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[Example] ECS with 3 very basics Hybrid, Pure and Job System (U2018.x)

Discussion in 'Entity Component System' started by Antypodish, Aug 13, 2018.

  1. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,769
    Please mind, due to ECS/DOTS API changes, following examples may not work correctly in Unity 2019.x+

    I have created 3 very basics example of hybrid, pure and job system examples.

    3 systems run on same scene, with bear minimum, without manipulating any entities, or game objects.
    I used TwoStick as reference, basically stripping it down.
    I wanted to observe clearer, what is the major difference, between system types.

    Unity ECS basics Hybrid Pure Job Systems examples
    Antypodish/Unity-ECS-basics-Hybrid-Pure-Job-Systems-examples
    https://github.com/Antypodish/Unity-ECS-basics-Hybrid-Pure-Job-Systems-examples

    Bootstrap file is included.

    No attachment to GameObject is required.
     
    Last edited: Jul 25, 2019
  2. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,769
    I just bump it on top, since more people may find it useful.
     
    twobob likes this.