Search Unity

  1. Looking for a job or to hire someone for a project? Check out the re-opened job forums.
    Dismiss Notice
  2. Unity 2020.2 has been released.
    Dismiss Notice
  3. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Editing a set of terrains for an open world game

Discussion in 'Editor & General Support' started by overburn404, May 5, 2017.

  1. overburn404


    Feb 19, 2017
    Hey guys, I want to have these tiled terrains (let's say 16x16 2048x2048 heightmaps) which I want to populate with a lot of props, trees, etc.
    In game it's not a problem, as I can stream everything when needed, but how would I approach doing this in the editor, as it would all be in a single scene and I wouldn't be able to keep it all in memory at once or even render it.

  2. DroidifyDevs


    Jun 24, 2015
    Unity has the built-in Terrain system, but if you're going to create a big world you're going to quickly learn that it's (shortly put)... crap. Luckily for me I haven't had to use it much, but the fact that you can't make holes or overhangs in the terrain is quite limiting, so most people use 3rd party assets and tools.

    That being said, why do you think you can't make the scene in the editor? Are you saying your computer won't be able to handle all the objects?