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ECS Entity with dynamic character

Discussion in 'Scripting' started by ldc3, Aug 13, 2020.

  1. ldc3

    ldc3

    Joined:
    Jul 26, 2018
    Posts:
    9
    Anyone have issue like this? I have a character I generate, humanoid, standing upright. I convertgameobjecthierarchy. I have GameObject standing upright and Entity is 90deg off facing up. I have tried convert and destroy (trying to not do hybrid) but even though entities get created, mesh disappears from game view (entities still in entity debugger. And yes, I have hybrid renderer. I assume it's something with the UMA character. that stops the meshes from being rendered. I'm "ok" with hybrid. Just need to find a way to do this.