I'm trying to debug a shader compile hitch in my game. I'm prewarming all my shaders, so there must be some rogue shader(s) that I missed during the prewarm phase. Is there a simple way to clear the compiled shaders for a player build? One which doesn't involve running the build on a new PC, reinstalling graphics drivers, etc.? I'm going to use "Log Shader Compilation" after to catch the shader that causes the hitch--in theory. I haven't actually used it before; looks like it's a solution though.