Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

eCPM jumps high then gets stuck at 0

Discussion in 'Unity Ads & User Acquisition' started by Zay116, Jul 1, 2015.

  1. Zay116

    Zay116

    Joined:
    Jul 1, 2015
    Posts:
    3
    I know there's already some posts about this. But look. Why did it all the sudden jump to 317?? Then stays at 0 for the rest of the week? Screen Shot 2015-07-01 at 4.26.37 PM.png Screen Shot 2015-07-01 at 4.25.51 PM.png
     
  2. scbundy

    scbundy

    Joined:
    May 23, 2014
    Posts:
    51
    You displayed 225 videos and got $20? I have 10 times that and less than half your revenue. Awesome. And 90% of my users are from North America or the UK (it's an english spelling game).
     
  3. Zay116

    Zay116

    Joined:
    Jul 1, 2015
    Posts:
    3
    Yeah thanks. But now I am getting zero forever xD
     
  4. scbundy

    scbundy

    Joined:
    May 23, 2014
    Posts:
    51
    It'll likely stay at or close to 0 for a long time. With Unity Ads there seems to be a big jump in revenue right at the start. Even if you're getting very few video's completed like us. But then it'll sit there for a long time. From what I've seen with others is that it'll take roughly 2000 - 5000 video's completed to normally get that much revenue. So you'll probably see no change until you get that many. It's almost like they give us an advance, and then we have to "work" it off.
     
    Salazar likes this.