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Bug Edge Adaptive Spatial Upsampling shader is not supported. WebGL Unity 2021.3.16

Discussion in 'Shaders' started by daibutsu, Mar 15, 2023.

  1. daibutsu

    daibutsu

    Joined:
    Nov 28, 2017
    Posts:
    42
    Hey everyone,

    Trying to load the game on Webgl, and seeing the black screen. All UI's are visible.

    Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable).
     

    Attached Files:

  2. wwWwwwW1

    wwWwwwW1

    Joined:
    Oct 31, 2021
    Posts:
    769
    Hi, maybe you can try switching the FSR 1.0 upscaling to Bilinear.
     
  3. Rudraksha

    Rudraksha

    Joined:
    Dec 31, 2017
    Posts:
    4
    Hi. i am receiving the same warning irrespective of whatever unity version i use. I have submitted a bug report but waiting for the unity team to revert back. Have you found any solution to the above problem? I am trying the same for android. Currently i am using 2022.3.16f1. Also do shader warnings cause builds to fail?