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ECS hybrid renderer URP (LWRP) or HDRP

Discussion in 'Graphics for ECS' started by Roycon, Nov 19, 2019.

  1. Roycon

    Roycon

    Joined:
    Jul 10, 2012
    Posts:
    50
    Hi all

    I've been following ecs for a while now and messing with it together with URP and have just seen this post: https://forum.unity.com/threads/are-unity-subscenes-and-lwrp-compatible.717422/#post-5184914
    basically saying HDRP is the main compatibility focus of the hybrid renderer

    I'm just wondering if theres any more details about this?
    And will the next entities release completely break URP (its already weird)?
    Should I change to HDRP?
    Is there a "stable" group of packages+unity versions I should be using?
     
  2. Sibz9000

    Sibz9000

    Joined:
    Feb 24, 2018
    Posts:
    149
    I am wondering the same things. I am using URP with hybrid rendering + DOTS physics. I am basically waiting for the next round of package updates to use all the cool stuff seen at Unite. I didn't realise URP wasn't supported until I found some glitches then found the same post. I can't really switch to HDRP as I am targeting mobile.
     
  3. Opeth001

    Opeth001

    Joined:
    Jan 28, 2017
    Posts:
    1,129
    im facing the same problem too,
    they told me that their primary focus is HDRP support for the moment, and they will focus on the URP in the midle of 2020. so if you are limited by time, Yes you should go for HDRP.
     
  4. Roycon

    Roycon

    Joined:
    Jul 10, 2012
    Posts:
    50
    I'm not limited by time but I do want to be able to work visuals
    I can't even get a shader graph material to work with ECS + Hybrid Renderer
    And based on other posts looks like there are more issues waiting for me

    Guess I'll be updating to HDRP
     
    Opeth001 likes this.