Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Ebal Studios 3D Art Assets Support

Discussion in 'Assets and Asset Store' started by EbalStudios, Feb 19, 2018.

  1. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Technically speaking the Ultimate Spaceships Creator is a 3D models pack, but like what nyscersul mentioned earlier, you can still use the collection either directly inside your game (Shmup Boss actually uses some of its 3D spaceships), or by rendering the 2D images.

    From my experience, you should still be able to make a highly performant 2D game even if you used some 3D models in it. It will also give you the advantage of being able to directly rotate/roll spaceships inside your game without having to make multiple animated sprites.

    If you want to render 2D images for the 3D spaceship models you can always use the recorder pack: https://docs.unity3d.com/Packages/com.unity.recorder@2.0/manual/index.html
    And if you want to test a sample of the USC and see how it looks like on 2D backgrounds or to test rendering images you can always try the Star Sparrow free sample: https://assetstore.unity.com/packages/3d/vehicles/space/star-sparrow-modular-spaceship-73167

    If you have any questions or need any help please do feel free to let me know.
     
  2. nyscersul

    nyscersul

    Joined:
    Oct 17, 2018
    Posts:
    136
    Try combining the meshes yourself, or, post processing the rotations into them. Its fairly easy to do, feel free to ask for further info :)
     
  3. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Version 3 of the Ultimate Spaceships Creator is Finally Released!!!!
    USC V3 on the Asset Store Here

    Anyone who has purchased the USC in the past 3 months should be able to get the new version upgrade for free (When you click on the pack you will get a 100% discount) otherwise the upgrade price is 15$ (When you click on the pack you will get a 75% discount).

    Of course, anyone who does not wish to make the upgrade will still always be able to download version 2 of the USC
    If you have any questions or feedback please fee free to get in touch.
     
    centaurianmudpig likes this.
  4. nyscersul

    nyscersul

    Joined:
    Oct 17, 2018
    Posts:
    136
    Yay! *and the crowd goes wild*
     
    EbalStudios likes this.
  5. centaurianmudpig

    centaurianmudpig

    Joined:
    Dec 16, 2011
    Posts:
    91
    My space fleet amasses! mwahahaha! ;)
     
    EbalStudios likes this.
  6. Dscheigo

    Dscheigo

    Joined:
    Jul 24, 2021
    Posts:
    4
    I have a question about creating my own Spaceships:

    The included ship Prefabs all have a single GameObject / mesh and the only components are all the colliders. If i create my own Spaceship with all the modules (i used examples as base), all those single modules + colliders are saved in the Prefab.

    Is there a way to create a Prefab like the example Prefabs (with a single GameObject / Mesh, and the only children are the collider) if i create a Spaceship from the modules myself?

    EDIT: If it is not possible, what is the best way to change the material of my Ship, since changing it for every of the 20-30 modules seems not very efficient? It seems i am missing something about creating my ships?

    I really like this product so far!
     
    Last edited: Aug 10, 2021
  7. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Thank you for getting in touch and for your purchase.
    Yes, if you want to make a single mesh example, probably the easiest way would be to use blender, you do not need to to be a pro blender user to do it, it is free and all you need to know is how to move/rotate/scale objects.
    I demonstrate this in the overview here around (4 min and 20 seconds):

    Alternatively you can try Unity plugins like Mesh Baker but I do not recommend it because it is possible it might mess up the smoothing groups, I tried Blender and it was fine, I didn't try mesh baker.

    After you have your single mesh imported back into Unity, you will still need to create the colliders manually, this is how we have done it. Please let me know if you need further help.

    I do not know when you have purchased the USC or if you've gotten the latest version released couple of days ago, but if you purchased the USC recently (After the month of May), click the following link and you should be able to upgrade into version 3! https://assetstore.unity.com/packages/3d/vehicles/space/ultimate-spaceships-creator-196802

    Anyways, just a gentle reminder for all users, reviews make a world of difference for us, if you ever like any of our assets please consider writing us a quick review. Much appreciated guys.
     
  8. Dscheigo

    Dscheigo

    Joined:
    Jul 24, 2021
    Posts:
    4
    Thanks for the fast reply.

    I manage to replicate the steps, but came across one small problem:

    i exported one example as .fbx file, imported it into blender, joined the mesh, and exported it back as .fbx.

    If i use it in unity now, it works fine and is only a single mesh, but the coloring is a little bit off, like at the wings in my picture. i think the material thinks the wing is upside down. Is there any easy solution to this. Is this because i exported the example .prefab vai Unity FBX Exporter?
     

