Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Question Easy questions regarding animations using the Avatar's muscles

Discussion in 'Animation' started by A_Box, Oct 8, 2021.

  1. A_Box

    A_Box

    Joined:
    Feb 3, 2020
    Posts:
    62
    Hi
    I made animations for "Banana Man (1)" by changing the avarar's muscle values instead of changing the limbs' transforms.
    But i noticed that if move the animator component to the Armature Gameobject, the animations won't play, even if the component has the same values (changing Culling Mode to "Always Animate" doesn't help either).
    Why is that? I really need to move for logistic reasons.
    Thanks for your time!
    upload_2021-10-8_18-53-12.png

    upload_2021-10-8_19-7-7.png

    Extra question from a noob:
    If there is an avatar available, is it better to always animate trough the animator by moving the muscles instead of changing the transforms of the different body parts, or are there exceptions?