Code (csharp): DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 16777232B with 4 alignment. MemoryLabel: NewDelete Allocation happend at: Line:439 in C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Graphics/Image.cpp Memory overview Hi! This is what I see inside WebPlayer log along with other data. Standalone build works fine. I'm doing some risky operations with 2048x2048 texture sizes and substances, still, should webplayer run out of memory faster then standalone build? It hits 1.24gb before crash, while standalone is ~600mb stable all the time. Maybe I need to call garbage collector manually for webbuilds?