    1.  
    2. UpdateMenuTitleForLanguage: 10
    3. Audio: FMOD Profiler initialized on port 54900
    4. AudioManager: Using PulseAudio: Default Output Device
    5. ...
    6. Initialize engine version: 2017.3.0p2 (7807bc63c3ab)
    7. Renderer: GeForce GTX 760/PCIe/SSE2
    8. Vendor:   NVIDIA Corporation
    9. Version:  4.5.0 NVIDIA 390.25
    10. GLES:     0
    11. ...
    12. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 1854886216
    13. Initialize mono
    14. Mono path[0] = '/opt/Unity/Editor/Data/Managed'
    15. Mono path[1] = '/opt/Unity/Editor/Data/Mono/lib/mono/2.0'
    16. Mono config path = '/opt/Unity/Editor/Data/Mono/etc'
    17. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56608
    18.  

    Editor log leading up to the crash:
    Code (csharp):
    1. 'GtkDrawingArea' to 'GtkDialog'
    2. [0211/171749:ERROR:browser_main_loop.cc(207)] Gtk: IA__gtk_dialog_get_content_area: assertion 'GTK_IS_DIALOG (dialog)' failed
    3. [0211/171750:ERROR:renderer_main.cc(227)] Running without renderer sandbox
    4. Issue TrimJob to reduce GI Cache size to maximum 10GB at: '/home/alex/.cache/unity3d/GiCache'
    5. [00:00:02] Enlighten: Precompute started.
    6. [PathTracer] Issuing atlassing job. Atlas hash: bc06a9703e5ae257241f86e6e5e9cb62, width: 1024, height: 1024
    7. GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_NV_copy_image GLX_ARB_get_proc_address
    8. Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.154956 seconds
    9. Refreshing native plugins compatible for Editor in 0.37 ms, found 0 plugins.
    10. Preloading 0 native plugins for Editor in 0.00 ms.
    11.  
    12. ----- Total AssetImport time: 0.061241s, AssetImport time: 0.000001s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
    13.  
    14. Receiving unhandled NULL exception
    15. Launching bug reporter
    16. #0  0x007ffcd10df9c0 in funlockfile
    17. #1  0x007ffcd10dff80 in g_type_check_instance_cast
    18. #2  0x007ffcd10dffb0 in GetGtkWindowScreen(void*)
    19. #3  0x007ffcd10dffc0 in ContainerWindow::FitRectToScreen(RectT<float> const&, bool, bool, ContainerWindow const*)
    20. #4  0x007ffcd10e0000 in ContainerWindow::SetRect(RectT<float> const&)
    21. #5  0x007ffcd10e0040 in ContainerWindow::Init(MonoBehaviour*, RectT<float>, int, Vector2f const&, Vector2f const&)
    22. #6  0x007ffcd10e0100 in ContainerWindow_CUSTOM_INTERNAL_CALL_Internal_Show(MonoObject*, RectT<float> const&, int, Vector2fIcall const&, Vector2fIcall const&)
    23. #7  0x007ffcd10e01b0 in (Unknown)
    24. #8  0x007ffcd10e01c0 in (Unknown)
    25. #9  0x007ffcd10e01d0 in (Unknown)
    26. #10 0x007ffcd10e01e0 in (Unknown)
    27. #11 0x007ffcd10e01f0 in (Unknown)
    28. #12 0x007ffcd10e0200 in (Unknown)
    29. #13 0x007ffcd10e0210 in (Unknown)
    30. #14 0x007ffcd10e0220 in (Unknown)
    31. #15 0x007ffcd10e0230 in (Unknown)
    32. #16 0x007ffcd10e0240 in (Unknown)
    33. #17 0x007ffcd10e0250 in (Unknown)
    34. #18 0x007ffcd10e0260 in (Unknown)
