So I read this. [B]Can we get back the ability to edit Prefabs directly in the Project Browser?[/B] No, this is not viable. Some technical changes were needed in the Prefabs back-end in order to be able to robustly support nesting. These changes mean that Prefabs are technically imported assets, and this in turn means that they can’t be edited directly. Prefab Mode is the new way to edit Prefab Assets. Compared to the old workflow of editing directly in the Project Browser, Prefab Mode lets you edit objects at any depth, and lets you visually see what you’re doing in the Scene View too. Does this mean we can't edit multiple prefabs anymore? That's a decent hit on my workflow if that's the case. When working with archives of assets I've built up over the years, it's nice to be able to select and edit a few things. For example, I imported some things today and all the prefabs have the game object disabled. It's hundreds so going through every single one isn't really an option. Just want to know, I can use 2018.2 or 2017 LTS to do things like that going forward, just a pain sometimes.