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Edge detection not working correctly on build (PC)

Discussion in 'General Graphics' started by kspanim8, Jan 16, 2021.

  1. kspanim8

    kspanim8

    Joined:
    Jan 9, 2020
    Posts:
    1
    Unity version: 2020.2.1f1

    Problem: Edge detection effect looks weird on build, although the effect still looks fine in the editor.
    My project use build-in render pipeline and Probuilder flipped normals cube with unlit shader used. The edge detection mode is Roberts cross depth normals mode w/ sensitivity = 1.

    Link to the asset: https://github.com/AGM-GR/EdgeDetection

    Screenshots:
    Editor
    Build
     

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