    Attached Files:

  9. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    There is no need to export through Unity FBX Exporter, only now I found out this feature exists :D I think what looks like flipped normals you are getting is because of that.

    Just import the existing modules .FBX file located in the meshes folder into blender, the good old copy/paste from the folder structure. All meshes are already provided in FBX formats and there is no need to re-export it.

    Let me know how it goes, thx.
     
  10. Dscheigo

    Dscheigo

    Joined:
    Jul 24, 2021
    Posts:
    4
    The modules .FBX file only contains the single modules, doesn't it?

    I really like some premade Ships so far, but want to make only small changes to them. If i import the exampleX.fbx into blender, i can't configure the module meshes, since it is already a single mesh. If i import the modules *modules.fbx, i have to build the spaceship in blenber again, only to make some minor changes.

    Do i overlook something? Is there an easy way to copy / paste an example ship into blender, make some changes, join the meshes, and get a .fbx with a single mesh out of it?
     
  11. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Oh ok, my bad. Now I get what you are actually trying to do!

    We assembled the meshes in 3ds Max and I am not sure we kept a copy of the examples before joining them as a single mesh, so if I want to provide the FBX file for the modular example in separate parts, I would have to go to all max files, separate all the single meshes, move the pivots, rename the parts and then export again which is not something we can promise to do considering there are over 300 examples.

    Alternatively writing a script inside Unity that would enable editing of single meshes, is actually quite an immense undertaking that deserves a complete package on its own.

    Maybe there are easier ways to do it but this is how I would go about it for now, import the single mesh into blender and transform any parts you would like to change. You can keep the parts joined, or you can first separate them to be able to move them more easily then join them again, in the overview I demonstrated how you can join a mesh.

    Now the trick in blender is how to select an element in a single mesh: first select a face or a vertex then hit ctrl-L or select it from the select menu as shown below.

    So basically it's import single mesh, adjust as is, or adjust after separating then join.
    1.jpg 2.jpg 3.jpg 4.jpg
     
  12. Dscheigo

    Dscheigo

    Joined:
    Jul 24, 2021
    Posts:
    4
    Oh, that looks promising. I will try that out, thanks for all the help!

    I understand that. If you, against all odds, still have the .fbx files of the examples with single meshes, it would be great if they could be included in the asset pack, since i think it would help many other people as well with using your examples. They are made well and look good and deserve to be used!
     
    EbalStudios likes this.
  13. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Will look them up and I will keep you posted if I find anything and I will also keep that in mind for future updates.
     
  14. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    As a further follow up to your question, I have just created a quick video on how to use the Unity recorder, hope it helps:
     
    centaurianmudpig likes this.
  15. VisualDima

    VisualDima

    Joined:
    May 21, 2020
    Posts:
    18
    Hello!

    Do you have a list of differences between version 2 and 3 or something like that?

    Sure, the biggest difference is the URP and HDRP materials, but I like to know more. Are the some textures or mesh changes?

    I'm in the middle of development (using URP) and use heavily modified assets form version 2. But I like new version more and consider to update my previous work on the basis of the v3 assets. The difference list will be very handy.
     
  16. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Absolutely, if you open up the documentation located here: https://www.ebalstudios.com/s/USC_Documentation.pdf and go to page 7 (updates) you will see version 3 updates, additionally if you click on the releases tab inside V3 product page you will the updates.

    Or you can just read them here :D :
    -Added 2 spaceship sets: The Galactic Okamoto and Star Force.
    -Improved the textures to be more compatible with URP and HDRP.
    -Added one more unified color to all spaceship sets.
    -Added pre-mirrored ship modules.
    -Added examples.
    -Added 6 more bonus generic spaceships.
    -Every example is now a single FBX file.
    -Reorganized the collection and modules kitbash.
    -Increased Craizan Star Textures to 4K.
    Original


    Many consider the URP, HDRP adjustments to be the biggest changes, but to me the 2 new spaceship sets are, I really enjoyed making the Galactic Okamoto and Star Force and tried to raise the quality bar with them, if you decide to make the upgrade I hope that you would enjoy using them in your project.

    We are also working on remakes for the Void Whale and the Galaxy Raptor but I am not going to add any more details until it's confirmed and they near completion.
     
    VisualDima likes this.
  17. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    USC Version 3.1 Update!
    First of all, a big Thank YOU to each and everyone who has purchased the USC and for those who have opted for V3 upgrade. This has given us much renewed energy to further update and improve the USC.

