I thought it might be helpful for others to have a thread, where people can post their ECS experiments. I initially decided to wait a little longer for better documentation and examples, but could not help it and did a little test today. Observations: - The Unity provided component / system "CopyTransformToGameObjectSystem" seems to have an error or my installation is broken -> I made a copy of it and got it working - The wrapped components like Position do not update in the Inspector (if you look at the core component in Entity Debugger they actually work), this was irritating My ECS test: - requires b12 with ECS + ECS manifest in packages + Net4.x in player - Spawns 4 lines of 1000 cubes each & moves them on a sin wave - Each line (from A to D) gradually increases the use of ECS/Jobs principles (it goes from hybrid to semi-hybrid to pure)
Hi, Thanks for your share. But,I do not know how to install ECS + ECS manifest packages.Could you help me ?
@sngdan Thanks for the thread creation! You are right, as ECS is pretty new and few documentation is available, we should share our experiments. I will try to clean up few of my last week experiments and post here in a few days.
@MikeJH check the welcome thread in this forum @asethicode5 great, I hope others participate as well (I have already seen some people here that have past ECS experience, I am sure they snap up the implementation of Unity way quicker than others)
in 2012 iv'e found this article by Richard Lord this is a gentle introduction to data-oriented approach there is another his article http://www.richardlord.net/blog/ecs/what-is-an-entity-framework.html about his own ECS framework made with as3 i think this is an old but good reading for beginners someone should rewrite it for Unity/C# p.s. he is using unity now for his game development, so maybe he is reading this thank you Richard for Ash it was very inspiring for me