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Earth vs Mars v3.0 Under Construction

Discussion in 'Works In Progress - Archive' started by earthcrosser, Feb 14, 2012.

  1. earthcrosser

    earthcrosser

    Joined:
    Oct 13, 2010
    Posts:
    122
    Hi Unity,
    I've been getting a lot of really great feed back for Earth vs. Mars, especially from Kindle Fire users on the Amazon Market. And sales are up, so now I'm really motivated to make improvements and fix some of the game's short comings. Also I'll be posting here as I make progress.

    To begin, here are some icons I'm developing for the new User Interface. Last time I saved the interface for last; this time I'm starting with it. By the way anyone know what pixel size is best for an android button phone/tablet? Right now all of these icons are 200X200 pixels
     
  2. earthcrosser

    earthcrosser

    Joined:
    Oct 13, 2010
    Posts:
    122
    Here's a preview of how the interface is coming along


    cheers
     
  3. earthcrosser

    earthcrosser

    Joined:
    Oct 13, 2010
    Posts:
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    I''ve got my interface pretty much set up, now I'm going back to all of my space ships and figuring out how I can reduce the overhead on each of them, trying to get a little more performance on phones
     
  4. earthcrosser

    earthcrosser

    Joined:
    Oct 13, 2010
    Posts:
    122
    Things are moving along,

    Yesterday, I hooked up all the controls to the mining ships, so that the speed, weapons and armour can all be modified. Today I hope to be able to finish the other ships along with making some slight modifications to their behaviours. I also fixed a logical error that was causing my mining ships to sometimes go after far away asteroids instead of finding the closest ones.

    A few bigger tasks remain before I can release EVM 3.0. I have to make the new menu screens, including one that will allow the starting parameters of each game to be modified. So before the game starts you can choose how many ships of each kind Earth and Mars will start out with. Another big task that remains is changing the implementation of the orbit routines and armada mode.

    In any event 3.0 will certainly be an improvement to what's currently out there, So if you've already got the game I'd like to say thanks for playing and stay tuned for big improvements :)
     
  5. earthcrosser

    earthcrosser

    Joined:
    Oct 13, 2010
    Posts:
    122
    Ok so it has been a while since my last update. But the new day job is kicking my butt so I have been just having trouble squeezing in the time. I did make a lot of progress this weekend though and I am now into the testing phase. I have to say that even I am having some trouble beating this new version so I might have to dial back the difficulty a bit before submitting it to the market.

    Improvements made this weekend include: the edition of a set up screen. This set up screen will allow you to choose how many of each type of ship each side starts out with. In addition you can set the controls of either side to human or computer. You may even set both sides to computer and enter what I call fish tank mode, and just watch the computers battle it out.

    I have also made some modifications to get the game hopefully run faster. I look for extraneous objects and tried to cut back where ever I could to reduce overhead.

    OK so that is it for now hoping to get posted before the Weekend!