That's not what I meant. The layer that you have on the plane is default, but on your curved laser you have "layers to check" set to plane. These have to match. So if your plane's layer is default you have to have default selected. Or if you wish you can set layers to check to everything as well. Without this the curved layer never will hit your target because it isn't checking that physics layer. Also there is already an example scene for teleporting. The pointer example showcases teleporting when you click to the curved laser.