    35. #19 0x007ffcd10e0270 in (Unknown)
    36. #20 0x007ffcd10e0280 in (Unknown)
    37. #21 0x007ffcd10e0290 in (Unknown)
    38. #22 0x007ffcd10e02a0 in (Unknown)
    39. #23 0x007ffcd10e02b0 in (Unknown)
    40. #24 0x007ffcd10e02c0 in (Unknown)
    41. #25 0x007ffcd10e02d0 in (Unknown)
    42. #26 0x007ffcd10e02e0 in (Unknown)
    43. #27 0x007ffcd10e02f0 in (Unknown)
    44. #28 0x007ffcd10e0300 in (Unknown)
    45. #29 0x007ffcd10e0310 in (Unknown)
    46. #30 0x007ffcd10e0320 in (Unknown)
    47. #31 0x007ffcd10e0330 in (Unknown)
    48. #32 0x007ffcd10e0340 in (Unknown)
    49. #33 0x007ffcd10e0350 in (Unknown)
    50. #34 0x007ffcd10e0360 in (Unknown)
    51. #35 0x007ffcd10e0370 in mono_set_defaults
    52. #36 0x007ffcd10e0c40 in mono_runtime_invoke
    53. #37 0x007ffcd10e0c70 in CallStaticMonoMethod(ScriptingMethodPtr, void**, ScriptingExceptionPtr*)
    54. #38 0x007ffcd10e0cb0 in CallStaticMonoMethod(char const*, char const*, void**, ScriptingExceptionPtr*)
    55. #39 0x007ffcd10e0d30 in CallStaticMonoMethod(char const*, char const*, void**)
    56. #40 0x007ffcd10e0d50 in SceneTracker::Update()
    57. #41 0x007ffcd10e0d70 in Application::TickTimer()
    58. #42 0x007ffcd10e0fc0 in MainMessageIteration(void*)
    59. #43 0x007ffcd10e0fd0 in g_source_get_time
    60. #44 0x007ffcd10e0ff0 in g_main_context_dispatch
    61. #45 0x007ffcd10e1080 in g_main_context_dispatch
    62. #46 0x007ffcd10e10e0 in g_main_loop_run
    63. #47 0x007ffcd10e1110 in gtk_main
    64. #48 0x007ffcd10e1190 in main
    65. #49 0x007ffcd10e15e0 in __libc_start_main
    66. #50 0x007ffcd10e16a0 in _start
    67. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    68. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    69. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    70. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    71. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    72. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    73. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    74. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    75. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    76. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    77. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    78. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    79. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    80. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    81. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    82. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    83. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    84. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    85. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
    86. /home/builduser/buildslave/unity/build/Editor/Platform/Linux/UsbDevices.cpp:UsbDevicesQuery
    87. QSslSocket: cannot resolve SSLv3_client_method
    88. QSslSocket: cannot resolve SSLv3_server_method
    89.  