    Version 3.1:
    -Completely rebuilt the Galaxy Raptor! The modules for the Raptor are much more refined now, in terms of design and quality, the UVs are of a much higher standard which is reflected in the quality of the textures as well. It's a lot easier now to build examples (The old Raptor had one big monolith piece that left little options). This remake has been quite a challenge because not only it takes the same effort as building a new Spaceship, but is actually much more time consuming because you need to build a new spaceship which looks almost exactly the same as the old one, only better.

    -Completely rebuilt of the Void Whale, this one has been easier to work on, since we reused the same modules design, but nonetheless it has a completely new Substance Painter file and UVs to raise the quality of the textures.

    -Modular examples are now made out of prefabs! It is now easy to adjust the modules and have the modular examples change without doing anything.

    -Revised any colliders which may have had negative scale values (all are now positive) to improve performance.

    -Improved some of the colliders and some mesh file naming conventions.

    Please note that the last 3 points also took some effort considering the size and number of examples in this pack.

    We are really grateful to all those who have supported our art assets so far, maybe next week we will post couple of screenshots for the before and after for the Void Whale and Galaxy Raptor which my colleague Mr. Zhukov worked on. Meanwhile feel free to download the update!
     
    centaurianmudpig likes this.
  18. TsarSuleiman

    TsarSuleiman

    Joined:
    Jul 12, 2021
    Posts:
    1
    Before/After
    Galaxy Raptor and Void Whale:
    Raptor01.png Raptor02.png VoidWhale01.png VoidWhale02.png
     
    centaurianmudpig and EbalStudios like this.
  19. zetta878

    zetta878

    Joined:
    Sep 29, 2018
    Posts:
    1
    Hello, I got the Modular sci-fi weapons and was wondering if its possible to get the textures without any dirt or scratches on them as that would fit my art style much better.
     
  20. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    The Substance Painter file is included with the pack, if you have Painter, you can remove any layer you do not want such as the dirt layer.

    I will see what I can do and reply to you via private message in a few minutes.
     
  21. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Due to many requests of developers who wanted to convert the Ultimate Spaceships Creator into a polygon style pack, I have finally completed a mini version of the USC but in Polygons Style!
    PolygonSpaceships_Cover.png Spaceship Sets.png StarForce.png PolygonSpaceships_SS1.jpg PolygonSpaceships_SS4.jpg

    This pack contains 8 spaceship sets, each with 10 examples and 4 different colors. These colors are different meshes since this pack only uses one color atlas!

    Anyway I have just finished wrapping this one up, maybe later I will add more screenshots, a trailer or a sample but for now I am glad I just got it out.

    You can find it here: http://u3d.as/2HFX

    Feel free to ask any questions.
     
    centaurianmudpig likes this.
  22. Heero888

    Heero888

    Joined:
    Jun 18, 2017
    Posts:
    57
    Hi Ebal,

    I see there are Textures/Masks/ folder, and there are png in the folder, what are those for? and how are being used?

    Thanks,
    WaiFung
     
  23. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Hi WaiFung,
    These are to enable you to create your own colors in Photoshop or a similar software, or if you want to write your own scripts for changing colors through masks. You do not have to use them, they are only there if you wish to do some texture modifications.

    This is from page 19 in the manual:
    PNG_Masks_USC.jpg
    USC Documentation
     
  24. jamespaterson

    jamespaterson

    Joined:
    Jun 19, 2018
    Posts:
    390
    hi there!
    I purchased Ultimate Space Ship creator a few years ago (V2). It is a brilliant pack and V3 looks even better. Congrats!
    At the time, I downloaded a .zip file with substance painter files which have been very handy. I think at the time this was just done via a google drive link rather than another asset through the asset store.

    Unfortunately, it looks like the zip I downloaded has an error and I cannot extract the VoidWhale V2 substance file. Is there any chance I could get access to this please?

    Many thanks in advance,

    Jamie
     
  25. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Hi Jamie!
    I replied to you via private conversation with a new link for the Substance Painter files of V2.

    Heads up everyone!!! Jamie has just recently released his game Hyper-5, please make sure to check it out!!!
     
    dmenefee likes this.
  26. jamespaterson

    jamespaterson

    Joined:
    Jun 19, 2018
    Posts:
    390
    Hey! Thanks so much for the prompt response, and for the shout out! :) I will respond directly via DM

    Obviously you can see in the game trailer a bunch of the ships from Ultimate Space Ship creator in use. This asset has has been a cornerstone of the visuals in my game!
     
    EbalStudios likes this.
  27. rrahim

    rrahim

    Joined:
    Nov 30, 2015
    Posts:
    206
    Hi, is Polygon Spaceships going to be added to the Ultimate Spaceship pack?
    Or is this its own series?
     
