Hi PROE_, 1. That sort of curbs will be available in v3.3 , also for crosswalks. In the current version it can be done by modelling this section and import it into the system like a connection object. 2. There are quite a few lane markings and other markings visible in the two images. That is complex to integrate directly in a road system in a way that is all customizable so that screenshots can be exactly replicated and also all sorts of other situations involving lane markings. This too will be covered to some extend in v3.3, providing built-in options to create every single real world situation is complex In v3.1 lines can be added as decals through the side object system 3. This is covered by 1) and 2) This too is on the list for 3.3. In v3.1 short connection models can be created with the lane transition, the area where the road changes for example from 4 to 5 lanes. Then it is a matter of having 4 lane and 5 lane road types connection to the matching side. 4. I see you are using an I Connector. Stretch Width for Road 2 is set to 1.24, this is what causes the stretching I Connectors are useful to connect non matching roads. So by itself it cannot be used to match the width of sidewalks. What is the setup of these roads. Are these roads with addiutional sidewalks added? Or roads with the sidewalk part of the texture? To match the sidewalks either the textures should match, or the sidewalk setup should match. So the road widthts and sidewalk widths must matches. Or am I missing something here? Thanks, Raoul .