My character´s colllider seems to get stuck whenever he collides with an inner corner having some downforce. Note this was made pre-tilemap and uses my own plugin. Ground colliders are just EdgeColliders2D, they used to work fine back in 5.3 when this was made. Attached gifs will explain the bug better than I will ever be able to. Currenly changing them to PolygonCollider2D, but imo EdgeCollider2D should do the work just fine.