    strace leading up to the crash (if this helps at all):
    Code (csharp):
    1.  
    2. ...
    3. stat("/home/alex/.cache/unity3dde5067cdb82e9426bbc4662cbf4bc7e2/Assets/Content/tutorials/t05/t0
    4. 5-layout.wlt", {st_mode=S_IFREG|0644, st_size=26943, ...}) = 0
    5. stat("/home/alex/.cache/unity3dde5067cdb82e9426bbc4662cbf4bc7e2/Assets/Content/tutorials/t05/t0
    6. 5-layout.wlt", {st_mode=S_IFREG|0644, st_size=26943, ...}) = 0
    7. access("/home/alex/.cache/unity3dde5067cdb82e9426bbc4662cbf4bc7e2/Assets/Content/tutorials/t05/
    8. t05-layout.wlt", F_OK) = 0
    9. stat("/home/alex/.cache/unity3dde5067cdb82e9426bbc4662cbf4bc7e2/Assets/Content/tutorials/t05/t0
    10. 5-layout.wlt", {st_mode=S_IFREG|0644, st_size=26943, ...}) = 0
    11. stat("/home/alex/.cache/unity3dde5067cdb82e9426bbc4662cbf4bc7e2/Assets/Content/tutorials/t05/t0
    12. 5-layout.wlt", {st_mode=S_IFREG|0644, st_size=26943, ...}) = 0
    13. stat("/home/alex/.cache/unity3dde5067cdb82e9426bbc4662cbf4bc7e2/Assets/Content/tutorials/t05/t0
    14. 5-layout.wlt", {st_mode=S_IFREG|0644, st_size=26943, ...}) = 0
    15. stat("/home/alex/.cache/unity3dde5067cdb82e9426bbc4662cbf4bc7e2/Assets/Content/tutorials/t05/t0
    16. 5-layout.wlt", {st_mode=S_IFREG|0644, st_size=26943, ...}) = 0
    17. stat("/home/alex/.cache/unity3dde5067cdb82e9426bbc4662cbf4bc7e2/Assets/Content/tutorials/t05/t0
    18. 5-layout.wlt", {st_mode=S_IFREG|0644, st_size=26943, ...}) = 0
    19. openat(AT_FDCWD, "/home/alex/.cache/unity3dde5067cdb82e9426bbc4662cbf4bc7e2/Assets/Content/tuto
    20. rials/t05/t05-layout.wlt", O_RDONLY) = 59
    21.  
    22. ...
    23. reads/lseeks
    24. ...
    25.  
    26. stat("/opt/Unity/Editor/Data/Resources/unity editor resources", {st_mode=S_IFREG|0644, st_size=
    27. 68598160, ...}) = 0
    28. stat("/opt/Unity/Editor/Data/Resources/unity editor resources", {st_mode=S_IFREG|0644, st_size=
    29. 68598160, ...}) = 0
    30. stat("/opt/Unity/Editor/Data/Resources/unity editor resources", {st_mode=S_IFREG|0644, st_size=
    31. 68598160, ...}) = 0
    32. openat(AT_FDCWD, "/opt/Unity/Editor/Data/Resources/unity editor resources", O_RDONLY) = 63
    33.  
    34.  
    35. ...
    36. reads/lseeks
    37. ...
    38.  
    39. close(59)                               = 0
    40. --- SIGSEGV {si_signo=SIGSEGV, si_code=SI_KERNEL, si_addr=NULL} ---
    41. write(7, "Receiving unhandled NULL excepti"..., 35) = 35
    42. write(7, "Launching bug reporter\n", 23) = 23
    43.  
     
