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Editing .fbx Animation Packages

Discussion in 'Animation' started by dominicpoppe, Feb 13, 2018.

  1. dominicpoppe

    dominicpoppe

    Joined:
    Feb 10, 2018
    Posts:
    19
    Hello,

    maybe someone can help me here.
    I have bought assets from Kubold. All animations are packed into a .fbx file.

    When I open this file into Blender (Import FBX) then I actually see an animation and the skeleton etc.
    The issue is in the Node Sheet there are the animations not listed. There is only one animation getting imported basically.

    Any ideas?
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,217
    In 3D Max there is a animation selection in the import dialogue if a fbx file contains more than one animation. The importer defaults to one animation if the artist does not change the setting. To select a different animation the artist must choose a different animation cycle in the animation selection dialogue. This is in 3D Max fbx importer.

    If blender is similar on import change the animation selection to a different animation cycle.
     
    dominicpoppe likes this.
  3. dominicpoppe

    dominicpoppe

    Joined:
    Feb 10, 2018
    Posts:
    19
    Thanks a lot this worked!