Hello, I'm looking for some official info, and also some advice. Is there an estimate on when we will get access to a version of the ECS & job system that is more "finalized" and more tightly integrated with Unity? I am starting to work on a new, long-term project that could really benefit from it, but I'm unsure of what to do. I don't want to design a huge system based on functionality destined to be deprecated (or superseded) by the ECS system, which basically is (well, will be) much more appropriate for me in almost every way. However, I find that (naturally, since it's still under development) I would have to write my own systems for things like sound, animation, or physics. But even leaving aside the huge headache and timesink that is, those systems of mine would eventually become superseded, too, by Unity official integrations that are likely more streamlined and smoother than any implementation I might come up with. As of today, here are some of the things I really miss: Animation functionalities Physics functionalities Sound functionalities Editor UI integration; a proper hierarchy view, for example I've considered the "hybrid" approach, but I find (and I could be wrong! please correct me) that it is basically like doing everything with GameObjects, with very little of the ECS advantages, and much of the coding verbosity and overhead that ECS brings in its current state. What do you recommend? Should I wait? If I used the hybrid approach, will eventually translating a whole project to a pure ECS architecture be a huge pain in the ass? Thank you all in advance.