    Last edited: Feb 12, 2018
  2. alex_unity704

    alex_unity704

    Joined:
    Feb 12, 2018
    Posts:
    14
    If it helps at all I installed google-chrome over chromium and it had no effect (not sure if unity is using an embedded version?)

    Installed gnome3 and it didn't have an effect
     
  3. spacepluk

    spacepluk

    Joined:
    Aug 26, 2015
    Posts:
    243
    @alex_unity704 did you try running unity from gnome? or just installed it?
     
  4. spacepluk

    spacepluk

    Joined:
    Aug 26, 2015
    Posts:
    243
    maybe you can try deleting ~/.cache/unity3d*
     
  5. alex_unity704

    alex_unity704

    Joined:
    Feb 12, 2018
    Posts:
    14
    Hey, I am running it from gnome at this point and it didn't fix anything
    I'll give it a go deleting the cache folders

    The editor.log file is slightly different now
    In it there are theses lines below and it doesn't seem to output the mono line at the end now
    Code (CSharp):
    1. ...
    2. [0214/104552:ERROR:gpu_channel_host.cc(148)] GpuChannelHost::CreateViewCommandBuffer failed.
    3. [0214/104552:ERROR:webgraphicscontext3d_command_buffer_impl.cc(256)] Failed to initialize command buffer.
    4. [0214/104552:ERROR:renderer_main.cc(227)] Running without renderer sandbox
    5. [0214/104552:ERROR:gpu_channel_host.cc(148)] GpuChannelHost::CreateViewCommandBuffer failed.
    6. [0214/104552:ERROR:webgraphicscontext3d_command_buffer_impl.cc(256)] Failed to initialize command buffer.
    7. [0214/104552:ERROR:gpu_channel_host.cc(148)] GpuChannelHost::CreateViewCommandBuffer failed.
    8. [0214/104552:ERROR:webgraphicscontext3d_command_buffer_impl.cc(256)] Failed to initialize command buffer.
    9. [0214/104552:ERROR:gpu_channel_host.cc(148)] GpuChannelHost::CreateViewCommandBuffer failed.
    10. [0214/104552:ERROR:webgraphicscontext3d_command_buffer_impl.cc(256)] Failed to initialize command buffer.
    11. ...

    Judging by another post these errors didn't stop them from using the product so I am not really sure what to go on here
     
  6. pakkilappachan_unity

    pakkilappachan_unity

    Joined:
    Feb 13, 2018
    Posts:
    1
    same problem here arch linux , intel graphics
     
  7. spacepluk

    spacepluk

    Joined:
    Aug 26, 2015
    Posts:
    243
    can you skip the tutorial?
     
  8. alex_unity704

    alex_unity704

    Joined:
    Feb 12, 2018
    Posts:
    14
    Do you mean like skip something in the UI but still load the tutorial project? Or do you mean create a new project alltogether?

    I can create a new project and it won't immediately crash but there's random things in the UI I can interact with to crash it
    The tutorial I can't do anything between when it's loading, when the screen initially tries to render, and when it crashes

    The thing is I never used unity or another tool like it (for the most part) so I'd like to use the tutorial to learn :p
     
  9. spacepluk

    spacepluk

    Joined:
    Aug 26, 2015
    Posts:
    243
    Oh I see, I thought you meant the video tutorials or something. In the tutorial's project folder try deleting Temp and Library.

    What random things make it crash with a new empty project? I'm using it every day and it's pretty stable.
     
  10. alex_unity704

    alex_unity704

    Joined:
    Feb 12, 2018
    Posts:
    14
    Hey, it looks like it creates a new .cache folder for the project every time I press start on the basic tutorial so there isn't really an option to remove temp and library

    I'll have to get back to you on other things that cause crashes
     
  11. spacepluk

    spacepluk

    Joined:
    Aug 26, 2015
    Posts:
    243
    I meant: close Unity, delete Temp/Library in the project's folder, open Unity

    That fixes weird crashes for me most of the time.
     
  12. alex_unity704

    alex_unity704

    Joined:
    Feb 12, 2018
    Posts:
    14
    was able to run the tutorials inside an ubuntu vm haha, terrible performance as expected though
     
  13. alex_unity704

    alex_unity704

    Joined:
    Feb 12, 2018
    Posts:
    14
    what version of libgobject, libgtk, and libgdk do you have?
     
  14. alex_unity704

    alex_unity704

    Joined:
    Feb 12, 2018
    Posts:
    14
    I guess ignoring the tutorial issue, maybe it's a little simpler to solve with a blank project
    I can use a new project and if I click the layout button in the top right and then select anything it crashes. I am pretty convinced these are related

    I can add objects and add components and it runs too, crashes on layout change (which I suspect maybe the tutorial was doing on load)

    upload_2018-2-21_23-13-26.png


    This thread sounds similar but I don't see a resolution
    https://forum.unity.com/threads/crashes-when-changing-layout.351278/
    https://forum.unity.com/threads/unity-crashing-when-layout-tries-to-change.357508/ (although this is windows)
     
  15. spacepluk

    spacepluk

    Joined:
    Aug 26, 2015
    Posts:
    243
    I just tried and my Layout button works fine. I remember that somebody reported on AUR that the combination of linux 4.15 + nvidia was causing problems with Unity, but I believe they were using nouveau.

    I'm still on 4.14.15 because I'm just finishing a game for a client and I don't want trouble =] But it might be worth testing with an older kernel and see if that helps.
     
