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Ecs Physics 2d Collisions.

Discussion in 'Entity Component System' started by Opeth001, Apr 14, 2019.

  1. Opeth001

    Opeth001

    Joined:
    Jan 28, 2017
    Posts:
    1,112
    hey Everyone,
    im making a 2.5D game and i need the third dimension only for rendering, all my physics part need a 2D logic : Environement Collisions, hitDetections ....
    so does the New Unity Physics supports the 2D Collisions ? if not is there any good lib i can use ?
     
  2. siggigg

    siggigg

    Joined:
    Apr 11, 2018
    Posts:
    247
    I believe the upcoming C# release of Project Tiny will have all of those :)
     
    Opeth001 likes this.
  3. Opeth001

    Opeth001

    Joined:
    Jan 28, 2017
    Posts:
    1,112
    Awesome!
    is it supported on ios and Android Devices ?
     
  4. siggigg

    siggigg

    Joined:
    Apr 11, 2018
    Posts:
    247
    Yes, very much so :) do a quick google/youtube on "Project Tiny" and I'm sure you will like what you find :) Tiny is all built on top of ECS btw. and has what will become the main editor experience for ECS/DOTS.

    There is also a forum here: https://forum.unity.com/forums/project-tiny.151/
    And a recent GDC talk, look for "Creating Instant Games with DOTS: Project Tiny" in this list:
    https://www.gdcvault.com/browse/sponsored-all
     
    The-Exceptional-Bruce likes this.
  5. Opeth001

    Opeth001

    Joined:
    Jan 28, 2017
    Posts:
    1,112
    Awesome!
    Thank you!
     
    siggigg likes this.