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Question Easy questions regarding animations using the Avatar's muscles

Discussion in 'Animation' started by A_Box, Oct 8, 2021.

  1. A_Box


    Feb 3, 2020
    I made animations for "Banana Man (1)" by changing the avarar's muscle values instead of changing the limbs' transforms.
    But i noticed that if move the animator component to the Armature Gameobject, the animations won't play, even if the component has the same values (changing Culling Mode to "Always Animate" doesn't help either).
    Why is that? I really need to move for logistic reasons.
    Thanks for your time!


    Extra question from a noob:
    If there is an avatar available, is it better to always animate trough the animator by moving the muscles instead of changing the transforms of the different body parts, or are there exceptions?