  16. alex_unity704

    alex_unity704

    Joined:
    Feb 12, 2018
    Posts:
    14
    Ah...wonder if that's it...

    [alex@arch ~]$ uname -r
    4.15.3-2-ARCH

    I'll think about trying another version later but that all depends how much work it is
     
  17. alex_unity704

    alex_unity704

    Joined:
    Feb 12, 2018
    Posts:
    14
    [alex@arch ~]$ uname -r
    4.14.20-1-lts

    Problems still remain :p
    I am using nvidia drivers
    nvidia 390.25-11

    Out of ideas at this point...
    Maybe I'll throw together a VM with the same packages as mine (minus the nvidia drivers and see what happens
     
  18. faromolo

    faromolo

    Joined:
    Feb 25, 2018
    Posts:
    1
    Exactly same problem here...
    package unity-editor v2017.3.1f1 on Arch Linux kernel 4.15.3-2, integrated Radeon HD 4200 with Xorg ati video driver, KDE Plasma 5.12.

    I can't load the tutorials but create and load a new project, always crashes when changing layouts.

    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0,079327 seconds
    Refreshing native plugins compatible for Editor in 0,96 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0,00 ms.

    ----- Total AssetImport time: 0,081629s, AssetImport time: 0,000000s, Asset hashing: 0,000000s [0 B, 0,000000 mb/s]

    Receiving unhandled NULL exception
    Launching bug reporter
    #0 0x007fffbbe67a80 in funlockfile
    #1 0x007fffbbe67ed0 in g_type_check_instance_cast
    #2 0x007fffbbe67f00 in DestroyGtkWidget(void*)
    #3 0x007fffbbe67f10 in RebuildOSMenu()
    #4 0x007fffbbe68010 in ContainerWindow::Init(MonoBehaviour*, RectT<float>, int, Vector2f const&, Vector2f const&)
    #5 0x007fffbbe680d0 in ContainerWindow_CUSTOM_INTERNAL_CALL_Internal_Show(MonoObject*, RectT<float> const&, int, Vector2fIcall const&, Vector2fIcall const&)
    #6 0x007fffbbe68180 in (Unknown)
    #7 0x007fffbbe68190 in (Unknown)
    #8 0x007fffbbe681a0 in (Unknown)
    #9 0x007fffbbe681b0 in (Unknown)
    #10 0x007fffbbe681c0 in (Unknown)
    #11 0x007fffbbe681d0 in mono_set_defaults
    #12 0x007fffbbe68810 in mono_runtime_invoke
    #13 0x007fffbbe68840 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
    #14 0x007fffbbe68870 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
    #15 0x007fffbbe688a0 in WindowLayoutMenu::Execute(MenuItem const&) [clone .part.122]
    #16 0x007fffbbe68a00 in MenuController::ExecuteMenuItem(MenuItem&, MenuController::ExecutionCause)
    #17 0x007fffbbe68ab0 in OnActivated(MenuItem*)
    #18 0x007fffbbe68b20 in g_closure_invoke
    #19 0x007fffbbe68b90 in g_signal_handler_disconnect
    #20 0x007fffbbe68ce0 in g_signal_emit_valist
    #21 0x007fffbbe68ea0 in g_signal_emit
    #22 0x007fffbbe68f80 in gtk_widget_activate
    #23 0x007fffbbe68fa0 in gtk_menu_shell_activate_item
    #24 0x007fffbbe68fd0 in gtk_menu_shell_activate_item
    #25 0x007fffbbe69050 in gtk_marshal_VOID__UINT_STRING
    #26 0x007fffbbe69080 in g_closure_invoke
    #27 0x007fffbbe690f0 in g_signal_handler_disconnect
    #28 0x007fffbbe69240 in g_signal_emit_valist
    #29 0x007fffbbe69410 in g_signal_emit
    #30 0x007fffbbe694f0 in gtk_widget_translate_coordinates
    #31 0x007fffbbe69530 in gtk_propagate_event
    #32 0x007fffbbe69560 in gtk_main_do_event
    #33 0x007fffbbe695b0 in gdk_event_get_graphics_expose
    #34 0x007fffbbe695c0 in g_main_context_dispatch
    #35 0x007fffbbe69650 in g_main_context_dispatch
    #36 0x007fffbbe696b0 in g_main_loop_run
    #37 0x007fffbbe696e0 in gtk_main
    #38 0x007fffbbe69760 in main
    #39 0x007fffbbe69bb0 in __libc_start_main
    #40 0x007fffbbe69c70 in _start
    /home/builduser/buildslave/unity/build/Editor/Platform/Linux/UsbDevices.cpp:UsbDevicesQuery
    static QPlatformTheme* QKdeTheme::createKdeTheme(): Unable to determine KDEHOME
    QSslSocket: cannot resolve SSLv3_client_method
    QSslSocket: cannot resolve SSLv3_server_method
     
