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Edge detection and gravity always alinged to the surface.

Discussion in 'Physics' started by MarkusGod, Feb 8, 2018.

  1. MarkusGod

    MarkusGod

    Joined:
    Jan 10, 2017
    Posts:
    164
    I am making a character controller, and its gravity always goes downwards character rotation (transform.up*-1), and character it keeped aligned to the surface by raycasting down and getting raycaster normal. And I'm having hard times how to detect >90 edges. Maybe somebody already implements something like this and my way is completely wrong, or somebody can give some advice how to solve hard edges problem?
    char_control.png
     
  2. graworg

    graworg

    Joined:
    Apr 9, 2014
    Posts:
    3
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