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ECS Physics works correctly in editor but crash in android

Discussion in 'Physics for ECS' started by Opeth001, Apr 21, 2019.

  1. Opeth001

    Opeth001

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    Hey guys,
    Im moving my characters using PhysicsShape & PhysicsBody as a dynamic and it's working correctly in editor but each time i try it on device the game is ok until the character collides with the ground.
     
  2. Kichang-Kim

    Kichang-Kim

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  3. Opeth001

    Opeth001

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    :(
    Hope they will fix it into the next release.
     
  4. Ospa

    Ospa

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    I was experiencing this same issue on Honor 8 with Oreo. App froze when object touched ground.

    Tweaked just about everything and managed to make it work by targeting only ARM64 devices
     
  5. RBogdy

    RBogdy

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    I raised a bug (Case 1162345) for this issue (Android logcat was showing some Burst error) however after providing a repo for testing, there were no more replies
     
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  6. Opeth001

    Opeth001

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    hope they will fix it!
     
  7. MilanPolleOrdina

    MilanPolleOrdina

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    I seem to be experiencing the same thing on the HoloLens. I have a manipulation handler script on an object with a rigidbody and collider, so I can drag the object around and have it collide with the spatial mesh (3D scanned environment). When the object touches the ground, all graphics disappear, the debugger doesn't notice anything.
     
  8. Opeth001

    Opeth001

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    im using Unity 2019.1.8f1 and everything seems working correctly for me.
    try building using IL2CPP it fixed all my Problems.
     
  9. RBogdy

    RBogdy

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    @Opeth001 My project with Unity Physics works on Android now; following the release of [0.2.0 - preview] version
     
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  10. MilanPolleOrdina

    MilanPolleOrdina

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    Sorry for the late reply. I've been using Unity 2019.1, for the HoloLens you can't even select anything else than IL2CPP anymore.
     
  11. Opeth001

    Opeth001

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    Yes cause Google Play do not accept any APK without the 64bit version anymore.
     
    Last edited: Jul 31, 2019