  28. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    It will be it its own series, please note though that it is only 8 spaceships sets in comparison to the Ultimate collection 18 spaceships sets.
     
    rrahim likes this.
  29. rrahim

    rrahim

    Joined:
    Nov 30, 2015
    Posts:
    206
    Ok, I already have Ultimate but surely needed a polygon styled set. So I'll pick this up as well.
     
    EbalStudios likes this.
  30. Heero888

    Heero888

    Joined:
    Jun 18, 2017
    Posts:
    57
    Hi Ebal,

    I have USC V3. In the texture folders there are files labeled with "_Masks". What are those and how to use them please?

    Thanks,
    Wai Fung
     
  31. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Hi Wai Fung, did you miss my earlier reply on 20th January?

    This was my reply:
    Hi WaiFung,
    These are to enable you to create your own colors in Photoshop or a similar software, or if you want to write your own scripts for changing colors through masks. You do not have to use them, they are only there if you wish to do some texture modifications.

    This is from page 19 in the manual:
    PNG_Masks_USC.jpg
    USC Documentation
     
  32. Heero888

    Heero888

    Joined:
    Jun 18, 2017
    Posts:
    57
    oh sorry, i just remember I asked the same question. I searched for it but i guess i didn't know how to use the search function ~_~! Me stupid :)

    would be nice if you write us the functions tho :)
     
  33. dmenefee

    dmenefee

    Joined:
    Oct 14, 2019
    Posts:
    142
    Hello! Do you have any plans to upgrade the textures for the Space Stations creator to 4k? I'd like to use the asset to create obstacles and props for a racing game, and would love it if a close-up view showed more details on these. Thanks :)
     
  34. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Hi, The Space Stations Creator main asset is already at 4k (You can check inside the Space Stations Creator folder inside textures folder, both the main and parts textures are at 4K.)

    Still, it is possible that 4K resolution is still insufficient for extreme close ups due to the relatively large number of parts the space stations use or your level of zoom combined with your game's resolution. But there's not much I can do now, If I ever do a complete remake or any new Space Stations assets I will make sure to take into consideration higher resolution textures to allow for closer zooms.
     
    Last edited: Apr 1, 2022
    dmenefee likes this.
  35. TheChosenJuan007

    TheChosenJuan007

    Joined:
    Mar 18, 2022
    Posts:
    1
    A quick question, is there a possibility of me using your ships for a small thesis of mine for my graduation? I'm currently developing a Star Fox style video game, and your assets look good enough to actually use, of course you will get full credit for use of said assets...I just need to know how I could credit you in it. lol
     
  36. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Hi Juan and thank you for the kind words.

    It depends on how they will actually be used and distributed. If the use in your thesis is according to the Asset Store EULA then please go ahead. All of our assets fall within the Asset Store EULA which you can read here: https://unity3d.com/legal/as_terms

    Quick example to just demonstrate what would be or wouldn't be allowed:
    -If your thesis is basically a video game which use the assets and there is no way for 3rd parties to download the actual game models used (i.e. our spaceships), then this is ok. (This would be in agreement with the Asset Store's EULA)

    -If on the other hand, your thesis allows 3rd parties to download the game models then this is not allowed, for example: the game and its content being published on your university site, where other people are allowed to download the spaceships. (This would violate the Asset Store's EULA)
     
    Last edited: Apr 7, 2022
  37. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Quick update:
    I am currently working on a complete remake of the Light Fox. It will look closely similar to the original only better in everyway. (I hope!)

    UVs have been better optimized, and while it will also use a 2K texture, the actual resolution would feel almost double in comparison to the original due to better managing the UV layout, efficient use of overlapping faces, more optimized modules and much more refined normal map baking techniques.

    Additionally, I hope that the slight changes I am making in the actual modules and texture style will make it an overall higher quality spaceship set, where you can more easily build more diversified examples and make it more suited to be used as a hero ship.

    I am really happy with how it has been progressing so far, hence I wanted to share this post. Will keep you posted as soon as I have some screenshots to share!
     
    dmenefee likes this.
  38. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    This is a screen shot of the new Light Fox Remake. Still WIP but very close to final.
    LightFox_WIP.jpg
     
  39. centaurianmudpig

    centaurianmudpig

    Joined:
    Dec 16, 2011
    Posts:
    91
    Please excuse me while I pick my jaw up off the floor.
     
    EbalStudios likes this.
  40. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Glad you liked it! I am myself actually impressed by how it turned out :D For the record I had to redo it twice. After my initial remake I felt the modules and texture style didn't look right, so I went ahead and remade some of the modules and textures yet again and it feels quite right this time.

