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ECS Error flooding Console on play mode exit

Discussion in 'Entity Component System' started by zardini123, Aug 13, 2020.

  1. zardini123

    zardini123

    Joined:
    Jan 5, 2013
    Posts:
    68
    Ever since Entities 0.11, every time I exit playmode, my console gets flooded with the following message. Is this a bug?
    I'm on MacOS with Unity 2020.1.0f1 and Entities 0.13.0

    Code (CSharp):
    1. InvalidOperationException: object is not initialized or has already been destroyed
    2. Unity.Entities.ComponentSystemBase.CheckedState () (at Library/PackageCache/com.unity.entities@0.13.0-preview.24/Unity.Entities/ComponentSystemBase.cs:333)
    3. Unity.Entities.ComponentSystemBase.get_EntityQueries () (at Library/PackageCache/com.unity.entities@0.13.0-preview.24/Unity.Entities/ComponentSystemBase.cs:353)
    4. Unity.Entities.Editor.EntityQueryListView.get_NeedsReload () (at Library/PackageCache/com.unity.entities@0.13.0-preview.24/Unity.Entities.Editor/EntityDebugger/EntityQueryListView.cs:281)
    5. Unity.Entities.Editor.EntityQueryListView.ReloadIfNecessary () (at Library/PackageCache/com.unity.entities@0.13.0-preview.24/Unity.Entities.Editor/EntityDebugger/EntityQueryListView.cs:288)
    6. Unity.Entities.Editor.EntityDebugger.OnGUI () (at Library/PackageCache/com.unity.entities@0.13.0-preview.24/Unity.Entities.Editor/EntityDebugger/EntityDebugger.cs:568)
    7. UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:423)
    8. UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:364)
    9. UnityEditor.DockArea.OldOnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:353)
    10. UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:296)
    11. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
    12.  
    It also states this error twice when exiting playmode, but it doesn't flood the console

    Code (CSharp):
    1. ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint
    2. Aborting
    3. UnityEngine.GUILayoutGroup.GetNext () (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/LayoutGroup.cs:129)
    4. UnityEngine.GUILayoutUtility.BeginLayoutArea (UnityEngine.GUIStyle style, System.Type layoutType) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUILayoutUtility.cs:361)
    5. UnityEngine.GUILayout.BeginArea (UnityEngine.Rect screenRect, UnityEngine.GUIContent content, UnityEngine.GUIStyle style) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUILayout.cs:303)
    6. UnityEngine.GUILayout.BeginArea (UnityEngine.Rect screenRect) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUILayout.cs:291)
    7. Unity.Entities.Editor.EntityDebugger.OnGUI () (at Library/PackageCache/com.unity.entities@0.13.0-preview.24/Unity.Entities.Editor/EntityDebugger/EntityDebugger.cs:582)
    8. UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:423)
    9. UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:364)
    10. UnityEditor.DockArea.OldOnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:353)
    11. UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:316)
    12. UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:620)
    13. UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:487)
    14. UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Renderer/UIRenderer/UIRenderers.cs:114)
    15. Rethrow as ImmediateModeException
    16. UnityEngine.UIElements.UIR.RenderChain.Render () (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Renderer/UIRChainBuilder.cs:510)
    17. UnityEngine.UIElements.UIRRepaintUpdater.Update () (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:62)
    18. UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:83)
    19. UnityEngine.UIElements.Panel.UpdateForRepaint () (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:726)
    20. UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:761)
    21. UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:439)
    22. UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:209)
    23. UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:74)
    24. UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:28)
    25. UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
    26.  
     
  2. MostHated

    MostHated

    Joined:
    Nov 29, 2015
    Posts:
    1,235
    Close the entity Debugger Window and it will stop. Mine would do that fairly often as well. Not exactly a fix, but it will stop it from continuing to go.