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Easy Curves: A Unity3D Plugin for creating dynamic curves

Discussion in 'Assets and Asset Store' started by RaventurnPatrick, Sep 10, 2013.

  1. RaventurnPatrick

    RaventurnPatrick

    Joined:
    Aug 9, 2011
    Posts:
    250
    Easy Curves enables easy crafting of beautiful curves and smooth splines seamlessly within the Unity Editor.

    Features:

    Creation of beautiful curve meshes with normals and tangents
    $nice_curve.png

    Smooth KB-Splines for maximum control
    $splines.png

    Use your favorite unity tools like move, rotate, scale and even copy and paste to achieve stunning results
    $copy_paste.png

    Smooth Curve Followers, with lots of options - No scripting required!
    $following a curve.png

    Deterministic time and animation system
    $followers.png

    -Dynamic spline Creation and rendering at runtime
    -3D Line editing and rendering at runtime
    -Place objects along a curve
    -Custom followers (simple scripting)
    -Curve Events (simple scripting)
    -Automatic, easy optimizations for release builds of your application
    -Control the time system (e.g. to play your animation in a reverse order)
    And many more




    You want see the thing in action?
    Have a look at the interactive online demos

    This plugin is already submitted and will be available at a special price for a short time!
     
  2. MikeUpchat

    MikeUpchat

    Joined:
    Sep 24, 2010
    Posts:
    1,056
    Looks nice, can you say what makes this spline system different to the 10 other ones currently on the Asset Store and what kind of price you thinking off?
     
  3. RaventurnPatrick

    RaventurnPatrick

    Joined:
    Aug 9, 2011
    Posts:
    250
    To answer your questions:

    1.) The Splines are actually represented by 3D meshes that are generated on the fly - most other plugins use thin 3D lines without z buffer / shader support while you create the spline
    see(http://easy.creatino.at/demos/demo01.html and http://easy.creatino.at/demos/demo08.html)

    2.) The Control points are represented by 3D meshes - instead of the Unity Editor Handles (again: no z-buffer problems etc)

    3.) You can use the generated curve meshes in your scenes if you want to, as they look very decent

    4.) You can jump from some point say with 20% offset on the spline to a point with 80% offset without performance loss!

    5.) At the beginning it will be one of the cheapest solutions on the asset store

    6.) It will be continously improved, as it is heavily used by "Big Bang Productions" a striving team of commited people - we are developing a mobile game so we need high - performance

    It's intended to be used for cinematics (like camera fly throughs), rail shooters, scripted scenes - but there are many more use cases ;)


    Oh and have a look at this demo:
    http://easy.creatino.at/demos/demo10.html
     
    Last edited: Sep 11, 2013
  4. 3D_Internet

    3D_Internet

    Joined:
    May 1, 2014
    Posts:
    1
    Is this available yet? Can't be found when searching the asset store.
     
  5. SureshC87

    SureshC87

    Joined:
    Apr 26, 2013
    Posts:
    1
    Can anyone please share the link if its available
     
  6. kvtem

    kvtem

    Joined:
    Jan 6, 2017
    Posts:
    1
    can make it on mobile?