    But you might have to wait a bit until I release the update. I am currently looking at the Meteor Mantis, and checking out reference images and thinking I might do that one as well. No promises yet. Will see how it goes. If I do the Mantis. It's going to look somewhat different than the original. Not as close as the new Light Fox to the older one. Because the Mantis has few Modules that need to radically change if I am to significantly improve it. Will keep you posted.
     
    centaurianmudpig likes this.
  41. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Version 3.2 has been released!
    Not to keep you waiting, I've just released V3.2 which contains the Light Fox remake.
    The Light Fox now has a higher resolution due to the new UV layout, smarter modules and better baking. Additionally the new modules design make it a lot easier to build more examples and I created 10 more examples.

    I also changed the combined spaceships in the Catalog scene to make them created out of prefab instances instead of game objects.

    I thought it might be better to release this one now until I finish working on the Meteor Mantis remake which might take some time. Later If I have time I might also revise the documentation.

    Huge thanks to everyone who have supported the USC so far, you guys are awesome!! Will keep you updated as always!!
     
    centaurianmudpig and dmenefee like this.
  42. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Latest updates on V3.3 work on progress. I am currently doing the remake for the Meteor Mantis, just finished the new modular design and UVs and thought I'd share the results so far.
    MeteorMantis_Remake1.jpg
    To get the higher resolution; not only were the UVs arranged differently, I also changed the modules themselves, reduced their number and made use of mirrored UVs to get the maximum quality possible, I still need to start painting and as I go along I may modify and redo many things.

    No release date for V3.3 yet, will do my best to get the best quality possible.
     
    Last edited: Aug 4, 2022
  43. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    V3.3 has been released!
    The Meteor Mantis has been completely recreated! Hope you like the new version.
    MeteorMantisSS.jpg MeteorMantisSS2.jpg
     
    dmenefee and centaurianmudpig like this.
  44. centaurianmudpig

    centaurianmudpig

    Joined:
    Dec 16, 2011
    Posts:
    91
    Looking very slick :cool:
     
    EbalStudios likes this.
  45. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Important Update: Migrating to Unity 2020.3
    We will be updating all of our art assets into Unity 2020.3 very soon. If you use a Unity version prior to 2020.3 please do make sure to keep a backup of your purchased assets or get in touch for any help.
     
  46. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Updates!

    -USC V3.4!
    4K! All spaceship sets which were previously at 2K resolution are now at 4K resolution.


    -Space Stations Creator
    All modular examples are now made from prefabs instances, fixed any negative scale values, all examples' meshes are unique FBX files and improved examples colliders.

    -Warp Gates
    All modular examples are now made from prefab instances, fixed any negative scale values and added pre-baked mesh examples in addition to the modular examples.

    -Hover Racers
    Upgraded all textures to 4K, all modular examples are now made from prefab instances, added mirrored modules and removed any negative scale values, every example is now a single FBX file, improved colliders accuracy and Added symbols and text texture mask.

    -Ground Units Creator
    All examples are now made from prefab instances, fixed any negative scale values, added pre-mirrored modules, colors now match the Ultimate Spaceships Creator unified colors and added HDRP materials and scenes.

    -Modular Weapons
    All examples are now made from prefab instances and fixed any negative scale values.

    -Alien Space Stations
    All modular examples are now made from prefab instances, examples are using a single FBX file instead of multiple examples using the same file and examples now have separate turret meshes.
     
    jamespaterson, dmenefee and tarasis like this.
  47. tarasis

    tarasis

    Joined:
    Jul 19, 2022
    Posts:
    2
    Looking forward to picking this up later in the year. The ships look fab and the fact we can tweak them is great.

    While I'm just learning Unity atm I have some ideas of how I'd like to use some of the ships. Currently using the "Star Sparrow Modular Spaceship" in the 3rd project of Gamedev.tv's Unity 3d course. (rails shooter)

    Had hoped to pick it up UCS during the recent sale, but didn't have the funds available at the time.
     
    EbalStudios likes this.
  48. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    Thank you for the kind words, always glad to see someone who got to know about the USC through Rick Davidson.

    Hope you'll have better luck next sales. All the best with your project.
     
    tarasis likes this.
  49. tarasis

    tarasis

    Joined:
    Jul 19, 2022
    Posts:
    2
    Cheers, just trying to get the funds together hopefully before the sale ends. (Haven't been paying attention to see if its been in the flash sales yet).
     
    EbalStudios likes this.
  50. EbalStudios

    EbalStudios

    Joined:
    Nov 20, 2016
    Posts:
    419
    You didn't miss out on anything, it wasn't included in the flash sales.
     
    tarasis likes this.