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Bug Editor:4 Bugs : Handles and Gizmos are completely broken..Area Light Range and Radius mixed up. etc.

Discussion in '2022.1 Beta' started by Quatum1000, Nov 11, 2021.

  1. Quatum1000

    Quatum1000

    Joined:
    Oct 5, 2014
    Posts:
    888
    Totally strange behavior of enable/disabled Gizmos.. No handles visible anyway.
    Displaying handles and gizmos are completely broken in Gizoms-Menu.

    If gizmos are selected as enabled, then they are disabled in the scene view.


    Untitled-1.jpg Untitled-2.jpg

    Handles for Lights and Probs are not visible at all since version 2021.xx
    This is ugly because there is no visual representation of what the settings are.

    Worked at last in 2019.x
    Untitled-3.jpg


    Area Lights .Range and .Radius are added together into the .Range value.
    It's not possible to un-puzzle the correct values by script.

    Untitled-4.jpg


    Code (CSharp):
    1. using UnityEngine;
    2.  
    3. [ExecuteAlways]
    4. public class CheckAreaLightProps : MonoBehaviour
    5. {
    6.     public Light Area;
    7.  
    8.     private void Update()
    9.     {
    10.         Area = GetComponent<Light>();
    11.         Debug.Log("Intensity  " + Area.intensity);
    12.         Debug.Log("Range  " + Area.range);
    13.         Debug.Log("ShowRadius  " + Area.shadowRadius);
    14.         Debug.Log("Multiplyer  " + Area.bounceIntensity);
    15.  
    16.         Debug.Log("--------");
    17.     }
    18. }
     
  2. Carpe-Denius

    Carpe-Denius

    Joined:
    May 17, 2013
    Posts:
    842
    You can find your disc range value in "AreaSize.x". The other range is light distance.

    Gizmos are a known (and probably fixed in a15) issue.

    You can right click on your light gameobject, choose "Properties" and you'll get an inspector locked to the object. Now keep it selected in the hierarchy, right click on "inspector" and switch to debug mode. Now you can change the values in the normal properties inspector and see which variables change.
     
  3. Quatum1000

    Quatum1000

    Joined:
    Oct 5, 2014
    Posts:
    888
    Thank you.. that helps!
     
  4. Aras

    Aras

    Unity Technologies

    Joined:
    Nov 7, 2005
    Posts:
    4,770
  5. APSchmidtOfOld

    APSchmidtOfOld

    Joined:
    Aug 8, 2016
    Posts:
    4,473
    Will we get the rays back? In older versions of Unity, directional lights displayed rays showing the direction of the light; they have disappeared. Will we get them back?

    Capture d’écran_2021-11-13_13-04-22.jpg
    Before:

     
    Shizola likes this.