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Feedback Editing animations not possible without animator controller

Discussion in 'Animation' started by Flavelius, Feb 24, 2020.

  1. Flavelius

    Flavelius

    Joined:
    Jul 8, 2012
    Posts:
    945
    Hi,
    it looks like this is an oversight: when (using custom playables for animation and) creating clips using rightclick in the project folder, those cannot be edited in any way other than selecting an existing animator and creating a temporary throwaway controller and inserting the clip somewhere into it just to be able to map properties in the animation window, as else it just tells users that they have to create an animation (in which case it actually creates an animator controller that includes an addtionally created empty animation).
    It would be nice if editing clips was possible for a selected object (/with animator) without this temporary work inbetween.
     
  2. Kybernetik

    Kybernetik

    Joined:
    Jan 3, 2013
    Posts:
    2,570
    You can implement IAnimationClipSource in a script attached to the same object as the Animator to determine which clips are picked up by the Animation window.
     
    beevik_, lilacsky824 and Flavelius like this.
  3. Flavelius

    Flavelius

    Joined:
    Jul 8, 2012
    Posts:
    945
    Good to know, works nicely, thank you!