Anyone have issue like this? I have a character I generate, humanoid, standing upright. I convertgameobjecthierarchy. I have GameObject standing upright and Entity is 90deg off facing up. I have tried convert and destroy (trying to not do hybrid) but even though entities get created, mesh disappears from game view (entities still in entity debugger. And yes, I have hybrid renderer. I assume it's something with the UMA character. that stops the meshes from being rendered. I'm "ok" with hybrid. Just need to find a way to do this.