Hello, I have been working on a new road system to keep everything manageable, fast, stable, flexible, intuitive and user friendly. For example, now you can also model and implement your own project specific crossing types and setup the editor functionality accordingly. This new system will support any type of road system such as city roads (full city engine is next), suburbs, highway systems, race tracks and also tracks for fx type of racing games including loopings, screwdrivers etc. I have the core code ready and as this will be the final v3 system I will be posting regular updates in this thread starting with the below video which quickly demonstrates the new workflow. Very first introduction video post V3 Promo New V3.2 Introduction Tutorial [Update: 04-06-2020] Latest v3.3 beta news The demo project on the asset store beta 8.3, 1) perfect spline shape, 2) slight road randomness, 3) adjustable randomness per road segment Customizing road networks: this video shows how you can import your own road meshes and select where roads should connect. The prefabs are instantly integrated in the system and ready to use.