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Easy RTS Like Selection Pointer

Discussion in 'Works In Progress - Archive' started by Dunmord, Mar 28, 2016.

?

Interested?

  1. Yes

    1 vote(s)
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  2. No

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  1. Dunmord

    Dunmord

    Joined:
    Aug 15, 2013
    Posts:
    40
    Hi everyone,

    I am currently submitting an asset I've been working on. This asset helps you get a quick selection pointer, like the one used in most RTS games.

    Something like this:

    Screenshot2.png

    The cool thing about it is that it is very modular. It is designed in a way to let you change the input system, material shader and even shape.

    Works on 2D & 3D.
    Currently it's using Unity's Event system because it provides cross-platform support out of the box.
    Supports selecting and unselecting.
    The rendering is being done with the OpenGL API + material provided.
    Let's say your graphics programmer wants to change the rendering: they can modify the shader and the specific classes that only do rendering.
    It provides delegates to allow programmers to easily attach their code to the system.
    Provides an editor window to click a few buttons and set everything up.
    Currently tested on mobiles, PC and browser and works like a charm.

    I do not have the web demo yet. Just finished working on the tutorials on this channel: https://www.youtube.com/channel/UCS1oE45YUBprnw4Ny-8dCjA

    In the videos you can get a fill of the current state.

    My question is. Is this something you'd be interested in?
     
    RavenOfCode likes this.