I'm animating models in Blender for use in Unity, and I want the animated models to be able to be used for collision detection. It appears that the primitive colliders need to be set to each bone so that the physics work during animation. Is there a way to set these primitive colliders in Blender? What is the best approach? What do you do to prepare your animated blender models for use in your game so that they can be used in collision detection?