Hi, We have in our game a lot of very large sprite sheets, which take up huge amounts of memory. We have compressed and packed them as tightly as possible, but we still need to free up more memory. We have also tried loading animations from Resources and then overriding our current Animator Controller with the Animator Override Controller, but it doesn't seem to be a reliable solution as the loading and unloading from Resources isnt always fast enough to keep up with the animation transitions. Does anyone have experience with similar issues?
You probably dont want to unload stuff youll need on the next animation. Loading and unloading resources makes sense in a per level (or scene) basis, but it's not lightning fast.