    Last edited: Feb 25, 2018
  19. alex_unity704

    alex_unity704

    Joined:
    Feb 12, 2018
    Posts:
    14
    Hooray, I am not alone :p

    Looks like then it's not the graphics card/driver or the desktop environment
    I suspect more people will run in to this as they upgrade their systems
     
  20. moure

    moure

    Joined:
    Aug 18, 2013
    Posts:
    184
    Same thing here, editor crashes on reset layout. Also resizing editor panels is choppy even though i have disabled vsync from nvidia-settings :( (iirc that was a suggested solution)

    General Info
    OS: Manjaro Linux x86_64
    Kernel: 4.14.20-2-MANJARO
    DE: Xfce
    CPU: Intel i5-6600K (4) @ 3.900GHz
    GPU: NVIDIA GeForce GTX 1060 3GB

    Gpu Drivers
    name of display: :0.0
    display: :0 screen: 0
    direct rendering: Yes
    OpenGL vendor string: NVIDIA Corporation
    OpenGL renderer string: GeForce GTX 1060 3GB/PCIe/SSE2
    OpenGL core profile version string: 4.5.0 NVIDIA 390.25
    OpenGL core profile shading language version string: 4.50 NVIDIA
    OpenGL core profile context flags: (none)
    OpenGL core profile profile mask: core profile

    OpenGL version string: 4.6.0 NVIDIA 390.25
    OpenGL shading language version string: 4.60 NVIDIA
    OpenGL context flags: (none)
    OpenGL profile mask: (none)

    OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 390.25
    OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
     
  21. spacepluk

    spacepluk

    Joined:
    Aug 26, 2015
    Posts:
    243
    @moure I find panel resizing a little bit smoother when launching the editor with -no-throttle-updates, but if you're using the AUR package that's enabled by default

    @alex_unity704 I can confirm that after upgrading my system it now started to crash when I try to change layouts. This happens regardless of the GPU I'm using. I'm still trying to figure out which of the packages that were updated broke it but I haven't gotten anywhere.

    I get the same stack trace @faromolo posted above, maybe @Tak or @PJayB can read into that more easily?
     
  22. alex_unity704

    alex_unity704

    Joined:
    Feb 12, 2018
    Posts:
    14
    Might need some voodoo to summon them :p
     
  23. Tak

    Tak

    Joined:
    Mar 8, 2010
    Posts:
    1,001
    Hi,
    I think we've finally tracked this down. The root cause seems to be a behavior change introduced by the bleeding-edge gtk/gobject on arch, which interacts badly with some of the menu handling code.

    The fix should be available in an upcoming build.
     
    alex_unity704 and moure like this.
  24. alex_unity704

    alex_unity704

    Joined:
    Feb 12, 2018
    Posts:
    14
    Awesome, this makes me really happy :D
     
  25. alex_unity704

    alex_unity704

    Joined:
    Feb 12, 2018
    Posts:
    14
    Fixed in b13 :p
     
    Tak and spacepluk like this.