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Easier way to use Sliced images?

Discussion in 'UGUI & TextMesh Pro' started by virifaux, Jul 3, 2015.

  1. virifaux

    virifaux

    Joined:
    Feb 4, 2013
    Posts:
    7
    This is the base image I'm using.
    referenceimage.png

    Normally, I use Scale=1, YScale=1, and change width/heights.

    stretchign.png

    Therefore, in order to get crisp corners, I need to use a smaller scale. Such as
    Scale=.3, and triple the width. While I would be happy just using this, it also scales the children, which makes creating a UI take longer than it should when you have to repeat the process a few times.

    Does anyone have any recommendations on making this easier to work with? I would like it if the corners were easier to preserve
     
  2. AndrewChewie

    AndrewChewie

    Joined:
    Mar 23, 2015
    Posts:
    9
    Hi virifaux,

    It looks like you have not selected correct Image type - Sliced or Tiled



    Did you set up your sliced sprite corners in Sprite Editor and applied them?