Hello, We use the latest 2D Animation package for Unity 2019.2.8f1: preview.2 - 2.2.1 After our game started lagging quite a bit we decided to add the burst package to our project. We immediately saw a performance increase in both builds and the editor. However when we started testing our builds more thoroughly we noticed that bone animations would only play in the first loaded scene with an animated character in it. Any scene after that, even reloading the same scene, would no longer update the bones of our characters and they would be stuck in their original pose. There are no warnings or errors in the player.log and in the editor there are no problems. We make use of asset bundles if that is of any help. Removing the Burst package makes it work again. Any help?