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dynamically generate lines/sprites between anchor points

Discussion in 'AR' started by cnkeenan, Dec 10, 2017.

  1. cnkeenan

    cnkeenan

    Joined:
    Jul 29, 2017
    Posts:
    1
    I have been stumped for the past month on how to accomplish this.

    Say we tap to create a box as a destination point, and at the same moment upon creation, there is a start anchor that is generated programmatically based on the FPCamera and pushed down to the plane. This I can accomplish.

    What is stumping me is being able to correctly render a series of dots, arrows, etc "guiding" the camera user from said start point to destination point we created.

    Any advice?