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DynamicHeapAllocator out of memory

Discussion in 'Developer Preview Archive' started by RyuMaster, Apr 29, 2012.

  1. RyuMaster

    RyuMaster

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    468
    Code (csharp):
    1. DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
    2. Trying to allocate: 16777232B with 4 alignment. MemoryLabel: NewDelete
    3. Allocation happend at: Line:439 in C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Graphics/Image.cpp
    4. Memory overview
    Hi! This is what I see inside WebPlayer log along with other data. Standalone build works fine. I'm doing some risky operations with 2048x2048 texture sizes and substances, still, should webplayer run out of memory faster then standalone build? It hits 1.24gb before crash, while standalone is ~600mb stable all the time. Maybe I need to call garbage collector manually for webbuilds?
     
  2. hippocoder

    hippocoder

    Digital Ape

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    thrust a bug report with project attached :)
     
  3. RyuMaster

    RyuMaster

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    OMG, if that is a bug, then I don't know where to start. project is so big >_< hmmm Guess I'll strip all out, reproduce it in ideal envoirment, and file a bug report
     
    Last edited: Apr 29, 2012
  4. l0cke

    l0cke

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    Rolling eyes. I am curious, when this community finds out, that they are customers and they should demand at least standard customer approach, not this "send us your project or go to hell".
     
  5. niosop2

    niosop2

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    Agreed! In this day and age there's no reason why Unity shouldn't be able to figure out what the problem is without actually looking at it. Speaking of which, I'm having a problem where my thingy doesn't work, please fix it in the next release guys.

    And congratz to you Hippo, evidently you are working for Unity now.
     
  6. RyuMaster

    RyuMaster

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    They already did, there are plenty of topic about it, but right now nothing could be done. I looked though other engines already and decided to stick with Unity for a while, which means, file bug report and stay shut :D
     
  7. RyuMaster

    RyuMaster

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    I clearly reproduced the bug, attached project folder, and got message "Bus submitted, thank you!" Where can I track its status? Or see case number or something? My development halted because of it, so I'm very eager to know :)
     
  8. jlevel

    jlevel

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    Jan 23, 2012
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    You have an email with the case number, but don't lose your time tracking it because they don't update nothing, that's another reason that makes their "bug tracker" an useless tool.

    In practice, your case will be ignored for the rest of years.

    Welcome to the club, by the way.
     
  9. l0cke

    l0cke

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    Same experience here.
     
  10. RyuMaster

    RyuMaster

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    Ah, I have to say, Unity was able to reproduce this one and I even got email telling me that it will be fixed somewhere in the future. In my opinion - our community have put enough pressure on Unity team, so they are going to improve things a lot in the nearest future (I hope). meanwhile, I need to wait for the next release. OMG, and here I thought I would not push my deadline away anymore :)