Search Unity

Edit Imported Prefab

Discussion in 'Prefabs' started by Koval331, May 22, 2019.

  1. Koval331

    Koval331

    Joined:
    Feb 3, 2019
    Posts:
    106
    I imported an .fbx file from blender to Unity and it is shown as a prefab but with slightly different icon. Is it really a prefab?

    icon.PNG

    Why I can't edit any of its properties?

    properties 1.PNG

    Also, how do I change its mesh if I update the source model? Seems like I can't do anything with it:

    edit mesh.PNG
     
  2. SteenLund

    SteenLund

    Unity Technologies

    Joined:
    Jan 20, 2011
    Posts:
    443
    Imported fbx files are converted to immutable prefabs during the import process. Depending on what you need to change you have to do so in Blender.
     
    Koval331 likes this.
  3. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    4,209
    If you want to have an editable version (ie. one you can add scripts to or change the material on or whatnot), you can just create a new prefab by dragging the model into the scene, and then dragging that back into the project view.

    You probably want to create a prefab variant, that will allow you to add more meshes in blender and have that be added to the prefab.
     
    Koval331 likes this.